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 Cyborg Zombie Missions - Correct file uploaded. 
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Joined: Tue Jan 18, 2011 7:50 am
Posts: 170
Location: 2 Miles underground on some planet in a vault.
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Post Re: Cyborg Zombie Missions - MP3 dependency fixed.
I cant beat any of them. :-(
Anyways make a epic boss battle where you fight a mega cyborg zombie. Should be bout the size of 4 blocks tall and 2 wide. (vanilla 16x16 bricks)
I think everybody else will agree that this is a good idea.


Fri Jan 28, 2011 12:39 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Cyborg Zombie Missions - MP3 dependency fixed.
Don't make such a foolish assumption. Personally it's very difficult to get a boss right. I prefer the whole staged-kill idea that Exodus uses to just a straight out giant actor.


Fri Jan 28, 2011 12:41 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Cyborg Zombie Missions - MP3 dependency fixed.
LFoW is doing his sprite magic for a boss.

Also tele skirmish was intended to be played against cyborg zombies, or any other really absurdly powerful faction(maybe Cordac).

Think of it like a benchmark for uber factions.


Fri Jan 28, 2011 1:51 am
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Joined: Tue Jan 18, 2011 7:50 am
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Location: 2 Miles underground on some planet in a vault.
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Post Re: Cyborg Zombie Missions - MP3 dependency fixed.
Well I guess we can shrink the boss size down. :???:
Possibly a re sprite of the coalition punisher some guy made, I forgot his name. But that could be a boss, you know with its size in all. :grin:


Fri Jan 28, 2011 2:01 am
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: Cyborg Zombie Missions - MP3 dependency fixed.
mail2345 wrote:
LFoW is doing his sprite magic for a boss.

Care to show us some pics?


Fri Jan 28, 2011 2:20 am
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Cyborg Zombie Missions - MP3 dependency fixed.
When it's got more meat on it, yeah maybe. It's not going to be Behemoth-huge or anything. More like a beefy heavy looking zomborg.


Wed Feb 02, 2011 9:39 am
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Post Re: Cyborg Zombie Missions - Bugfix for defense mission.
Yep.
Also the defense mission's code seems to have changed somehow :l
Fixed in OP.


Thu Feb 03, 2011 4:54 am
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Joined: Tue Mar 16, 2010 8:52 pm
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Post Re: Cyborg Zombie Missions - Bugfix for defense mission.
I looked back on the first mission and that is the easiest mission, or at the very least the one that makes the player the most comfortable. The second map map is two guys facing endless CZ that just appear randomly and at the same time they must find a way out of a long and confusing maze. The 3th map is a single CZ trying to infect and multiply, if you don't pay attention a single uber sight coalition with slightly heat seeking revolver cannon can kill six zombies with two shots. Every coalition soldier has multiple grenades in it's inventory, it can kill our freshly made zombies when it gibs. You can't hold the sand area in the front for more than a minute. Both missions forces you to be always moving and alert.
Edit:In the first mission all the men are even armed with weapon good for fight the CZ and you see everything. Also it takes a the least 4 minutes to lose without shooting your own braincoat.


Thu Feb 03, 2011 6:48 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Cyborg Zombie Missions - Correct file uploaded.
Whoops. I uploaded the wrong file, first mission was still broken.
Redownload if you downloaded the previous one.


Sat Feb 05, 2011 9:30 pm
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Joined: Sun Mar 07, 2010 6:23 am
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Post Re: Cyborg Zombie Missions - Correct file uploaded.
I look forward to the B25 update of these here zombies. Always fun to fight against.


Tue Aug 09, 2011 11:10 am
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Joined: Sat Aug 20, 2011 3:57 pm
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Post Re: Cyborg Zombie Missions - Correct file uploaded.
Could you update this for B25?


Sat Aug 20, 2011 4:06 pm
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Joined: Fri Sep 23, 2011 11:40 pm
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 Re: Cyborg Zombie Missions - Correct file uploaded.
B24-time lurker here.
Wanted to play this again as well, so I sat down and did some dirty changes to make it work again. I basically don't really know what I'm doing, just launching and deciphering error messages.
I eventually got really annoyed, so I did two changes to Coalition.rte as well, in addition to numerous tweaks in the Cyborg Zombies mod itself - anyone with some spare time can try to make my changes more subtle.


Attachments:
CyborgZombies_b26_amateurFix.rte.7z [104.45 KiB]
Downloaded 180 times
Coalition.rte - 2 files in folder structure.7z [2.73 KiB]
Downloaded 165 times
Fri Sep 23, 2011 11:46 pm
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Joined: Sat May 19, 2012 3:42 pm
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Post Re: Cyborg Zombie Missions - Correct file uploaded.
I having trouble put the file in the right place but when I start It gets aborted and there is a message about spas12 any fixes? I just removed the file for the time being. :cry:


Sun May 20, 2012 3:42 am
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Cyborg Zombie Missions - Correct file uploaded.
That is probably because you are using the wrong version of Cortex with this mod. From the OP's sig, it looks like it is for B24, in which case you might have to either search the thread for someone else's fix, or make your own fix (as files have shifted in past CC builds).


Mon May 21, 2012 8:17 am
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Joined: Sat May 19, 2012 3:42 pm
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Post Re: Cyborg Zombie Missions - Correct file uploaded.
Thank you


Fri May 25, 2012 9:20 pm
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