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 Tomaster's Simple Scenes™ (Last updated June/07/2012) 

Favorite Map?
Strata 10%  10%  [ 8 ]
Desolation 4%  4%  [ 3 ]
Uprising 6%  6%  [ 5 ]
Craetern 3%  3%  [ 2 ]
Sycopia 3%  3%  [ 2 ]
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Specus 9%  9%  [ 7 ]
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I don't like any of these 13%  13%  [ 10 ]
Total votes : 79

 Tomaster's Simple Scenes™ (Last updated June/07/2012) 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Tomaster's Simple Scenes™ Compilation
Nice, more maps, have you ever thought of a complex anthill-style tunnel system?


Sat Nov 14, 2009 2:36 am
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Joined: Tue Aug 04, 2009 9:45 am
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Post Re: Tomaster's Simple Scenes™ Compilation
These maps are genuinely good! I mean, normally I avoid extra maps because they tend to be huge, over-elaborate concrete jungles, with pointlessly huge bases and such. It's a real breath of fresh air to be able to actually build your base in a reasonably-sized map. Cheers!


Sat Nov 14, 2009 11:24 am
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Post Re: Tomaster's Simple Scenes™ Compilation
Nice one Tomaster! What about a scene with a nice and good battlefield and some trenches and a bunker with a tunnel that leads to the other side of the battlefield? And make it so the AI can only spawn on the other side.


Sat Nov 14, 2009 2:59 pm
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Data Realms Elite
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Post Re: Tomaster's Simple Scenes™ Compilation
If i remember correctly, in skirmish those landing zones for AI don't work for some reason. For ♥♥♥♥'s sake, fix it Data!


Sat Nov 14, 2009 3:24 pm
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DRL Developer
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Post Re: Tomaster's Simple Scenes™ Compilation
To fix that you can add an invisible bunker module with an object attached to it that runs a script that removes dropships/rockets/dropcrated that have recently arrived at the set perimeter.


Sat Nov 14, 2009 9:35 pm
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Data Realms Elite
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Post Re: Tomaster's Simple Scenes™ Compilation
If it only removed them it would be boring, as there would be much less enemies coming.


Sat Nov 14, 2009 9:36 pm
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Post Re: Tomaster's Simple Scenes™ Compilation
Then simply move them.


Sun Nov 15, 2009 2:45 am
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Data Realms Elite
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Post Re: Tomaster's Simple Scenes™ Compilation
mail2345 wrote:
Then simply move them.

Or use the code for the dropzones.


Sun Nov 15, 2009 2:56 am
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Post Re: Tomaster's Simple Scenes™ Compilation
Natti wrote:
If i remember correctly, in skirmish those landing zones for AI don't work for some reason. For ♥♥♥♥'s sake, fix it Data!


Everyone thinks of skirmish, but this can be a mission, right?


Sun Nov 15, 2009 12:13 pm
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Post Re: Tomaster's Simple Scenes™ Compilation
joost1120 wrote:
Natti wrote:
If i remember correctly, in skirmish those landing zones for AI don't work for some reason. For ♥♥♥♥'s sake, fix it Data!


Everyone thinks of skirmish, but this can be a mission, right?

The scripting will work in skirmish mode, just switch...

Code:
AddActivity = GAScripted
   PresetName = Maginot Defence
   SceneName = Maginot Mission
   ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua
   InCampaignStage = 1
   LuaClassName = MaginotMission


TO

Code:
AddActivity = GAScripted
   PresetName = Maginot Defence
   SceneName = Maginot Mission
   ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua
   InCampaignStage = 0
   LuaClassName = MaginotMission


Sun Nov 15, 2009 7:24 pm
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
My newest map, Hivemind, now up. That one was for you, dragonxp. Tell me what you think everyone.


Tue Nov 17, 2009 5:31 am
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Awesome, now i can have a undergrounf base, without bunker modules, like i just arrived and this was a giant ant abandoned hill that could be used as a temporary base. :wink:


Tue Nov 17, 2009 4:39 pm
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
dragonxp wrote:
Awesome, now I can have a underground base, without bunker modules, like I just arrived and this was a giant ant abandoned crab hill that could be used as a temporary base. :wink:

Grammar'd. Also, Crabs are the dominent/only animal on the planet, aside from cacti.


Tue Nov 17, 2009 6:10 pm
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Don't forget jumpers.
Also, you can make crab corpses by placing crabs around the map and then attaching a lua script that sets their health to 0 upon creation. Or just place crabs then manually textedit their life to zero in the base file. Don't forget a crab spawner or 2, and maybe a mega crab!


Tue Nov 17, 2009 11:57 pm
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Post Re: Tomaster's Simple Scenes™ (Last updated Nov/17/09)
Flammablezombie wrote:
Don't forget jumpers.
Also, you can make crab corpses by placing crabs around the map and then attaching a lua script that sets their health to 0 upon creation. Or just place crabs then manually textedit their life to zero in the base file. Don't forget a crab spawner or 2, and maybe a mega crab!

You seem to be mistaking me for someone with a small amount of skill in coding. To everyone who'll tell me it's not that hard, I know, but I don't have time to learn Lua.


Wed Nov 18, 2009 12:03 am
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