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The zalópagos Islands - Biological Contest Entry
http://forums.datarealms.com/viewtopic.php?f=24&t=16688
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Author:  zalo [ Mon Sep 28, 2009 12:45 am ]
Post subject:  The zalópagos Islands - Biological Contest Entry

While it is commonly known that all actors in CC are created entirely by intelligent design, one Island Dares to defy this logic.

These are the : zalópagos Islands

Image

Two rollings melons duke it out in a fight against Natural Selection, and themselves.

Each brain strives to make it to the end first,
but only one will survive to asexually pass on it's traits to the next generation of melons.

Progressively, they will achieve greater fitness as more generations pass.

Right now, there's only three traits, because the being who wrought these Islands up from the desert with his bare hands was lazy.

Yeah, it's in the desert because nobody would think to look there for Islands.
(They're in the oases, OKAY?)

Key:
Generations: Frag Counter
Fitness(Angular Velocity): Health
Melons: Brains

EDIT: Now There are 3 Traits. Acceleration, Top Speed, and Mass.

For those who don't want to wait, it tends to evolve towards a state of High Top Speed, High Acceleration, and Surprisingly, a High Mass. Feel free to add more, it's simple.

EDIT: Now it's Build 24. Make Player 1 the 1st team, and Player 2 the second.


Attachments:
File comment: There, Build 24. Also, a very nice 810 DLs.
Evlution.rte.rar [35.28 KiB]
Downloaded 695 times

Author:  Gotcha! [ Mon Sep 28, 2009 12:49 am ]
Post subject:  Re: The zalópagos Islands

*cough*

Attachment:
melon.bmp


No. Never.

Then don't call them melons. *mutter*

Author:  Warlord2150 [ Mon Sep 28, 2009 12:52 am ]
Post subject:  Re: The zalópagos Islands

By the gods, what have you done man?!

DLed for curiosity's sake - curiosity better not let me down.

Author:  leadpumper12 [ Mon Sep 28, 2009 1:16 am ]
Post subject:  Re: The zalópagos Islands

Let's try this out...

Author:  TorrentHKU [ Mon Sep 28, 2009 3:32 am ]
Post subject:  Re: The zalópagos Islands

Gotcha! wrote:
*cough*

Attachment:
melon.bmp


No. Never.


By that, I assume you meant "YES! NOW!"
How can you deny us a melonrace?

Author:  CrazyMLC [ Mon Sep 28, 2009 4:23 am ]
Post subject:  Re: The zalópagos Islands

Sort of boring to just watch.
Also, more parameters are required.

Author:  mail2345 [ Mon Sep 28, 2009 5:47 am ]
Post subject:  Re: The zalópagos Islands

I just remebered Foa's idea of evolving AI in CC.

Completely possible.

But hard.

Author:  Foa [ Mon Sep 28, 2009 5:51 am ]
Post subject:  Re: The zalópagos Islands

Here's a parameter, coarseness.

This was entertaining, until the melons cut through the bottom of the map; nearby the end ( 90+ ) the brains were nearly able to reach the top of the cliff.

Author:  CrazyMLC [ Mon Sep 28, 2009 6:17 am ]
Post subject:  Re: The zalópagos Islands

Maybe you could randomize weight and material?
I bet just having 100 materials with different combos of friction and bounciness wouldn't be too hard.

Author:  Grif [ Mon Sep 28, 2009 6:22 am ]
Post subject:  Re: The zalópagos Islands

yes but you can't change materials

meaning you'd have to have 100 different brains (one per material)

Author:  CrazyMLC [ Mon Sep 28, 2009 6:27 am ]
Post subject:  Re: The zalópagos Islands

Code:
AddActor = AHuman
   CopyOf = Brain 1
   PresetName = Brain 2
   AtomGroup = AtomGroup
      Material = Material
         CopyOf = 0001
   DeepGroup = AtomGroup
         CopyOf = 0001

Over and over.
Same for the materials.
I might be convinced to type it all up.

EDIT: Oops! It'd be 121, forgot to include 0. Might not want to have zero though, I doubt a zero friction/bounce melon is going anywhere.

Author:  Grif [ Mon Sep 28, 2009 6:34 am ]
Post subject:  Re: The zalópagos Islands

Having made 256 mopixels in a similar means in the past I can assure you it's not fun

would recommend writing a program (should zalo do it and it be worth doing)

Author:  CrazyMLC [ Mon Sep 28, 2009 6:51 am ]
Post subject:  Re: The zalópagos Islands

Yeah I figured typing 242 lines of code wouldn't be too great, I actually realized that it should be done with a program as well.
Once again, I'll write it.
I'm actually trying to learn C++, so its all good.

EDIT: Done.
3166 lines of awesome.
Attachment:
BrainMatChart.zip [3.42 KiB]
Downloaded 487 times


Formatted by
__x__
BouncexFriction
Like, materials are 0x0 - 10x10
Melons are Melon 0x0 - Melon 10x10

Zalo said he will provide zero interaction but if anyone wants to use it its fine with me.

Author:  zalo [ Mon Sep 28, 2009 5:34 pm ]
Post subject:  Re: The zalópagos Islands

That's pretty cool, and cleverly formatted for easy Lua use.

I just added Mass as a demo to my father, and I'll add these soon (as long as they don't totally mess up the loading times :P ).

I'll just make the traits display in a Screen Text thing.


EDIT:
Sorry, CrazyMLC will not work because it tried to "Make an out of bounds Material Mapping!"

I think that it will work if you remove the Indexes all together, but I can't do that with Ctrl+H.

Author:  CrazyMLC [ Mon Sep 28, 2009 7:52 pm ]
Post subject:  Re: The zalópagos Islands - Now with 3 Traits!

Well, I'll hammer out the problem today!
*cracks fingers*

Okay, I got three versions here:
Normal
Lower index (Instead of 5235____ its 9____)
No index
Attachment:
BrainMatChartNI.zip [9.88 KiB]
Downloaded 463 times

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