View unanswered posts | View active topics It is currently Fri Mar 29, 2024 5:35 am



Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3  Next
 Infinity Void 
Author Message
Banned
User avatar

Joined: Sat Aug 16, 2008 7:17 pm
Posts: 282
Reply with quote
Post Re: Infinity Void
No, you should make a series of scenes in many cool styles. :smile:


Sun Mar 29, 2009 6:07 am
Profile
User avatar

Joined: Sun Mar 29, 2009 11:17 pm
Posts: 31
Reply with quote
Post Re: Infinity Void
Where to I extract the file? :???:


Mon Mar 30, 2009 2:30 am
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Infinity Void
Quote:
Make the stars have an ever so slight sharpness, like 0.00000001 sharpness, so staying out for ages on end will eventually kill you. One assumes that the orbs emit light, so whatever makes them do that will be slightly harmful.



Noo! He did do this- my guys' heads explode randomly. I'm definitely digging the map though. Perfect size for 1 player death skirmish. Stars are pretty.


Tue Mar 31, 2009 2:00 am
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: Infinity Void
Sharpness does not equal damage. Sharpness equals what it can penetrate, if it was at 0.0001 then it wouldn't be able to penetrate anything and it wouldn't matter.

And it probably destroyed actor's heads because collisions are glitchy and weird stuff happens.


Tue Mar 31, 2009 4:37 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Infinity Void
yeah... i cant wait for better collision... and terrain structural integrity algorythims... that'll be VERY fun on this map...


Tue Mar 31, 2009 4:40 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Reply with quote
Post Re: Infinity Void
I think FlammableZombie has a nice idea, but it probsably won't work.. I'll do it in my own version, and tell you how it comes out.


Tue Mar 31, 2009 4:53 pm
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Infinity Void
This appears to have been deleted, so I have uploaded a copy.


Attachments:
File comment: 7zip.Open in 7zip.

Or in WinRAR.

Infinity Void.rte.7z [696.4 KiB]
Downloaded 297 times
Fri Apr 03, 2009 3:59 am
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Infinity Void
mail2345 wrote:
This appears to have been deleted, so I have uploaded a copy.

Huh.... Weird.

1st post updated with an existing download.


Fri Apr 03, 2009 9:54 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: Infinity Void
I like blue planets.
But if it's truly a void, then you'd make an alternate version where everything's color is inverted.
Well, maybe except for the actors.


Fri Apr 03, 2009 10:29 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Reply with quote
Post Re: Infinity Void
Make some more maps in this style please.


Sat Apr 04, 2009 10:43 pm
Profile
User avatar

Joined: Sun Dec 21, 2008 8:16 am
Posts: 293
Reply with quote
Post Re: Infinity Void
w00t! I got another planet to nuke now!

But seriously this map is really cool. I was waiting for something like that to come out.

It doesn't really take a genius to make these blue textures but the result is clearly monster spectacular. Good stuff!


Tue Apr 07, 2009 3:32 am
Profile
User avatar

Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
Reply with quote
Post Re: Infinity Void
3 solid wrote:
Sharpness does not equal damage. Sharpness equals what it can penetrate, if it was at 0.0001 then it wouldn't be able to penetrate anything and it wouldn't matter.

And it probably destroyed actor's heads because collisions are glitchy and weird stuff happens.


Correction, Sharpness alone does not equal damage. Sharpness plus any amount of mass does not add damage. Sharpness + velocity = damage if you have a Pinned MOPixel, with sharpness, and 0 mass, and any other object moves to hit it, said object will be pierced, and take damage. Mass does not factor in to sharpness & velocity. so if your jet-packing around a cloud of sharp MOPixels, you will die. If the AI is casually walking and crawling through the same cloud, they might just take a small amount of damage. I think thats really damn cool.


Tue Apr 07, 2009 3:41 am
Profile YIM WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Infinity Void
Whitty does it again. No matter what he touches, it will glow.
I had some really good laughing when I noticed this map pumps glow at the user right when I thought that scenes were something you could have not touched with your glows.

But enough of that crap. The map is awesome and looks good. The lag isnt too fun, but theres no other way of doing it anyways to achieve that effect.

Good work! :)


Tue Apr 07, 2009 1:23 pm
Profile
User avatar

Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
Reply with quote
Post Re: Infinity Void
This must be the freakiest map ive ever seen, gotta try it out :3


Tue Apr 07, 2009 3:48 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Reply with quote
Post Re: Infinity Void
AWESOME. Now make some blue skinned actors to go with it! Or take the tau and remove the helmet.


Tue Apr 07, 2009 8:37 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 35 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.064s | 16 Queries | GZIP : Off ]