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 Cortex Command Online Deathmatch - UPDATE - 12/19/10 
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Joined: Fri Jun 12, 2009 1:51 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
175.209.48.194

Up for an hour or two.


Sat Sep 11, 2010 9:24 am
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Joined: Fri Aug 20, 2010 4:45 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Anyone else coming online? or is it just me?


Sat Sep 11, 2010 9:33 am
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Joined: Fri Jun 12, 2009 1:51 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I'm hosting one right now, but the game is really slow, kinda like TLB's slowmo mod. Deltatime wasn't touched. This is odd.


Sat Sep 11, 2010 9:39 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
i know i was on yours but i saw no one else so i exited.


Sat Sep 11, 2010 10:44 am
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Joined: Mon Jun 28, 2010 10:06 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
98.68.161.207


jump in anytime :3
-edit-
I cant get in my own server? why? i set it up right...


Sat Sep 11, 2010 2:15 pm
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Joined: Thu Dec 27, 2007 4:08 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I'm joining, because this is bitchin'.
I didn't know you guys were talking about the DataRealms IRC... I thought somebody made one specifically for this mod, heheh

Edit: Is your server even up still? I can't connect, man.


Sat Sep 11, 2010 2:53 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
ok, see if you can get in. I'm working on getting myself in


anyone with Steam add darkdoom100... it will be easier to use that while chat isnt up for the mod.

EDIT: holdon let me see if i can remake it...


Last edited by Darkdoom on Sat Sep 11, 2010 3:02 pm, edited 1 time in total.



Sat Sep 11, 2010 2:59 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Added. I'll work on getting back in, in that case.


Sat Sep 11, 2010 3:00 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
k I reopened the app, it should be working now.


Sat Sep 11, 2010 3:03 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Nope, still having problems. Your IP didn't change or anything, did it?


Last edited by YHTFLKC on Sat Sep 11, 2010 3:05 pm, edited 1 time in total.



Sat Sep 11, 2010 3:04 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
mail2345 wrote:
I wish there was a way to run the server on linux.

Right before I'm leaving:
Attachment:
File comment: Hopefully you can open .rars in Linux.
Cortex_Command_Server.rar [193.13 KiB]
Downloaded 292 times


Quote:
I cant get in my own server? why? i set it up right...

Long story short: Change the IP in the .lua from your external one to your local one, and yes, you can.


Sat Sep 11, 2010 3:04 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Great, zalo, now I'm gonna have to get CC working on my laptop, and get Linux. Is there still a time limit on this if you don't have the full version?


Sat Sep 11, 2010 3:06 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
ok local IP
Code:
10.0.0.2


join away!


Sat Sep 11, 2010 3:25 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Darkdoom, YOU use your local IP.

Everyone else gets your External IP.

But in order for your external IP to work, you must forward port 8998 in your router to your local IP.

Here's a port forwarding guide: http://portforward.com/


Also, the server is in Java, so it has no timelimit. The client is in Cortex Command, and Yes, you can't use it after 6 minutes if it's not registered.


Sat Sep 11, 2010 3:32 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
ooo ok that makes sense!
ill set it up correctly now.


Sat Sep 11, 2010 3:38 pm
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