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 SMaps 
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Joined: Thu Dec 27, 2007 4:08 am
Posts: 590
Location: USA
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Post SMaps
Hey, I made some maps, most of them are fairly small and nondescript, and I tried to make a Y-looping map, but the AI fails hard on it, so it's been left uncommented.

Tomaster wrote:
Here, have some images.
Hilly
Image
Mountain Caves
Image
Sand Crater
Image
Tunnels
Image
Wind Caverns (Commented out)
Image


Thanks to Tomaster for smaller, clickable(?) Images.

Those are just the two blandest, there are some that are more exciting-ish.

edit oh and sorry about the big images i dont know how to make small clickable versions somebody please help thank you


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File comment: Includes 4 working(?) maps.
SMaps.rte.rar [114.51 KiB]
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Last edited by YHTFLKC on Sun Jul 18, 2010 1:00 am, edited 1 time in total.

Sat Jul 17, 2010 9:51 pm
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
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Location: Jerking off in a corner over by the OT sub-forum
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Post Re: SMaps
Here, have some images.
Hilly
Image
Mountain Caves
Image
Sand Crater
Image
Tunnels
Image
Wind Caverns (Commented out)
Image


Sat Jul 17, 2010 10:34 pm
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Joined: Wed Feb 24, 2010 11:00 pm
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Post Re: SMaps
Oobagoo wrote:
edit oh and sorry about the big images i dont know how to make small clickable versions somebody please help thank you

Edit them


Sat Jul 17, 2010 11:51 pm
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Joined: Thu Dec 27, 2007 4:08 am
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Post Re: SMaps
Sorry about my laziness in not editing/making smaller versions, and thank you Tomaster.
Criticism and such, please. Thanks.
Also, these were made back when B23 was new, so they're pretty old, from when I was more less experienced.


Sun Jul 18, 2010 1:03 am
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Post Re: SMaps
I still love the layout of the first and fourth after all this time...


Sun Jul 18, 2010 3:14 am
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DRLGrump
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Post Re: SMaps
Only one is clickable because I didn't size it totally right, and so it's too big for the page. When you click it, it opens a version you can zoom in on. That said, I like the wind caverns, and tunnels. I wish they had more intricacy, but that's just me.


Sun Jul 18, 2010 3:41 am
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Oh, I can make more intricacy. That big empty space on the tunnels level (or at least i think there is one... not used in a while...) was originally intended for more of the tunnels, and I was going to make them extend downward. Then I didn't do anything except in Off Topic forum for months. Then I looked in Scene Releases, and didn't find very much. I'll get back to work on these, they appear to be being rather well accepted.
At one point I was thinking about introducing custom rocks as bunkermodules, but alas, I can't art.


Sun Jul 18, 2010 5:15 am
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: SMaps
Very nice, especially wind caverns. Its good to see some new maps


Mon Jul 19, 2010 12:53 am
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Post Re: SMaps
Thanks. I would like to know how you people like my contouring technique, and I will take suggestions as well, if anybody feels so inclined to get me up off my AS S CS S and do something.


Mon Jul 19, 2010 6:55 am
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Joined: Sat Mar 20, 2010 10:51 pm
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Post Re: SMaps
I love the maps. I mainly play humans vs. computers with my brother.. Grasslands get boring REAL fast. The mission-oriented maps are nice too but I can't do co-op. We need more maps like this - a change of terrain can produce more interesting results against the AI.


Wed Jul 21, 2010 10:03 pm
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