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Rock Grappler *Update http://forums.datarealms.com/viewtopic.php?f=24&t=18550 |
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Author: | CaveCricket48 [ Fri Apr 23, 2010 12:29 am ] |
Post subject: | Re: Rock Grappler |
If you scroll fairly quickly with a mouse, you might end up splattering yourself. Also, I don't think Cortex Command can read scroll input data from a tablet, only mouse. |
Author: | PhantomAGN [ Fri Apr 23, 2010 3:05 am ] |
Post subject: | Re: Rock Grappler |
My macbook trackpad and wacom tablet's scroll panel (god that thing is old) both work in CC. Both make terrible interfaces for climbing ropes though. |
Author: | CaveCricket48 [ Fri Apr 23, 2010 11:33 pm ] |
Post subject: | Re: Rock Grappler |
Wierd. Well, I don't know what the problem is. Are you able to switch your weapons using scroll, pringer X? |
Author: | LowestFormOfWit [ Sat Apr 24, 2010 11:45 am ] |
Post subject: | Re: Rock Grappler |
Scroll to climb for Keyboard Mouse is definitely awful. But this mission is addicting and awesome and throws me back to stunting around with the ninja rope in Worms Armageddon. I got to round 4 before I rage-quit. Very well done. |
Author: | Gotcha! [ Sat Apr 24, 2010 5:01 pm ] |
Post subject: | Re: Rock Grappler |
Nice idea. I find it too frustrating to enjoy though. Never got past round 1. |
Author: | dragonxp [ Sat Apr 24, 2010 5:02 pm ] |
Post subject: | Re: Rock Grappler |
I would always get to round 3, to end up smashing into a rock, or flying off the screen. |
Author: | PhantomAGN [ Sat Apr 24, 2010 11:47 pm ] |
Post subject: | Re: Rock Grappler |
It would be a nice feature to use the lua I/O to save you score, and return you to one level below that on a restart. An additional complication on a purposefully simple map, yes. |
Author: | CaveCricket48 [ Sun Apr 25, 2010 1:26 am ] |
Post subject: | Re: Rock Grappler |
I can make it load a certain score (peeked into Darlos' DarkStorm I/O stuff) but I don't know how to write (for saving). And the official Lua guide doesn't make much sense to me. |
Author: | LowestFormOfWit [ Mon Apr 26, 2010 7:21 am ] |
Post subject: | Re: Rock Grappler |
So who has the highest record? I got to Round 8 and then bit it bad. |
Author: | Petethegoat [ Mon Apr 26, 2010 7:27 am ] |
Post subject: | Re: Rock Grappler |
I couldn't get past round 1, shamefully. Cave, you might want to peek in Grif's performance tester thing, as that writes to a results.txt. Here. |
Author: | CaveCricket48 [ Tue Apr 27, 2010 8:56 pm ] |
Post subject: | Re: Rock Grappler *Update |
Update. Still working on the saving/loading feature, but I changed the mission a bit with some items: Key - You need to get this before you enter the teleporter. Life - Gives you an extra life (when you die, you restart on the same round). Fuel - More fuel for your jetpack. Don't waste it. |
Author: | The Decaying Soldat [ Wed Apr 28, 2010 2:28 pm ] |
Post subject: | Re: Rock Grappler *Update |
Very good. Another 'turning CC into something else' mod. I like the idea. Gameplay is a bit repeatative after a few levels, but hopefully will have more variations with the key and fuel system. EDIT: I'd say tune up the game pace. The rocks should be larger for easier grappling, but with a life-threatening...thing, event that forces the player to move quicker. Though this might take ages to make. |
Author: | carriontrooper [ Wed Apr 28, 2010 2:43 pm ] |
Post subject: | Re: Rock Grappler *Update |
The Decaying Soldat wrote: EDIT: I'd say tune up the game pace. The rocks should be larger for easier grappling, but with a life-threatening...thing, event that forces the player to move quicker. Agreed, that life-threatening thing should be either a meteor shower, missiles spawning from the left after a certain time and all of them are chasing you, or a Speed-like bomb that detonates when you go below a certain velocity. |
Author: | whitty [ Wed Apr 28, 2010 9:38 pm ] |
Post subject: | Re: Rock Grappler *Update |
Or, you can only grapple onto a rock once, and once you let go from it it disappears. |
Author: | CaveCricket48 [ Wed Apr 28, 2010 10:00 pm ] |
Post subject: | Re: Rock Grappler *Update |
I don't want the mission to be too difficult. How would you guys like randomly gibbing dropships above you? Or flying flak cannon crafts that come from the bottom of th map? |
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