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The Reject
http://forums.datarealms.com/viewtopic.php?f=24&t=16698
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Author:  iWhiteBot [ Sat Apr 24, 2010 11:51 am ]
Post subject:  Re: The Reject

Excellent job once again! Thank you very much!

Now if there was a tetris attack... Could you make one?
Like the same thing but with tetris enviorment and tetris blocks, and of course that they would fall slower but become faster as you get higher....

Would that be possible? :)

Author:  TheLastBanana [ Sun Apr 25, 2010 2:10 am ]
Post subject:  Re: The Reject

This was originally going to be using tetraminos, but due to the way CC handles terrain settling, it just isn't possible.

Author:  zalo [ Sun Apr 25, 2010 3:21 am ]
Post subject:  Re: The Reject

Just make 4 blocks spawn offset in relation to each other.

But don't, it's hard enough as it is.

Author:  TheLastBanana [ Sun Apr 25, 2010 3:30 am ]
Post subject:  Re: The Reject

But then if the blocks touch down, they'll separate.

Author:  Lizardheim [ Sun Apr 25, 2010 10:48 am ]
Post subject:  Re: The Reject

Have an one pixel space between them?

Would be cool if you made a version of this with half the size of the blocks and with tetraminos.

Author:  CaveCricket48 [ Sun Apr 25, 2010 2:44 pm ]
Post subject:  Re: The Reject

TheLastBanana wrote:
But then if the blocks touch down, they'll separate.

You can make it if one block touches down, the whole set turns into terrain.

Author:  TheLastBanana [ Sun Apr 25, 2010 10:00 pm ]
Post subject:  Re: The Reject

The problem is that in order for an object to settle in CC, there needs to be a pixel of terrain directly below the bottom center point of an object. In theory, I could spawn an MOPixel and settle it there, but as I recall it didn't work.

Author:  CaveCricket48 [ Sun Apr 25, 2010 10:08 pm ]
Post subject:  Re: The Reject

For my Rock Grappler mission, I just used MOSParticle. They'll keep the shape of their sprite for terrain and they settle easily. To make them "hit" the player, maybe you can have an MOSRotating that positions itself on the MOSParticle, and deletes itself right before the MOSParticle settles.

Author:  TheLastBanana [ Sun Apr 25, 2010 10:23 pm ]
Post subject:  Re: The Reject

The blocks in this are actually faking hitting the player, it just applies velocity and gibs the body parts. So yeah, that may be a possibility. Admittedly, I don't really feel like doing it at the moment, though. That said, anyone is welcome to give it a shot.

Author:  Antonius [ Sun Feb 20, 2011 3:30 pm ]
Post subject:  Re: The Reject

No crash, good. Can select activity, good. Can select multiple scenes (what?) and of course, The Reject is also there, good. I have to assign players to at least 2 of the teams, and guess what! theres only one team.
What is this compatible with?

Author:  Natti [ Sun Feb 20, 2011 3:45 pm ]
Post subject:  Re: The Reject

This was made for B23 and apparently wasn't updated by TLB to B24.

Author:  dooder1444 [ Sun Feb 20, 2011 6:58 pm ]
Post subject:  Re: The Reject

oke i hope i did it right again because i did it a month ago for this one but this is the file you need to place in
blocksfromabove.rte
Attachment:
Activities.ini [221 Bytes]
Downloaded 476 times

Author:  The Decaying Soldat [ Mon Feb 21, 2011 3:56 pm ]
Post subject:  Re: The Reject

Thanks mate. Now I can play it in B24. And the dynamic leg placement in B24 just made this awesomer.

This is a milestone of modding I think. Just shows you how far CC can go.

Author:  thesoupiest [ Wed Feb 23, 2011 12:15 pm ]
Post subject:  Re: The Reject

Another absolutely spiffing mod, Banana. The only complaint I have are the sprites, which could be easily swapped out.

Author:  TheLastBanana [ Sat Nov 24, 2012 2:38 am ]
Post subject:  Re: The Reject

Updated for CC 1.0! Enjoy. :)

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