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 Mission: Assassination 
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Joined: Thu Apr 30, 2009 9:57 pm
Posts: 67
Location: They've found us! run!
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Post Re: Mission: Assassination
I'm getting errors on loading. I also had to rewrite all the "ronon soldier x"'s to actual names, and I had to change "spas1200".

I found no error message, just the console appearing. :\ I want to play this, too.


Mon Jul 06, 2009 9:51 pm
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Joined: Mon Jul 13, 2009 4:24 am
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Post Re: Mission: Assassination
Hey man could you post a fix, i cant run it either.
Thx...


Sat Aug 01, 2009 11:11 pm
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Post Re: Mission: Assassination
Fixed invalid names causing crash.
Fixed invalid AddInventoryItem and HDFirearm references.


Attachments:
File comment: Fixed invalid names Ronin Soldier # and Spas1200
Fixed invalid AddInventoryItem and HDFirearm

assassination.rte.7z [124.69 KiB]
Downloaded 396 times
Tue Aug 04, 2009 2:08 am
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Joined: Mon Aug 17, 2009 3:00 am
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Location: The Great White North
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Post Re: Mission: Assassination
I had a hard time figuring out who to assassinate. I didn't realize I was after the dude in the bunker.
Also: why so Dafred? Ronin variety plox.
Otherwise, nice fun.


Thu Sep 17, 2009 9:58 pm
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Joined: Sat Jan 30, 2010 9:01 pm
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Post Re: Mission: Assassination
I tried to change this so that I could play through with a D6 Yuurei, but when I changed the actor it said:
Quote:
Code:
ERROR:There is no AHuman of the preset name 'D6 Yuurei' defined in the 'Darkstorm.rte' Data Module!


My change in the lua was just exchanging

Code:
pSoldier = CreateAHuman("Soldier Light","Coalition.rte");


For

Code:
pSoldier = CreateAHuman("D6 Yuurei","DarkStorm.rte");


What have I done wrong?


Sat Feb 27, 2010 9:34 pm
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
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Post Re: Mission: Assassination
The yuurei is a crab.


Sat Feb 27, 2010 10:44 pm
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Post Re: Mission: Assassination
Lizard wrote:
The yuurei is a crab.


First I was all; :D
Then I was all; :???:
Then I was all; :x.


Sat Feb 27, 2010 11:39 pm
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Post Re: Mission: Assassination
his class is ACrab not AHuman

Edit here:

GruffyBears wrote:
I tried to change this so that I could play through with a D6 Yuurei, but when I changed the actor it said:
Quote:
Code:
ERROR:There is no AHuman of the preset name 'D6 Yuurei' defined in the 'Darkstorm.rte' Data Module!


My change in the lua was just exchanging

Code:
pSoldier = CreateAHuman("Soldier Light","Coalition.rte");


For

Code:
pSoldier = [b]CreateACrab[/b]("D6 Yuurei","DarkStorm.rte");


What have I done wrong?


Sun Feb 28, 2010 12:07 am
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Post Re: Mission: Assassination
Quote:
Code:
ERROR: There is no ACrab of the Preset name 'D6 Yuurei' defined in the 'DarkStorm.rte' Data Module.


:(


Sun Feb 28, 2010 12:24 am
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Loose Canon
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Post Re: Mission: Assassination
:roll:
Code:
AddActor = AHuman
   PresetName = D6 Yuurei Bushi


EDIT: Derp of the year.


Sun Feb 28, 2010 1:51 am
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Post Re: Mission: Assassination
i was just going by lizard's statement of crab.


Sun Feb 28, 2010 2:39 am
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Post Re: Mission: Assassination
Hyperkultra wrote:
:roll:
Code:
AddActor = AHuman
   PresetName = D6 Yuurei Bushi


EDIT: Derp of the year.


Thanks a lot. :grin:

Image


Sun Feb 28, 2010 2:43 am
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Post Re: Mission: Assassination
Lizard, why in god's name would you even say it's a crab? It can use weapons, it has different arms and legs, it has the 4, count em, 4 AI options, you can drop weapons, where did you even get the idea for it being a ACrab?


Sun Feb 28, 2010 2:58 am
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Post Re: Mission: Assassination
I thought it was that flying thingie :P

Now i remember it's not.


Sun Feb 28, 2010 12:34 pm
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Post Re: Mission: Assassination
Oh ok. I, uh, thought the same acutally. Then I checked it.


Sun Feb 28, 2010 5:57 pm
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