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 Overland (update 1/22) 
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Overland (update 1/22)
Hmmm... I wonder what happens if I stand under someone and use your vaper digger to - shall we say - give him rather unstable footing... I wonder how many guys I could kill only using the vaper digger and gravity...


Thu Jan 22, 2009 11:53 pm
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Joined: Fri Dec 14, 2007 10:27 pm
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Post Re: Overland (update 1/22)
I loled at the AI on this map.

here is what an animal thinks:
There is a cliff. If I fall off it, I will die. Do not fall off cliff.

here is what the AI thinks:
What cliff?

Anyway, it was fun for awhile, but got boring because of stupid AI.


Fri Jan 23, 2009 3:56 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Overland (update 1/22)
i just saw a skydiving clone. presumably he dived off the cliff.
he died. i lol'd.


Fri Jan 23, 2009 5:46 am
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Post Re: Overland (update 1/22)
That actually works on any map... if you see an enemy jetpacking and you shoot near it, it "dives for cover", no matter how far down that cover is. :lol: It's funny 'cause they'd survive if they landed feetfirst instead of facefirst...


Fri Jan 23, 2009 6:47 am
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Joined: Tue Apr 22, 2008 4:46 am
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Location: A Gallikers MyTea
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Post Re: Overland (update 1/22)
I adore the AI anti-friendliness of this map. I really, really do. Their futile attempts of getting up, only to phall and splatter. And also, I like the possibility of several bases/outposts being placed on the floating islands, and the main base on the highest one. Or the lowest. Or between. So many choices!


Tue Jan 27, 2009 10:10 pm
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Joined: Sun Jan 11, 2009 10:54 am
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Post Re: Overland (update 1/22)
i managed to die 5 times from a falling AI clone i loled all 5...
also this is easily the most epic multyplayer map i have seen(than and orbit lands)...


Mon Mar 09, 2009 9:16 pm
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Joined: Tue Dec 11, 2007 5:53 pm
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Location: Nevermore
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Post Re: Overland (update 1/22)
This map looks teh awesomeness. One problem though , building a base looks quite hard given the lack of space on the islands and stupid AI will just stay on the bottem or fall to thier death. Buuuuuuut what the fudge, floating islands can never be bad. :D


Tue Mar 10, 2009 2:51 pm
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Post Re: Overland (update 1/22)
yeah, this is really fun, except that the AI likes to be a retard.


Tue Mar 10, 2009 3:03 pm
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Joined: Sun Jul 27, 2008 4:33 pm
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Location: behind you
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Post Re: Overland (update 1/22)
He he falling clones :evil:
now i can make a sky base :D but it's on a piece of land in air so is it a sky base.........

anyway awesome map


Tue Mar 10, 2009 4:37 pm
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Post Re: Overland (update 1/22)
You can make a sky base anyway. The modules are terrain so no matter what they will float, just like the islands.


Tue Mar 10, 2009 7:10 pm
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Post Re: Overland (update 1/22)
I've been wanting to do something like this, but I'm really not patient enough.
Good job.


Wed Mar 11, 2009 3:56 pm
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Post Re: Overland (update 1/22)
is it possible to make a map with no terrain but with WrapY = 1? would that work?


Wed Mar 11, 2009 4:25 pm
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Post Re: Overland (update 1/22)
Except a single circular bit of concrete with your brain in it!


Wed Mar 11, 2009 6:48 pm
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Post Re: Overland (update 1/22)
war_man333 wrote:
I've been wanting to do something like this, but I'm really not patient enough.
Good job.

Thanks. ^^

3POK_PHALE wrote:
is it possible to make a map with no terrain but with WrapY = 1? would that work?

Yes... and no... the scene would load, you could play it for a bit... but as soon as gibs started falling it'd start crashing.


Fri Mar 13, 2009 5:03 am
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Location: Out there, among the stars.
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Post Re: Overland (update 1/22)
Solace wrote:
3POK_PHALE wrote:
is it possible to make a map with no terrain but with WrapY = 1? would that work?

Yes... and no... the scene would load, you could play it for a bit... but as soon as gibs started falling it'd start crashing.

Plus you couldn't get your rockets back to space, they would just come up the bottom of the map.
And glad I could help you with the custom mats Solace. (even though that was a month ago.:P)
Anywho, Great map, I really like it.


Fri Mar 13, 2009 6:05 am
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