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LongLand|||Update*
http://forums.datarealms.com/viewtopic.php?f=24&t=18798
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Author:  Dylanhutch [ Sun May 23, 2010 1:37 am ]
Post subject:  Re: LongLand

iWhiteBot wrote:
[EDIT] The map doesn't show in the skirmish menu. How can I fix this?


Oh :( that's wierd, it shows here.
I'll try to fix it, i'll edit soon.

Edit: I went through all the ini's and there is nothing wrong.
Try this:
Attachment:
LongLand.ini [1.18 KiB]
Downloaded 295 times

And it should show up as:+++LongLand
You'll know if it shows up. Believe me.

Dump the ini in the Longland.rte folder.

Author:  Petethegoat [ Sun May 23, 2010 11:29 am ]
Post subject:  Re: LongLand

Quote:
One or more of my mods are not loading, even though they are in my CC folder!

1. Create a new folder (Mod1.rte),
2. Go in the folder for the mod that is missing,
3. Copy all of the contents from the old folder to the new one (Mod1.rte)
4. Delete the old folder and all of its contents.
5. Rename the new folder (Mod1.rte) to the old desired name.

I must have posted this about five only four times already, in various places.

Author:  Labrat>BEN [ Sun Jun 06, 2010 10:36 pm ]
Post subject:  Re: LongLand

does it loop??

Author:  Joe [ Mon Jun 07, 2010 12:33 am ]
Post subject:  Re: LongLand

seriously? There are two ways you could check that. Move the camera around the map until you make up your mind, or go into the .ini and check if "WrapX = 1".

Author:  LeonXross [ Mon Jun 07, 2010 1:14 am ]
Post subject:  Re: LongLand

I'll make it easy, its wrapped.

This is an epic skirmish mod if you set the spawn rate super high. Try it with the theatre of dead mod, it is awesome. The lag is barely bearable.

Good job. Are we expecting missions out of this by any chance?

Author:  Joe [ Mon Jun 07, 2010 1:19 am ]
Post subject:  Re: LongLand

Frankly, if it's going to be this big, I'd reccomend making a mission out of it (infiltration, sniper's epic trek, etc.)

Author:  Dylanhutch [ Mon Jun 07, 2010 3:59 am ]
Post subject:  Re: LongLand

LeonXross wrote:
Good job. Are we expecting missions out of this by any chance?


Dont know how.

I'll try find out.

EDIT: Thanks.
LeonXross wrote:
This is an epic skirmish mod if you set the spawn rate super high.


Thanks.

Joe wrote:
Frankly, if it's going to be this big, I'd reccomend making a mission out of it (infiltration, sniper's epic trek, etc.)


What he said.

Author:  Natti [ Mon Jun 07, 2010 7:33 am ]
Post subject:  Re: LongLand

Dylanhutch wrote:
Joe wrote:
Frankly, if it's going to be this big, I'd reccomend making a mission out of it (infiltration, sniper's epic trek, etc.)


What he said.

Author:  Dylanhutch [ Mon Jun 07, 2010 12:28 pm ]
Post subject:  Re: LongLand

Alright, Help please?

I don't know LUA, anyone know what's wrong?


Fixed.
Thanks Joe!

Author:  Joe [ Mon Jun 07, 2010 5:51 pm ]
Post subject:  Re: LongLand

Well first of all, when you say: print(END! -- LongLandActivity:End());
you are commenting out everything on that line after the --(the standard notation for a comment)

This might help you organize.

Author:  Dylanhutch [ Wed Jun 09, 2010 10:04 am ]
Post subject:  Re: LongLand

Joe wrote:
Well first of all, when you say: print(END! -- LongLandActivity:End());
you are commenting out everything on that line after the --(the standard notation for a comment)

This might help you organize.



update

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