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 Zombie Defense Remastered (Release 7!) 
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Joined: Mon Apr 06, 2009 9:41 am
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Post Re: Zombie Defense Remastered (Release 7!)
Well made, but way too easy.

Edit: And I don't know what you guys are talking about. My MacBook Pro handled it perfectly.


Wed Oct 14, 2009 10:12 pm
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Post Re: Zombie Defense Remastered (Release 7!)
The latest version should run at full speed. The older versions had a serious issue with the minimap slowing down the game to about 25% fps.


Wed Oct 14, 2009 11:15 pm
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Post Re: Zombie Defense Remastered (Release 7!)
Started he game up.
Left it running for about two hours.


Image


Last edited by Rawtoast on Wed Oct 14, 2009 11:40 pm, edited 1 time in total.



Wed Oct 14, 2009 11:23 pm
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Post Re: Zombie Defense Remastered (Release 7!)
OhwhatintheIdon'teven.


Wed Oct 14, 2009 11:39 pm
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Post Re: Zombie Defense Remastered (Release 7!)
Haha. They don't have any weapons for the first round, so they just roam towards the base. I suppose that'll make it pretty easy on one side in the later waves.


Thu Oct 15, 2009 12:03 am
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Post Re: Zombie Defense Remastered (Release 7!)
They eventually work their way out to the bottom of the scene, creating a hole for the rest of the zombies to work their way into.

Even when they have weapons, they can't get you if you're on the top of the base :???:


Thu Oct 15, 2009 1:27 am
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Post Re: Zombie Defense Remastered (Release 7!)
But if they enter the base, just pass the door, you lose.


Thu Oct 15, 2009 1:36 am
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They're not really masters at opening doors :/

Eh I don't want to go on about this. It's a very good mod and I feel bad mentioning such a small part of an otherwise 100% quality thing.


Thu Oct 15, 2009 10:39 am
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Post Re: Zombie Defense Remastered (Release 7!)
Definitely a great improvement from the last version. Lag-free, good weapon system, nice light sprites.

But it's still 'spraying bullets in a general direction' for 10 waves. Got bored when I tried playing the second time, I called in a Dummy Gunship and started frying zombie brains with lasers. I think it's the problem of the gamemode itself.

Other than zombie defense there can be scenes with other objectives. Like retrieve certain number of 'X' to the base, while going fore and back a map full of zombies. Or reach safe zone with 'X' number of survivors, through a field of zombies of course. It can happen in a building, or a wasteland, a more differentiated landscape so you can't just send bullets to the end of the map killing everything. It also forces the player to come in closer contact with the zeds.

Sorry for long post.


Thu Oct 15, 2009 12:51 pm
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Fantastic idea! Unfortunately, I'm horrible at scene building. However opening up the possibility for someone to design a scenario and I'll code it up.


Thu Oct 15, 2009 5:52 pm
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Post Re: Zombie Defense Remastered (Release 7!)
Narkaleptic wrote:
Odd, it should work. Just now, I did a fresh download and install of CC to a new folder, extracted just my add-on and everything works flawlessly. Try temporarily removing any other add-ons that you've added since you installed.

If that fixes it, if you would, send me a list of what you had installed. I'd like to iron out any incompatibilities with other mods, if possible.


Not sure if I mentioned it but I bought the game only a few days ago and clearly that was the problem. I didn't launch the missions through the campaign screen. :P
But it's really fun to defend against normal enemies too! This dummy showed up with this really powerful sniper, shot through one end of my base to the other! Hit one of my guys in the leg who was on the otherside along the way. Awesome!


Thu Oct 15, 2009 6:53 pm
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Post Re: Zombie Defense Remastered (Release 7!)
The Decaying Soldat wrote:
Reach safe zone with 'X' number of survivors, through a field of zombies of course.

I smell L4D...
Yeah, it's like bullet spraying, maybe have a more open bunker (fairly easy access in/out of the bunker), but the terrain has small hills and fissures to prevent spraying and praying, because what are the odds of fighting zombies on an nice, flat terrain with a convenient bunker in the middle of nowhere?


Fri Oct 16, 2009 12:29 pm
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Post Re: Zombie Defense Remastered (Release 7!)
Leave a storage crate for you to protect, so you can't just stay on the roof. Heck, I don't even mind air-dropping zombies on top of your head. Just needs to be more exciting.

Won't mind anything similar to L4D though :3


Fri Oct 16, 2009 2:27 pm
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Post Re: Zombie Defense Remastered (Release 7!)
The Decaying Soldat wrote:
Leave a storage crate for you to protect, so you can't just stay on the roof. Heck, I don't even mind air-dropping zombies on top of your head. Just needs to be more exciting.

Won't mind anything similar to L4D though :3


Don't wo... :-? crap...
I'll edit this reply when the current contest its over...


Fri Oct 16, 2009 4:58 pm
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Post Re: Zombie Defense Remastered (Release 7!)
I wish there were more agile zombies available. I have trouble with theme getting completely stuck on anything but the most flat terrain. Maybe I'll play with their settings some.


Sat Oct 17, 2009 5:15 am
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