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Snipe Point (a simple scene)
http://forums.datarealms.com/viewtopic.php?f=24&t=17553
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Author:  ManSlaughter [ Sun Jan 10, 2010 10:44 pm ]
Post subject:  Snipe Point (a simple scene)

Snipe Point

You are the sniper. you kill people.
Simple eh?




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heres a pic

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heres a pic of how many i killed...(60)


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and here the scene is.


post A pic with your end number of kills!
We'll see who can really play.

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and heres the non-looping version.

Author:  Seraph [ Mon Jan 11, 2010 12:20 am ]
Post subject:  Re: Snipe Point (a simple scene)

Carnage in seconds - very easy to achieve.
Image


It's okay as a skirmish, but as a mission it would be awesome - I find the units only come from the right, create two spawn points for the enemy and perhaps have increasing difficulty levels - check out the Zombie Defence missions That Grif did, they're awesome. Also perhaps make the actor a brain so you fail when you die.

I can imagine something like zombie defence - maybe pin the actor to provide some additional difficulty, and definitely definitely try to create some activities that include some of the tougher mods (Darkstorm, Unitech blah blah blah) in it to ramp things up.

Author:  PhantomAGN [ Mon Jan 11, 2010 3:29 am ]
Post subject:  Re: Snipe Point (a simple scene)

I suggest you modify the map to better support the way CC likes to spawn things for skirmish.
This entails sliding the base all the way left, then turning on wrapping. The closer the brain is to the edge the better.

Author:  hax [ Mon Jan 11, 2010 8:38 pm ]
Post subject:  Re: Snipe Point (a simple scene)

hmm I tryed it but there was a looping problem the drop ship doors were killing me!

Author:  ManSlaughter [ Tue Jan 12, 2010 12:33 am ]
Post subject:  Re: Snipe Point (a simple scene)

ok. how do you create spawn points. i dont know things and im proud of it.
Although it would be better if i knew more...

Author:  PhantomAGN [ Tue Jan 12, 2010 6:41 am ]
Post subject:  Re: Snipe Point (a simple scene)

Being proud of ignorance is, in my view, the #1 worst thing to be.
Know that you do not know everything, but feel it as something to fix!

Otherwise, people do not want to help you.
Anyway, you should look at (for instance) the tutorial level, and see where the drop area is defined for the human.
That's basically what you want to do, but for the AI.
Two boxes for one "landing zone" that makes up everything but where the brain you placed is, or something along those lines.

Author:  gv345 [ Thu Apr 01, 2010 6:03 pm ]
Post subject:  Re: Snipe Point (a simple scene)

This is my favorite map.

Author:  Gotcha! [ Thu Apr 01, 2010 7:08 pm ]
Post subject:  Re: Snipe Point (a simple scene)

Snipe point? Pfsh.
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