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 Mission: Tartarus 
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Updated this puppy once again :) Not everything is done, so I might push the next release sometime.


Fri Jan 08, 2010 11:07 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
weegee wrote:
Updated this puppy once again :) Not everything is done, so I might push the next release sometime.


Hey weegee, you should use my version of the behemoth for the mission ;)

viewtopic.php?f=1&t=17524


Although, I don't know if I would get in trouble if you did...


Fri Jan 08, 2010 11:09 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Although I'm sympathetic to your cause Foogoo, you really shouldn't be flaunting it around like this when you don't have permission to publicly release, and aren't even willing to PM it. Also, then weegee would run into the same problems you are.


Fri Jan 08, 2010 11:11 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Foogooman wrote:
Hey weegee, you should use my version of the behemoth for the mission ;)


I think I'll add the ability to chose bosses just like you chose factions. I only need to solve problems with bosses that fail to turn on their jetpack on spawn and smash into pieces as a result.


Fri Jan 08, 2010 11:24 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote:
Although I'm sympathetic to your cause Foogoo, you really shouldn't be flaunting it around like this when you don't have permission to publicly release, and aren't even willing to PM it. Also, then weegee would run into the same problems you are.


Okay okay, just a thought... sorry :P


Fri Jan 08, 2010 11:27 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Uh.. Weegee? The mission doesn't appear with the new version.


Fri Jan 08, 2010 11:36 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote:
Uh.. Weegee? The mission doesn't appear with the new version.


Repacked it with winrar, check it please.


Sat Jan 09, 2010 12:14 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
That fixed it. Also, if you don't want this to be an exercise in Masochism, remove the Dummy's sniper rifle. Please. FOR THE LOVE OH GOD I BLOODY HATE THAT fudge!!!


Sat Jan 09, 2010 1:02 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote:
That fixed it. Also, if you don't want this to be an exercise in Masochism, remove the Dummy's sniper rifle. Please. FOR THE LOVE OH GOD I BLOODY HATE THAT fudge!!!

Go into the .lua file, and remove it from the dummy's weapon list.


Sat Jan 09, 2010 1:17 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
I did. Maybe now my blood pressure will lower from "Near Bursting".


Sat Jan 09, 2010 1:26 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote:
I did. Maybe now my blood pressure will lower from "Near Bursting".

Beware of the blasters, nail cannons, and repeater, they cut you hard.


Sat Jan 09, 2010 8:44 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Weegee, is there any way to load multiple .rte's into one faction in this? I'm Lua illiterate, and when I tried to have it load both Browncoat.rte and Coalition.rte, it puked up an error which I forgot to get and will get now. Here it is. Image


Sat Jan 09, 2010 8:32 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Just spent about an hour watching AI Crobos (attack) vs AI Coalition (defence). Crobies quite easily penetrated all the base defences and even punished the big yellow guy with a big yellow shotgun. The single survivor even had a digger and started cutting metal to reach the controller. Unfortunately current controller chamber design prohibits AI from killing controller autonomously, so I had to help them. Final score 87:143. Now I'll maybe set up Crobies vs Novamind because clones can stop cyborgs only with ubers and heavy sniper rifles.


Sat Jan 09, 2010 9:16 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Darkstorm vs DsTech.

You guys should try.


Sat Jan 09, 2010 9:21 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
weegee wrote:
Just spent about an hour watching AI Crobos (attack) vs AI Coalition (defence). Crobies quite easily penetrated all the base defences and even punished the big yellow guy with a big yellow shotgun. The single survivor even had a digger and started cutting metal to reach the controller. Unfortunately current controller chamber design prohibits AI from killing controller autonomously, so I had to help them. Final score 87:143. Now I'll maybe set up Crobies vs Novamind because clones can stop cyborgs only with ubers and heavy sniper rifles.

Post the code for the Crobo faction, I beg of you.


Sat Jan 09, 2010 9:30 pm
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