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Mission: Smash and Grab! [B25 - B27/B31] [Updated! 12/01/16] http://forums.datarealms.com/viewtopic.php?f=24&t=17587 |
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Author: | Point.blank [ Sun Jan 17, 2010 5:30 pm ] |
Post subject: | Re: Mission: Smash and Grab! |
JangkrikBusterII wrote: What's ? I'm never touch smashandgrab.rte. iI just extract, then, play. There is'nt this mission, so I turned off other mission ........ Go into your Cortex Command directory, find SmashandGrab.rte, and see if there's another .rte inside it. Depending on how you extract stuff, there is sometimes a false .rte. Just take the .rte inside, and cut/paste into the main CC directory. |
Author: | CombatMedic02 [ Sun Jan 17, 2010 11:40 pm ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
Updated! |
Author: | CrazyMLC [ Mon Jan 18, 2010 12:15 am ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
I like it but 10 passes is a bit much, I thought I was putting it in there wrong or something, also because of the blue screen it gives. |
Author: | JangkrikBusterII [ Mon Jan 18, 2010 10:03 am ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
ooohhh......yes.......... I know now ! MY CC DID'NT READ SmashandGrab.rte............................... I played cc, when I saw the loading page, I was not find SmashandGrab.rte files read at the loading page. |
Author: | TeeKoo [ Thu Jan 21, 2010 8:41 pm ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
Damn, one of them was carrying a grenade. |
Author: | Zecromancer1 [ Mon Feb 08, 2010 7:33 pm ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
Ugh ok good mission but the fact even if you kill a soldier that isn't being eyed by there ally you get detected,And Digging just takes to long,Custom weapons would of been better,Such as Silenced rifle,Silenced machine gun,It's a stealth mission to quickly get the artifact,Which would require stealth base units also,And ronin team aka Dafred dimitri and all isn't a good stealth "Unit",Anyway good mission otherwise had to pull up some REAL units to actually get done through half,The fact that they bring in reinforcements no matter what is pointless . |
Author: | AgentBaron [ Wed Feb 24, 2010 2:17 am ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
Given their current technological abilities, I'm sure the Coalition would know if someone is digging under their occupied territory. |
Author: | war_man333 [ Thu Feb 25, 2010 6:18 pm ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
I am extremely annoyed by the fact that the teleporter takes ages to boot. It's unfair. |
Author: | Levelx [ Sun Feb 28, 2010 8:54 pm ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
I made a small dirt base before going out, with two guards, two snipers, a medic bot and a weapons scavenger. By the end my resources was hovering around 100, 30 deaths and 200 kills |
Author: | Natti [ Mon Mar 01, 2010 6:59 pm ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
That looks nice. |
Author: | CombatMedic02 [ Wed Dec 29, 2010 11:17 am ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 29/12/10] |
Updated for B24 by Weegee! Many thanks Weegee! CBM02 |
Author: | JacenHanLovesLegos [ Wed Dec 29, 2010 7:11 pm ] |
Post subject: | Re: Mission: Smash and Grab! [B24] [Updated! 29/12/10] |
I forogt about this mod. It was really neat. Anyway, thanks for the B24 update! |
Author: | Gartral [ Thu Feb 24, 2011 6:42 pm ] |
Post subject: | Re: Mission: Smash and Grab! [Updated! 17/01/10] |
Zecromancer1 wrote: Ugh ok good mission but the fact even if you kill a soldier that isn't being eyed by there ally you get detected,And Digging just takes to long,Custom weapons would of been better,Such as Silenced rifle,Silenced machine gun,It's a stealth mission to quickly get the artifact,Which would require stealth base units also,And ronin team aka Dafred dimitri and all isn't a good stealth "Unit",Anyway good mission otherwise had to pull up some REAL units to actually get done through half,The fact that they bring in reinforcements no matter what is pointless . Actually, the part about the enemy units being killed setting off alarms is spot on with CC's tech, think about it, they're all wired too a single Brain, and you as the player get notified the second you loose a body.. why shouldn't the enemy? |
Author: | CombatMedic02 [ Thu Aug 04, 2011 10:15 pm ] |
Post subject: | Re: Mission: Smash and Grab! [B25] [Updated! 04/08/11] |
Updated to B25! Enjoy all! Many thanks again Weegee! CombatMedic02 |
Author: | Reldor [ Tue Aug 09, 2011 6:09 pm ] |
Post subject: | Re: Mission: Smash and Grab! [B25] [Updated! 04/08/11] |
I don't know if this is a common problem, or a rare one, but I haven't been able to open CC with your mod, even after I deleted it. It says(exactly): 'Abortion in file .\Managers\PresetMan.cpp, line 162, because: Failed to find the SmashandGrab.rte Data Module! The last frame has been dumped to 'abortscreen.bmp'' I even uninstalled/reinstalled the game 2 times, tried deleting the mod, finding the .\Managers\ file... I have NO clue what to do, but I love the game to death. If someone could help it would be amazing |
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