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 Mission: [Ronin] Mining Post #032 
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Joined: Wed Dec 13, 2006 12:10 am
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Post Re: Mission: Mining Post #032 [more pepper included]
Maybe after a while the Coalition could cheap out and use less troops and instead using zombies, skeletons, Browncoats, and drones and a Brain mech.

The Dummy's could start using Robot 1 & 2,and start coming in with turbo diggers and set to brain hunt mode since your being a torn in there side?

Maybe add random events to improve the replay value like pissed off crabs, space debris, and maybe reinforcements?


Mon Jul 20, 2009 5:17 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
(New here, followed CC for a few years, yada-yada.)

I enjoyed the difficulty of this mission and it took a few tries to come up with a decent plan to not get taken out on the first step. 6 is difficult to control at once, even though you can make them follow each other into the base, which is what I did, but it still felt like too many.

My story.

After countless defeats and the spring of my CTRL and R key now showing visible weakness, I decided to abandon my comrades and immediately order a Heavy Digger, snatched it up in my leaders cool grip and instantly began digging at the dropzone. I ordered my fellow companions to patrol the local area, soon to come upon the Coalition. Hearing gunfire behind me I began to chug out cement from another little tool I purchased, hopefully sealing the way so I wouldn't end up with a bullet in the back whilst excavating underneath the soon to be battlefield.
- - -
After many, many, many minutes. I had acquired my goal, and began back-tracking to the mining base, picking off a few Dummies and Coalition who were foolish enough to fall into the mining pit. Using their dead corpses as stepping stools, I clambered out of the whole and made my way to the top of the compound, soon to come face to face with a dropship aimlessly releasing its load upon the squads of Dummies below. I gave my fist a thrust into the air as I shouted with a cry of victory as I ignited my jetpack and flew into the waiting MK1 Dropship, and took off.


In a nutshell.

I gave up on tryign to save as many people as I could because eventually the Coalition and Dummies drop guys into the top of the base and they immediatly face-shot anyone, so I took the leader and dug around underground for a good 15 minutes, and then some laser rifles fell down. Of course a new weapon and all, I ordered a Dummy in a drop-pod, picked one up and began to shoot everything with it before cashing it in, and fighting my way back out of the damned ground, nearly getting killed as I boarded a first dropship, engine blowing up, ejected, survived the explosion, ordered another, got in, and got the hell out of there... while being shot at Dummies with the Laser rifle.

Aftermath of the battlefield.


Tue Jul 21, 2009 11:54 am
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Post Re: Mission: Mining Post #032 [more pepper included]
A truely great scene. This is how Cortex Command is meant to be played!


Wed Jul 22, 2009 1:58 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
This is how Heavy Browncoats are meant to be used!


Wed Jul 22, 2009 6:31 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
This map... Oh man... I loved it. It perfectly showed what's going on in CC. People racing for the gold, and blowing the brains out of their competition! That and it's fun watching the dummies and coalition fighting it out (With me causing some chaos along with it).

You, my friend, should make more scenes.


Sat Jul 25, 2009 3:34 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
I think the amount to mine is a little high. (My opinion, and I know you can change it, but still.)


Sat Jul 25, 2009 8:40 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
CrazyMLC wrote:
I think the amount to mine is a little high. (My opinion, and I know you can change it, but still.)

I always simply want to watch the coalition fight the dummies. That's why I always order a money cheat, and let the show begins!


Sun Jul 26, 2009 3:17 am
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Post Re: Mission: Mining Post #032 [more pepper included]
Having the leader's death result in failure kinda turns the Mining Mission into a Escort Mission, when I really just wanted it to be a mining mission.

A couple of times my squad just decided to jump on each others heads and explode...or the leader would start bleeding out and die, so I think this time I'm just gonna give him a digger and cement sprayer and tuck him somewhere safe on the map from the start so that doesn't happen again.

Is there a limit, by chance, to how long the dummies can fight?

- I just played it again, This time I spent the entire game underground, had zombies on the surface with cement sprayers trying to fortify my tunnels. By the end of the match I had dug out a mass cavern and still had not mined enough gold to complete the mission. It would of been nice if the mines went a little bit deeper, cause after a while I started to get worried that my guy might end up digging his way off the map.


Sun Jul 26, 2009 12:34 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
CrazyMLC wrote:
I think the amount to mine is a little high. (My opinion, and I know you can change it, but still.)


Shrapnel255 wrote:
- I just played it again, This time I spent the entire game underground, had zombies on the surface with cement sprayers trying to fortify my tunnels. By the end of the match I had dug out a mass cavern and still had not mined enough gold to complete the mission. It would of been nice if the mines went a little bit deeper, cause after a while I started to get worried that my guy might end up digging his way off the map.


Mining gold is the easiest and most boring way to complete this mission. If you're out of gold you either spent too much, or got small amount of random gold :) Anyway try to sell enemies, their weapons, commanders and chips kidnapping them with dropships. Pure adrenalin when you orbit flaming craft with quarter of health and X-27 onboard :) Incoming update will change the amount of gold needed anyway.


Mon Jul 27, 2009 2:17 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
Could you add the laser rifle into the mission's rte instead of having it in its own rte?


Mon Jul 27, 2009 2:38 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
Roon3 wrote:
Could you add the laser rifle into the mission's rte instead of having it in its own rte?

What's wrong with separate rte? I intentionally made laser rifle in separate rte so it could be used elsewhere without the map and cutting.

Updated the mission. Hope this is the last update and this version is most playable and enjoyable. There can possibly be unmentioned changes as this update was done long time ago but I was tired of daily updating\reposting and hold it for a while.


Mon Jul 27, 2009 9:14 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
weegee this is completely offtopic, but have you ever considered stringing all your missions into one cohesive campaign? Or at least compiling them into a thread with maybe a backstory or whatnot? It would definitely add to the epic quality of your missions.


Tue Jul 28, 2009 12:15 am
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Post Re: Mission: Mining Post #032 [more pepper included]
Looks cool Testing..........


Tue Jul 28, 2009 3:34 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
LowestFormOfWit wrote:
weegee this is completely offtopic, but have you ever considered stringing all your missions into one cohesive campaign? Or at least compiling them into a thread with maybe a backstory or whatnot? It would definitely add to the epic quality of your missions.


I hope all these tasties will be possible in one of the future builds, when official campaign (if any) will get some more flesh. Maybe I'll do this earlier if I'll have enough missions. But now I prefer them to remain separate from each other so you can freely add\remove missions from CC installation and discuss them in separate threads.


Tue Jul 28, 2009 7:50 pm
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Post Re: Mission: Mining Post #032 [more pepper included]
Run a dofile that launches the next activity. Problem solved(besides a little error in the console).


Tue Jul 28, 2009 8:22 pm
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