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 Mission: Tartarus 
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 Mission: Tartarus
Credits:
Special thanks to LowestFormOfWit

It's time for revenge. Our suborbital surveillance system located a secret underground dummy base. It is well protected but this time we can provide you with unlimited amount of fresh clones and equipment. Dig inside the base, eliminate any resistance and destroy local dummy controller to disable tho whole facility. Dummies assembled an internal transportation system to deliver new reinforcements when needed, so don't hesitate to disable it by blowing up power generators. We hope you won't get wasted in this insane skirmish.

Updated: Apr 18, 2014
- B30 compatibility

Updated: Dec 23, 2012
- Updated V1.05 vanilla faction files

Updated: Sep 29, 2012
- V1.0 RC1 compatibility



Image

Image

Image

Videos:
R.E.T.A.R.D.S. mod vs Bear Federation mod on Tartarus
R.E.T.A.R.D.S. vs Dummy Boss on Tartarus


Attachments:
Tartarus_B26.rte.zip [520.83 KiB]
Downloaded 1690 times
Tartarus_B27.rte.zip [532.6 KiB]
Downloaded 1176 times
Tartarus_V105.rte.zip [533.63 KiB]
Downloaded 1206 times
tartarus_B30.rte.zip [520.12 KiB]
Downloaded 825 times


Last edited by weegee on Fri Apr 18, 2014 1:47 pm, edited 47 times in total.

Wed Jan 06, 2010 4:22 pm
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Post Re: Mission: [Coalition] Tartarus
Oh yes, another weegee mission :D


Wed Jan 06, 2010 4:30 pm
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Data Realms Elite
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Post Re: Mission: [Coalition] Tartarus
Ooh, great, customization.
Hmm, I'll probably go all out stealth units on this, because I specialize in them.


Wed Jan 06, 2010 4:35 pm
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Post Re: Mission: [Coalition] Tartarus
OH SHI-
AAL INCOMING


Wed Jan 06, 2010 5:11 pm
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Post Re: Mission: [Coalition] Tartarus
This is DELICIOUS.
Many thanks for continued creation of amazing missions.
Each one lasts long enough for you to produce the next, which is better than I can say for most commercial titles.
The fact that you are doing this on your own time, and for no cost, is significant.


Wed Jan 06, 2010 7:26 pm
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Post Re: Mission: [Coalition] Tartarus
Impressive work, as usual.


Wed Jan 06, 2010 7:57 pm
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Post Re: Mission: [Coalition] Tartarus
Just beat it, pretty tough on the default setting, but beatable. Lots of hero soldiers were lost just to get through. The boss was delicious and killed a whole load of my guys before he went down.

One error though, the dummies keep coming from the last tube after you beat the mission.


Wed Jan 06, 2010 8:44 pm
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Post Re: Mission: [Coalition] Tartarus
Updated this puppy. Now it is little easier to pass that corridor near the bunker. But only if you were good boys and girls during the mission :) After wasting nearly two hundred clones I finally made it, so from now on I consider this a beatable one with default settings.

numgun wrote:
One error though, the dummies keep coming from the last tube after you beat the mission.


Ouch, gonna fix it, though thus bug does not change anything, as the game is over when you smash poor controller.

UPD:
Fixed it I guess.


Wed Jan 06, 2010 9:02 pm
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Data Realms Elite
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Post Re: Mission: [Coalition] Tartarus
numgun wrote:
Just beat it, pretty tough on the default setting, but beatable. Lots of hero soldiers were lost just to get through. The boss was delicious and killed a whole load of my guys before he went down.

One error though, the dummies keep coming from the last tube after you beat the mission.

I was expecting the boss because of that large opening, but not the Dummy Behemoth, ♥♥♥♥'s large, and bullet proof, and grenade proof, I wonder if it can withstand an impulse grenade...
I lost 23 to get there, and no generators were harmed.


Thu Jan 07, 2010 12:35 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
Uber Cannon point blank on the behemoth killed it very quickly. Also, the dreadnought at the right of the boss chamber last its gun but not armor, and I used it as a shield while a reloaded the cannon. :) Good mission, I was expecting it to be longer though.


Thu Jan 07, 2010 1:22 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
OMGOMGOMG Another mission from Weegee. Playtesting it right now...

Edit: Been playing for a little bit, the fact that the AI of the uncontrolled clones is ♥♥♥♥♥♥♥ stupid is annoying, because they will all advance and get themselves massacred automatically. Also, the fact that there are so many clones in such a confined space causes casualties from friendly fire and by stepping on each other.


Thu Jan 07, 2010 1:25 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
Oh and if you destroy the generators, you are just making it harder for yourself.


Thu Jan 07, 2010 4:09 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
Image
This makes me want to suggest a glowing axe on the right side to cut away the bridge :P


Thu Jan 07, 2010 7:33 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
Foa wrote:
Oh and if you destroy the generators, you are just making it harder for yourself.


Probably, but at least you'll increase dummy spawn time by 40% if you enter the hall with all generators offline. If not, you'll decrease it by 20% and can be overwhelmed by them. But seriously I still can't imagine how one can loose this mission :) Victory is just a matter of time and a couple hundreds of clones (ronins, bears, fishermen, dummies - whatever you chose) :)

Jon wrote:
Been playing for a little bit, the fact that the AI of the uncontrolled clones is ♥♥♥♥♥♥♥ stupid is annoying, because they will all advance and get themselves massacred automatically.


I like watching AI clones fighting AI ronins. So much fun and gore :)


Thu Jan 07, 2010 9:11 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
I was able to kill the behemoth without having him fall into the pit of doom, hell the only thing that is keeping his body up is his head.
Beat the mission on Dummy attacks Dummy.

Weegee I agree, but the problem stands, how is the landscape going to stay perfectly viable for the optimal splattering of all destructible MOs sent into the battlefield.


Thu Jan 07, 2010 9:21 am
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