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 Mission: Assassination 
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Joined: Thu Feb 19, 2009 1:04 pm
Posts: 9
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Post Mission: Assassination
Story
Recently a group of prisoners escaped from and destroyed one of our bases (#836-AOC). They fled to a nearby ronin warehouse. Your task is to infiltrate the warehouse and assassinate the leader of the escaped prisoners.

However there are two ronin soldiers who look like the leader, you have to eliminate both to be sure.

After you have killed the two soldiers, escape via the underground tunnel to the east.

Credits
TheLastBanana - Creator of the mission i used as template for mine (prison escape).
Electroclan - Ventilation Modules.
Frostilicus - B23 Fix.

Screenshots
Image
Sniping
Image
Crawling trough ventilations
Image
Killed one of the two targets

Please give constructive criticism!

UPDATE: The bug where the game crashes on death is fixed.
UPDATE#2: The bug where the game crashes on torso gib is fixed. Also made some minor changes to the map (weapons, enemies).
UPDATE#3: Uploaded a B23 fix by Frostilicus, creds to him.


Attachments:
File comment: B23 Fix by frostilicus
assassination.rte.7z [124.69 KiB]
Downloaded 6089 times


Last edited by faijj on Mon Aug 10, 2009 2:06 pm, edited 5 times in total.

Fri Feb 20, 2009 4:32 am
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Joined: Thu Jul 10, 2008 6:23 pm
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Post Re: Mission: Assassination
You've piqued my interest.
I'll give it a shot.


Fri Feb 20, 2009 5:38 am
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: Mission: Assassination
Looks interesting.
I'll test it now.


Fri Feb 20, 2009 5:45 am
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Post Re: Mission: Assassination
Um, as soon as I jetpacked up and landed onto the structure, my character exploded, cortex command crashed, and and I was given a notice that the file corrupted.


Fri Feb 20, 2009 7:06 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Mission: Assassination
@ the above - Same here...

@OP
I really recommend adding lives or some sort of healing pod. For balance.


Fri Feb 20, 2009 7:24 am
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Post Re: Mission: Assassination
Hariku wrote:
Um, as soon as I jetpacked up and landed onto the structure, my character exploded, cortex command crashed, and and I was given a notice that the file corrupted.


Probably fixed it, at least mine works just fine now.


Fri Feb 20, 2009 11:02 am
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Joined: Sat Jan 31, 2009 11:34 pm
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Post Re: Mission: Assassination
This mod was neat, a little hard. but with out a challenge where is the fun?

allso, i took a free drop crate filled with about 50 crabs, droped two. to my supprise, every thing but my guys gibbed. the crab parts did not touch anything, every thing just poped

keep up the good work


Fri Feb 20, 2009 2:01 pm
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Post Re: Mission: Assassination
Nice another lua mission. Got my download


Fri Feb 20, 2009 3:53 pm
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Post Re: Mission: Assassination
This was a lot of fun, it was simple and now that i know a little bit about lua i could make a darkstorm guy do it (as they are much better suited to that sort of task).

Really great, i've got a mac-compatible version i could upload (but it's got a darkstorm guy as your avatar instead of a coalition), so everyone can play. Only if you want though.

Full review on its way...


Fri Feb 20, 2009 11:00 pm
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Joined: Sun Jan 28, 2007 8:54 pm
Posts: 1070
Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Post Re: Mission: Assassination
Still has the 'File is corrupt' bug upon death sometimes.

I managed to beat it with 88 health, and the health I lost was due to breaking down doors and catching shrapnel in the legs on two occasions. Kind of easy, but fun none the less.


Sat Feb 21, 2009 1:20 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Mission: Assassination
First time felt hard, but then I just got really sneaky and stole the snipers and after that nothing could stop me. The ronins fell one after the other.

I won on my second try with only 3 hp left. x )
One of the snipers shot me in the head during that time. It was a miracle I survived that.

EDIT: Btw if my guy gibs from the torso, it gives me an "File Corrupt" error and crashes CC.


Sat Feb 21, 2009 2:57 pm
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Post Re: Mission: Assassination
Allen wrote:
This was a lot of fun, it was simple and now that i know a little bit about lua i could make a darkstorm guy do it (as they are much better suited to that sort of task).

Really great, i've got a mac-compatible version i could upload (but it's got a darkstorm guy as your avatar instead of a coalition), so everyone can play. Only if you want though.

Full review on its way...


Sure, feel free to do that!

Sorry that the bug is still in, will try to fix it today.


Sun Feb 22, 2009 1:15 pm
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Joined: Sun Jan 28, 2007 8:54 pm
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Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Post Re: Mission: Assassination
If you decide to update it, I suggest putting more enemies on the map at choke points, like around corners and stuff, maybe have some grenades as well for parts of the mission to make it interesting.


Mon Feb 23, 2009 2:23 am
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Post Re: Mission: Assassination
And add an armory that we can raid it for heavy weapons! :D


Mon Feb 23, 2009 11:03 am
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Joined: Wed May 02, 2007 10:27 pm
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Location: Eating ice cream at Graeter's
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Post Re: Mission: Assassination
I second said armory. But use the ducts wisely; this map already has an abundance of Die Hard....


Mon Feb 23, 2009 11:42 am
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