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 Cortex Command Online Deathmatch - UPDATE - 12/19/10 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
kaboomarang wrote:
ERROR: Grimston.rte/coalition.lua:73: attempted to compare nil with number

Got this error with the new verson :C


Attention to other forum goers, this issue has been resolved in the irc.

Edit: ATTENTION ALL SERVER USERS, PLEASE KEEP CHATTING TO A MINIMUM, THE DOUBLE Player 1/2/3/4s Are a result of CHATTING DURING GAME.
Pausing the game makes the server think your offline, and when you are chatting during that time and someone joins and becomes your player number, and you resume the game after, the server will make you both p1 and the flashing pair of 1/2/3/4's happen. SO PLEASE REFRAIN FROM DOING SO, UNLESS OF DIRE/SUPER UBER AWESOME REASONS


Tue Sep 14, 2010 3:19 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Lol, I didn't realize that people would pause and "resume". Yes, that would be an error. Unfortunately, there is no way I can detect "Resuming" so you'll just have to play CC in a window (DO NOT PAUSE) until I can implement IRC (a-la Lord Tim) back into the Scene.

Also, there should be a scorekeeping system already in place? Check console for frag counts from both teams...

I was thinking about doing a Klone soccer too, and it wouldn't be hard. I just have to find the time. (It was released by Numgun btw)


Tue Sep 14, 2010 5:34 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
[23:32:35] <dragonxp> you can spend the alst fe whorus of it counting it down

crackups in the IRC

Zalo: Potentiality of your server going back up?


Tue Sep 14, 2010 5:36 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
For people wondering what Zalo is talking about, here is the short irc clip i sent him:

Code:
22:22   FuzzyMelon   oh snaps DrugzXP you need a score-keeping system
22:22   dragonxp   Whitty was
22:22   FuzzyMelon   or ask TLB to do it
22:22   FuzzyMelon   Zalo
22:22   YHTFLKC   gonna join back up and continue the fight?
22:22   dragonxp   all like
22:22   dragonxp   IM THE GLOW KING
22:22   dragonxp   xD
22:22   dragonxp   anyways
22:22   dragonxp   ill pm the idea to zalo
22:22   kaboomarang   yea
22:22   FuzzyMelon   oh ♥♥♥♥ we need Klone soccer to be adapted for this
22:23   Coops   totallu
22:23   FuzzyMelon   Freaking klone soccer you guys remember that?
22:23   FuzzyMelon   that was Grif's right?


Also, I think they want one for each player, unless that is what you meant.

edit: also, when you implement the irc thing, tell me which field to change so i can connect my server to the irc channel.


Tue Sep 14, 2010 5:37 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
personally I have never paused the online game just to chat. I pressed the start button or alt+shifted out to the IRC, lol.


Wed Sep 15, 2010 10:04 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I'm pretty sure doing either of those pauses the game anyway...


Thu Sep 16, 2010 5:28 am
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Data Realms Elite
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
No it doesn't. You just stop doing anything.


Thu Sep 16, 2010 5:41 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
yea your guy just stands there, awaiting signals from the brain...


Thu Sep 16, 2010 9:35 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Grrr.
I've tried a billion times, no luck.


Fri Sep 17, 2010 10:39 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Tried... what?
Connecting to the server?

It's down.


Sat Sep 18, 2010 2:52 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
i'm hosting a game on 213.73.141.89
(regular valhalla)
Currently:Offline


Last edited by dutchsmoker on Sat Sep 18, 2010 9:40 pm, edited 1 time in total.



Sat Sep 18, 2010 11:32 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
dutchsmoker wrote:
i'm hosting a game on 213.73.141.89
(regular valhalla)
Currently:Online



ill just jump in real quick :3


Sat Sep 18, 2010 4:37 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
i had to restart the server , had it running for awhile . seems oke now


Sat Sep 18, 2010 4:47 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
k, it wasnt letting me in so i assumed it was down D:


I'm in, but im alone and bored :L


Sat Sep 18, 2010 4:57 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I'm in, rejoin any time if you want to play...


Sat Sep 18, 2010 7:51 pm
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