View unanswered posts | View active topics It is currently Tue Mar 19, 2024 7:31 am



Reply to topic  [ 268 posts ]  Go to page 1, 2, 3, 4, 5 ... 18  Next
 Zombie Defense -fixtastic- 
Author Message
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Zombie Defense -fixtastic-
Yo wassup bros.

So, I heard ya'll wanted some of that there zombies to shoot and ♥♥♥♥.

Well so here you go.

Credit to ThunderToes for the house bunkermodule.

Play in campaign.


Attachments:
Zombie Defense.rte.zip [45.92 KiB]
Downloaded 9985 times


Last edited by Grif on Wed Jun 10, 2009 8:10 pm, edited 2 times in total.

Tue Jun 09, 2009 6:52 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: Zombie Defense
Oh, so that's what you and TT were working on, nice house!

Edit: I suggest you lower the "kill count for next level", it gets pretty boring after a minute or so.


Last edited by Roon3 on Tue Jun 09, 2009 7:25 pm, edited 2 times in total.



Tue Jun 09, 2009 7:05 pm
Profile WWW
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Zombie Defense
You are one busy man, Grif.
Two mods in one minute.


Tue Jun 09, 2009 7:11 pm
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Zombie Defense
Roon3 wrote:
Oh, so that's what you and TT were working on, nice house!

Edit: I suggest you lower the kill count, it gets pretty boring after a minute or so.


You get more zombies eventually, I just really hate the default zombies.

Will be fixed. Eventually.


Tue Jun 09, 2009 7:12 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Zombie Defense
Image

Spice it up? :D

Also giant thanks, I really needed a nice shooting range with costantly incoming meat bags to shoot at.


Tue Jun 09, 2009 7:34 pm
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Zombie Defense
But numgun that zombie is horribly ugly, I don't want it in this awesome map ):


Tue Jun 09, 2009 7:56 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Zombie Defense
metal chao wrote:
But numgun that zombie is horribly ugly, I don't want it in this awesome map ):


Wrong.
You do want this AWESOME evil monster on this awesome map.

I can tell you it wont get boring when you have a whole row of these guys stampeding at your little house.


Tue Jun 09, 2009 8:05 pm
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Zombie Defense
It did when I was playing the zombie apocalypse mod


Tue Jun 09, 2009 8:06 pm
Profile
Reply with quote
Post Re: Zombie Defense
YESSS its very good but foundz 0 and in editor no zombnie caming :( ^^
i want other zombie defence map with foundz :DD !


Tue Jun 09, 2009 8:24 pm
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: Zombie Defense
numgun wrote:
Image

Spice it up? :D

Also giant thanks, I really needed a nice shooting range with costantly incoming meat bags to shoot at.

As cool as that'd be, that'd be overkill.
I mean that tiny house would just become dust with those giant massive feet.

And I don't think you're allowed to advertise your mods, even if you're a developer.


Tue Jun 09, 2009 8:49 pm
Profile
User avatar

Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
Reply with quote
Post Re: Zombie Defense
the tommy gun just keeps being added to the inventory, the sniper rifle should come before the long rifle (which is much more powerful). it's okay but it aint that great and you can get out of the bunker which makes it easy as hell.


Tue Jun 09, 2009 9:11 pm
Profile
User avatar

Joined: Tue Jun 02, 2009 12:50 pm
Posts: 75
Location: Your base.
Reply with quote
Post Re: Zombie Defense
Yup, I got out of your evil trap Grif.

I got bored after they stopped assaulting me, went out and found they all we're stick inside a big hole from the bombs they dropped.

(Oh and how do you upload a image without it being a attachment :???: whats the easiest way?)


Last edited by Zerrok on Tue Jun 09, 2009 9:17 pm, edited 1 time in total.



Tue Jun 09, 2009 9:16 pm
Profile ICQ YIM WWW
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Zombie Defense
Oh well, I guess this is what happens when you're too slow making the weapons for this. But yeah, don't let me slow you down grif! :D


Tue Jun 09, 2009 9:16 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: Zombie Defense
Zerrok wrote:
(Oh and how do you upload a image without it being a attachment :???: whats the easiest way?)

Upload the image to something like

Imageshack.us or whatever.
Give us the direct link, and put these tags around it.

EXAMPLE.
Code:
[img]blahblahblah.com/somethingimage.png[/img]


Tue Jun 09, 2009 9:26 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Zombie Defense
this is going to make me release zombies09 in the next couple days. this will be handy for testing them against an assload of gunfire.


Tue Jun 09, 2009 9:32 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 268 posts ]  Go to page 1, 2, 3, 4, 5 ... 18  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.534s | 16 Queries | GZIP : Off ]