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 Cortex Command Online Deathmatch - UPDATE - 12/19/10 
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Joined: Sun Mar 07, 2010 7:19 am
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Post Re: Cortex Command Online Deathmatch - Beta
must be lag, i shot you in the head a lot, and once i missed and then you re-spawned in the base


Sat Sep 11, 2010 1:23 am
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Post Re: Cortex Command Online Deathmatch - Beta
zalo, you must get some particles simulated in a basic fasion. Like, instead of detecting if someone fired a gun, you just check for particles, then transfer that to the other players' sim by making a new particle with transfered velocity and age.


Sat Sep 11, 2010 1:28 am
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Post Re: Cortex Command Online Deathmatch - Beta
Transferred velocity would leave the game rather open to 'the haxxorz', would it not?
Better to just have all projectiles have a set velocity.


Sat Sep 11, 2010 1:30 am
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Post Re: Cortex Command Online Deathmatch - Beta
Still doesn't work for me. D:


Sat Sep 11, 2010 1:31 am
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Post Re: Cortex Command Online Deathmatch - Beta
You could probably "hack" it in it's current state. Like, using console commands (p.s. zalo be sure to limit console usage).

CrazyMLC wrote:
Still doesn't work for me. D:

zalo wrote:
So the server is going down for a bit for some testing.


Sat Sep 11, 2010 1:32 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Okay, redownload the .rte.

Please don't play on the server with the old version.


Sat Sep 11, 2010 1:43 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
All alone~
P1 here


Sat Sep 11, 2010 1:51 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I'm currently playing MLC.


Sat Sep 11, 2010 2:00 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Huh. I had to re-enter.


Anyway, what's with the rapid fire shotguns? Really makes the game tons easier.


Sat Sep 11, 2010 2:06 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Alright, seriously guys, don't shoot people that come OUT OF YOUR OWN BASE. They're on your team.

and don't spawn camp either.


Sat Sep 11, 2010 2:11 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I think the server is having issues with player numbers, I had another person controlling my robot along with me, and it was very confusing.
I also had seen two people labeled as 4, then one changed to 1 and the other to 9.
Then I started moving around in crazy directions like someone was shaking me around.


Sat Sep 11, 2010 2:17 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I joined, gibbed on other players a whole bunch, and then CC crashed.

Awesome! (no sarcasm)


Last edited by SneakyMax on Sat Sep 11, 2010 2:22 am, edited 3 times in total.



Sat Sep 11, 2010 2:17 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
We seriously need some sort of cover in front of the lower spawn. I keep spawning inside a green robot when I'm on red team on the right side and then the other team gets a million points.


Sat Sep 11, 2010 2:19 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Also player 3 here.


Sat Sep 11, 2010 2:20 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Alright Server's down until further notice.

Who'dve known I'd want to ragequit my own creation.

The server will go back up after I've implemented some anti-douche mechanisms.
(Maybe a week, I'm leaving town for a while).

EDIT:
You can make your own server btw
Attachment:
File comment: As soon as you start it, it will be hosting. The port to forward is 8998. Click the window to make the server stop serving.
Cortex_Command_Server.rar [414.87 KiB]
Downloaded 887 times


You input the IP at the beggining of the Online 2.lua


Sat Sep 11, 2010 2:20 am
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