Gotcha! wrote:
I think you misunderstood me.

See this pic:
Attachment:
CC material colours.bmp
Rocks and gold get spawned below the 'soil' colour.
So just replace the 'soil' colour with another colour on places where you don't want rocks and gold to mess up your caves.
Hmm, so you mean the material on the ceiling of the cave? Or if the soil is anywhere above it, it will spawn boulders and gold? I understood that, but I'm saying there has to be soil somewhere above the cave further up the sedements.
Or do you mean something else?
Quote:
terrain looks very sexy.
good job, especially for a first timer
ill probably test it out soonish.
And thanks, but it was incredibly easy and fast to do

It only took about 2.5 hours to draw the main area, and then about 1.5 hours to draw the cave on the right of the base. Or I'm not sure, perhaps it was less than that.
Also, is anyone here good at 2d art; such as textures? I had the idea of installing functioning lockers into the base on the right in some of the rooms, but right now I do not have photoshop, nor am I experienced with it. The locker should look something like this (obviously with a texture) -

The number up the top is just an example, that should be an independant object perhaps; so when I have a row of lockers, they would be labelled with different numbers.
Their feature would be to store equipment such as weapons or tools, but have a limited holding capacity; that way you can put equipment somewhere safe if you want to use it later or take the load off of your bots. I know there is allready a drop crate, but that can be awkward and inconveniant to store things in and take them out.
Perhaps a use button added to the command menu would be useful, if that's possible; it could have other functions aswell later on.
Also the locker should have some kind of metal texture or, carbon fiber (or even heavy plastic?).