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 LongLand|||Update* 
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Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
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Post LongLand|||Update*
Longland, Population:20000x1219 pixels.(24380000)

<<Pic>>

Er, do I have to say anything else? It's just, Really really big.
It comes with a mission too. The objective: Bring back your bowncoat friends to get money to kill stuff with.

It's a long map, 2km.

It has no gold though, so that sucks, I know how but it pretty much destroys the map.


Bunkers:
1
2
3
4
There is also the original, bland, crappy, boring one too.
New One:
--------------------------------------------------------------------------------------------------------------------
Attachment:
File comment: THE NEW ONE.
LongLand.rte.zip [133.26 KiB]
Downloaded 788 times

--------------------------------------------------------------------------------------------------------------------
OLD One
----------------------------------------------------------
Attachment:
File comment: OLD MAP.
LongLand.zip [102.81 KiB]
Downloaded 547 times

----------------------------------------------------------


Last edited by Dylanhutch on Wed Jun 16, 2010 9:48 am, edited 7 times in total.



Fri May 21, 2010 1:01 pm
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Joined: Tue Oct 13, 2009 4:23 pm
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Location: Blighty
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Post Re: LongLand
Not extremely practical, but i think i could use it for long, tactical skirmishes that require massive treks. With a few towns and outposts, of course. :)


Fri May 21, 2010 1:34 pm
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Post Re: LongLand
Oh god this is impractically long.
I couldn't get MaximDude's Super Big Scene to run without lag, even with nothing going on, and this is about twice the size.


Fri May 21, 2010 1:52 pm
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Post Re: LongLand
Petethegoat wrote:
I couldn't get MaximDude's Super Big Scene to run without lag, even with nothing going on, and this is about twice the size.


Actually, the lag will be pretty much the same as in my scene.


Fri May 21, 2010 2:20 pm
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Post Re: LongLand
Are you sure?
I can run very demanding mods on grasslands or horisland or whatever.


Fri May 21, 2010 2:22 pm
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Post Re: LongLand
Petethegoat wrote:
Are you sure?


Not 100%
It's worth a try though.


Fri May 21, 2010 2:35 pm
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Post Re: LongLand
Okay uh, scratch that, I can run this just fine. Nice scene, by the way, if a bit bland.
I'll be trying out your Super Big Scene again as well, I think.


Fri May 21, 2010 4:26 pm
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Post Re: LongLand
Holy ♥♥♥♥ man.

Bigness...

Has been had :shock:


Fri May 21, 2010 4:27 pm
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Post Re: LongLand
Something like this would be great in an RPG setting alongside that RPG experience mod.


Fri May 21, 2010 8:39 pm
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Post Re: LongLand
Dylanhutch wrote:
estimated 1.2km.

I just noticed that your math is flawed.
20000px (Length of map) / 20px (1 CC meter) =/= 1.2 ingame km


Sat May 22, 2010 12:24 am
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Post Re: LongLand
MaximDude wrote:
Dylanhutch wrote:
estimated 1.2km.

I just noticed that your math is flawed.
20000px (Length of map) / 20px (1 CC meter) =/= 1.2 ingame km


Dylanhutch wrote:
estimated


That's from walking across.

Thanks for the feed-back.
I'll be sure to put some outposts in soon, but my editor doesn't seem to work on this map. :(

Ok. Done! I got bunkers now.
Yeah I know they are huge pics. Warning, random ****.skdaghkdgkjhhcajc ukcgjkagc cjkc gascgkcgd dskgsg siudg ig diugd idg idsug hgsdga igfiu dug ayg skg sadhgdssgad idsgdugdsiaugud gdgdiagsdug


Sat May 22, 2010 12:57 am
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Post Re: LongLand
Put the bunkers away, they ruined the map.


Sat May 22, 2010 11:30 am
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Post Re: LongLand
iWhiteBot wrote:
Put the bunkers away, they ruined the map.

Dylanhutch wrote:
There is also the original, bland, crappy, boring one too.


Sat May 22, 2010 1:10 pm
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Post Re: LongLand
iWhiteBot wrote:
Put the bunkers away, they ruined the map.



It comes with two versions.
With bunkers and without.


Sat May 22, 2010 1:11 pm
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Post Re: LongLand
Dylanhutch wrote:
iWhiteBot wrote:
Put the bunkers away, they ruined the map.



It comes with two versions.
With bunkers and without.


Oh, well then it's ok. DL-ing now.
[EDIT] The map doesn't show in the skirmish menu. How can I fix this?


Sat May 22, 2010 1:14 pm
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