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 Invasion Redux - Newly updated for 1.0 
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Joined: Fri Jun 25, 2010 12:41 pm
Posts: 20
Location: Blighty
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 Re: Invasion Redux - B23
Remembered all the fun times I've had with this with this map, so I quickly updated it to 1.0 for anyone interested.


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File comment: Updated to 1.0
Invasion.rte.zip [217.09 KiB]
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Thu Oct 04, 2012 11:13 pm
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: Invasion Redux - B23
Thank you for saving me the trouble ed. I tested it and it's working perfectly. :)
I'll update the first post.


Fri Oct 05, 2012 1:47 am
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Joined: Sun Dec 26, 2010 12:12 pm
Posts: 13
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Post Re: Invasion Redux - Newly updated for 1.0
I've always loved this map. I've lost so many ronin in that bunker. The tank traps don't work anymore though! they just disintegrate. Is there any way for me to fix this myself? I've no idea about coding and programming and all that good stuff, but I'm looking to get into it.


Sat Oct 06, 2012 6:33 am
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: Invasion Redux - Newly updated for 1.0
Open Invasion.rte/Scenes/Invasion.ini in notepad, scroll down to where it says
Code:
////////////////////////////////////////////////
//Begin list of TerrainDebris
AddTerrainDebris = TerrainDebris
   InstanceName = InvasionTanktraps
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Invasion.rte/Scenes/Objects/Tanktraps/Tanktrap.bmp
   DebrisPieceCount = 4
   DebrisMaterial = Material
      CopyOf = Metal     <-------------------------------------
   TargetMaterial = Material
      CopyOf = Invasion Sand
   OnlyOnSurface = 1
   MinDepth = 0
   MaxDepth = 3
   DensityPerMeter = 0.3

and change "Metal" to "Mega Metal." (no period)

If that doesn't work, I put these tanktraps into the ultimate bunker module pack under "Pieces - Invasion" so you can place them yourself. That's strange that the "Metal" material is disintegrating. Have you edited your Materials.ini in Base.rte by chance?


Sat Oct 06, 2012 7:47 am
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Joined: Sun Dec 26, 2010 12:12 pm
Posts: 13
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Post Re: Invasion Redux - Newly updated for 1.0
No, they still disintegrate, both this version and from the modpack. And no, not that I know of. I have downloaded the Smarter AI Mod. Maybe that might've done something?


Mon Oct 08, 2012 12:49 am
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