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 Mission: Tartarus 
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Loose Canon
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
You just threw in a habenero and an entire bottle of Mrs. Dash.


Mon Apr 12, 2010 12:01 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
carriontrooper wrote:
let Zoroaster do whatever he wants


I wish I had the good conscience to do that, but you see, I am a persistent and belligerent bastard, and cheating, or "Uber-editing" mods (as he calls it) is simply not the way to go by any stretch of the imagination. Besides, I showed him what CC was, I don't like it when he defiles it to my face.


Tue Apr 13, 2010 12:04 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
All the cool kids use undead as attackers armed with bulnderbii, impulse nades and light diggers. god so many gibs!


Tue Apr 13, 2010 12:32 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Better idea. Set the attacking force to wildlife. One out of five spawns has a stick grenade in inventory. Defending force is anything you like.


Tue Apr 13, 2010 8:27 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
You guys out there should try attacking with Ballistic Weapons and putting UniTech to defend. Oh, the chaos.


Sun May 09, 2010 6:37 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Ive noticed clones VS Space marines ends in a Horrific bloodbath, I can roughly take the 1st room for 2 to 3 minutes before being pushed back out.


Sun May 09, 2010 10:52 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Could somebody post the code for Crobotech and Darkstorm?


Wed May 12, 2010 3:05 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
The new crobos don't work sadly, but I think I can dredge up the Darkstorm code I've got. One sec.
Code:
DKSTM = 11

self.Modules[self.Factions.DKSTM] = "DarkStorm.rte";

   self.LightWeaponSets[self.Factions.DKSTM]  = {"D37 Pistol" , "D35 Assault Rifle" , "D55 Grenade Launcher" , "D104 Assault Laser" , "D105 Long Range Laser" };
   self.HeavyWeaponSets[self.Factions.DKSTM]  = {"D50 Missile Launcher" , "D124 Coil Gun" , "D103 Electrolaser" , "D72 Flamethrower" , "D74 Cryo Gun" };
   self.ExplosiveSets[self.Factions.DKSTM]  = {"D65 EMP Grenade" , "D61 Chaff Grenade" , "D67 Incendiary Grenade"};
   self.ActorSets[self.Factions.DKSTM]  = {"D2 Tengu Bushi" , "D2-E Tengu Bushi" , "D2-F Tengu Bushi" , "D4 Oni Bushi" , "D4-E Oni Bushi" , "D4-F Oni Bushi"};
   self.Probabilities[self.Factions.DKSTM] = {0.40 , 1.00 , 1.00 , 0.75};


EDIT: Everything you need for the Crobos I posted here. Old Crobos, but Crobos all the same!


Wed May 12, 2010 7:05 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Lots of thanks. I really appreciate that.


Wed May 12, 2010 7:32 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote:
The new crobos don't work sadly, but I think I can dredge up the Darkstorm code I've got. One sec.
Code:
DKSTM = 11

self.Modules[self.Factions.DKSTM] = "DarkStorm.rte";

   self.LightWeaponSets[self.Factions.DKSTM]  = {"D37 Pistol" , "D35 Assault Rifle" , "D55 Grenade Launcher" , "D104 Assault Laser" , "D105 Long Range Laser" };
   self.HeavyWeaponSets[self.Factions.DKSTM]  = {"D50 Missile Launcher" , "D124 Coil Gun" , "D103 Electrolaser" , "D72 Flamethrower" , "D74 Cryo Gun" };
   self.ExplosiveSets[self.Factions.DKSTM]  = {"D65 EMP Grenade" , "D61 Chaff Grenade" , "D67 Incendiary Grenade"};
   self.ActorSets[self.Factions.DKSTM]  = {"D2 Tengu Bushi" , "D2-E Tengu Bushi" , "D2-F Tengu Bushi" , "D4 Oni Bushi" , "D4-E Oni Bushi" , "D4-F Oni Bushi"};
   self.Probabilities[self.Factions.DKSTM] = {0.40 , 1.00 , 1.00 , 0.75};


EDIT: Everything you need for the Crobos I posted here. Old Crobos, but Crobos all the same!


I've tried this, but every time I load up the Tartarus mission it just keeps throwing this error at me:
Code:
ERROR: Tartarus.rte/Scenes/Scripts/Tartarus.lua:11:'}' expected near 'DKSTM'
ERROR: Activity "Tartarus" was NOT started due to errors!

Any insight would be greatly appreciated.


Sat May 15, 2010 4:32 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
The DKSTM = 11 has to go into the line that looks like
Code:
self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8};
Following the format of the other entries.


Sat May 15, 2010 4:40 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
411570N3 wrote:
The DKSTM = 11 has to go into the line that looks like
Code:
self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8};
Following the format of the other entries.

I gathered that, and originally had this in the line
Code:
self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 DKSTM = 11};

When that didn't work, I also tried this:
Code:
self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 DKSTM = 9};

Both times I got the same exact error.


Sat May 15, 2010 5:28 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Lhowon wrote:
411570N3 wrote:
The DKSTM = 11 has to go into the line that looks like
Code:
self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8};
Following the format of the other entries.

I gathered that, and originally had this in the line
Code:
self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 DKSTM = 11};

When that didn't work, I also tried this:
Code:
self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 DKSTM = 9};

Both times I got the same exact error.

Make it look like this:
Code:
self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 , DKSTM = 9};


Sat May 15, 2010 5:48 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Quote:
Make it look like this:
Code:
self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 , DKSTM = 9};

Oh wow, I completely didn't see that comma. Thanks so much.

There were a few other hitches, but I think it was mostly just my fault for copy pasting. Works great now.


Sat May 15, 2010 6:54 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Now Weegee, I'm sure you've heard more than enough praise for this, but I loved it enough that I've appended another forty one factions onto the original eight. It's a lovely testing ground for comparing factions.


Mon May 31, 2010 9:58 pm
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