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Mountains -update- Malevo's massive bunker
http://forums.datarealms.com/viewtopic.php?f=24&t=13842
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Author:  Jcgrey2 [ Sun Mar 01, 2009 4:54 am ]
Post subject:  Mountains -update- Malevo's massive bunker

This map can be very fun :)

First map I made for this game.

I was going to make a base for this, but as I suck at bases it is better without (unless someone would like to create a base for this)

Please, Instead of "gtfo with your suckass maps", tell me how to make them better :v

Mountains:
Image

Rugged:
Image

Malevo:
Image

(click the thumbnail to get the bigger picture ofc)

Author:  Prod [ Sun Mar 01, 2009 7:02 am ]
Post subject:  Re: Mountains

Try bridging the gaps with some terrain. Not too thick, but enough that a sorta heavy actor can cross. Otherwise, it looks grand.

Author:  Disst [ Sun Mar 01, 2009 7:20 am ]
Post subject:  Re: Mountains

the topsoil is weird. and i agree about the gaps.

good work though!

Author:  Jcgrey2 [ Sun Mar 01, 2009 7:32 am ]
Post subject:  Re: Mountains

Thanks for the comments, guys! I'll get to the gaps right away!

Author:  Jcgrey2 [ Sun Mar 01, 2009 7:51 am ]
Post subject:  Re: Mountains

sorry for doublepost -

bridges done!

Image

also made a new map! It's called: Rugged
Image

And another one! It's called: Malevo
Image
check op for download

Author:  war_man333 [ Sun Mar 01, 2009 4:19 pm ]
Post subject:  Re: Mountains

Does it have custom texturing or something unique?
You should try adding that, I assure you, it will make it alot more fresh.

Author:  Jcgrey2 [ Sun Mar 01, 2009 4:23 pm ]
Post subject:  Re: Mountains

war_man333 wrote:
Does it have custom texturing or something unique?
You should try adding that, I assure you, it will make it alot more fresh.


Nuu, it doesn't have that. I'll try tho :(

Author:  Solace [ Sun Mar 01, 2009 5:39 pm ]
Post subject:  Re: Mountains

Just a tip- if you want to avoid floating rocks, don't make the bridges out of earth.

Author:  Bladecat4 [ Sun Mar 01, 2009 6:06 pm ]
Post subject:  Re: Mountains

Instead, steal some of the bunkermodules from the bridge map somewhere in here...
Also, Malevo is a great map for making an almost impenetrable entrance. One on either side, with a hangar/rocket silo in the middle :3

Author:  Aspect [ Wed Mar 04, 2009 10:23 pm ]
Post subject:  Re: Mountains

these are really awesome.
to solve the floating rocks thing just make a bunker module the shape of the holes with a bg of purple and a fg and mat of pink. if that makes any sense. I'd do it, but I really don't have the time right now.

Author:  Jcgrey2 [ Wed Mar 04, 2009 10:31 pm ]
Post subject:  Re: Mountains

Aspect wrote:
these are really awesome.
to solve the floating rocks thing just make a bunker module the shape of the holes with a bg of purple and a fg and mat of pink. if that makes any sense. I'd do it, but I really don't have the time right now.


They are? Thanks alot! Good Idea, I'll get to it right now :3

Bladecat4 wrote:
Also, Malevo is a great map for making an almost impenetrable entrance. One on either side, with a hangar/rocket silo in the middle :3


That was what I had in mind for that map :3

Author:  Bladecat4 [ Wed Mar 04, 2009 10:53 pm ]
Post subject:  Re: Mountains

I hope so :3 just make it a little bigger.

Author:  Jcgrey2 [ Wed Mar 04, 2009 11:38 pm ]
Post subject:  Re: Mountains

Ah, there we go. I made Malevo some longer, just gotta test for a seam.

Going to add the rest of what you said to it, just later.

EDIT: Ah, no seam.

It's too big to upload to imageshack :/

It's also too big for .bmp file attachments :/

Here's a savefile link.
http://www.savefile.com/files/2026809

Author:  Jcgrey2 [ Fri Mar 06, 2009 3:28 am ]
Post subject:  Re: Mountains

Meh, I was almost done with an epic bunker for Malevo, when my laptop overheated.

:c

Author:  Bladecat4 [ Fri Mar 06, 2009 7:39 pm ]
Post subject:  Re: Mountains

Edit the post you made last, don't make a new one.
When you get the bunker done, post it as a seperate .ini in the .rte so we can use it.

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