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 Prison Escape: Episode 2 
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DRL Developer
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Post Re: Prison Escape Episode 2
Every piece of code referencing that actor is checked to make sure it's still alive. Looks like CC is pulling a fast one on me and randomly switching actors and their variables again...
Does this happen every time you play, or did it just happen to occur once?


Fri Jan 22, 2010 4:01 am
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Post Re: Prison Escape Episode 2
Dr. Evil wrote:
I seem to get a crash as soon as I kill the last of the third group of reinforcements. Hmmm.
Also: Mac.

Woah. What the hell was I thinking when I wrote that?
My bad.

I seem to get a crash as soon as I kill the last of the First group of reinforcements.
The ones that come from the dropship.


Fri Jan 22, 2010 4:42 am
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Post Re: Prison Escape Episode 2
TheLastBanana wrote:
Does this happen every time you play, or did it just happen to occur once?


Hmm... seems it's working fine now, sorry for that.


Fri Jan 22, 2010 5:02 am
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Post Re: Prison Escape Episode 2
It's definitely a bug causing these. I can pretty much tell you exactly what it is - sometimes CC decides that a reference to one actor is another actor after the first one dies. That's why the code checks first if enemies are alive and secondly if their name is "Dafred" - once you've killed them, the variable changes to the player for some unknown reason.


Fri Jan 22, 2010 5:08 am
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Post Re: Prison Escape Episode 2
So I did some camera exploring and I found that Fiona is at the rocket before she jumps into the teleporter.

So then where does the Teleporter go? Prestige.


Fri Jan 22, 2010 6:29 am
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Post Re: Prison Escape Episode 2
Dr. Evil wrote:
Dr. Evil wrote:
I seem to get a crash as soon as I kill the last of the First group of reinforcements.
The ones that come from the dropship.
That's where I got the crash as well, which makes me feel a bit better about crashing the level with external mods.


Fri Jan 22, 2010 7:10 am
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Post Re: Prison Escape Episode 2
zalo wrote:
So then where does the Teleporter go?

Check the very bottom-right of the map.


Fri Jan 22, 2010 7:53 am
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Data Realms Elite
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Post Re: Prison Escape Episode 2
Foa wrote:
Foa wrote:
Crashed when I shot the hell out of the very first Coalition soldier I encountered. ( his face was filled woth 50 caliber rounds )

Hmm, I replayed, and it was solved...

But now she just randomly died while fixing the rocket, and the ship only had three bullet holes.


Fri Jan 22, 2010 8:48 am
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Post Re: Prison Escape Episode 2
Darn I'm late to the party.

Bravo TLB! The first mission to feature cutscene!!! It was an easy but fun mission. It would be good to add a skip cutscene function if possible.

Brutus is stupid. Very stupid.


Fri Jan 22, 2010 4:04 pm
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Post Re: Prison Escape Episode 2
The Decaying Soldat wrote:
Brutus is stupid. Very stupid.


I was wondering exactly what kills him in the clip? The robots dont seem to have any weapons, atleast visible.


Fri Jan 22, 2010 4:18 pm
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Post Re: Prison Escape Episode 2
A heavy coa sniper caps his head off.
You can't see iton the robots becaue you're not supposed to get one.

i got one anyway, just use your deagle as a digger adn buy a digger laer, then get even more funds to fund your weapon of choice.


Fri Jan 22, 2010 5:32 pm
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Post Re: Prison Escape Episode 2
Flamers would do good in such a close quarters... [random thought]


Fri Jan 22, 2010 10:15 pm
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Post Re: Prison Escape Episode 2
Actually, it was a Hyper-Accurate HSR that killed Brutus, but whatever.

Let's just say he was destined to die.


Sat Jan 23, 2010 2:32 am
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Post Re: Prison Escape Episode 2
hmm I should get around to playing this.....

Hmm maybe you shoulda posted after you played it, don'tcha think?


Sat Jan 23, 2010 3:07 am
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Post Re: Prison Escape Episode 2
This mission is epic win, though easier and shorter than the first one.
The intro was epic, but... Where did Sandra go? You get her out in the first mission... Did she like, die in the crash or something?

Can has ep3 now plox?

Oh, by the way, I kept getting an error on line 244 in the main mission script (Something with ReportDeath and respawns), so I just commented it out and it worked.

You might wanna fix that.


Sat Jan 23, 2010 4:27 pm
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