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Cortex Command Online Deathmatch - UPDATE - 12/19/10
http://forums.datarealms.com/viewtopic.php?f=24&t=19719
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Author:  zalo [ Fri Sep 10, 2010 11:35 pm ]
Post subject:  Cortex Command Online Deathmatch - UPDATE - 12/19/10

Cortex Command Online Deathmatch Beta

I'm pleased to present the first released Cortex Command Online Multiplayer mod.

All you have to do if you want to start playing death match against other people is download this mod and start the map "Valhalla" from the Campaign screen. That's it.

Image
Enjoy.

RULES: Basically, you can't get to the other guys tower, so don't camp in your own.

Credits to Lord Tim For allowing me to re-use part of his lua networking code.

INSTRUCTIONS:
1. Download/extract all the stuff in the folders to your main CC folder.
2. Go into the Online.rte/Online 2.lua and find at the top where it has an IP address, and put the one of the server you would like where the IP was.
3. Start the game and choose the "Valhalla" Mission.
4. If it gives you an error (other than "client = nil") then just keep trying.
5. If you made it, profit!

Bugs/Troubleshooting:
1. If you can't join the first time, wait about 10 seconds, and try again. If you can't do it after 4 or 5 times,
the server's either down or you (for some reason) can't connect to it.
2. Gameplay is generally buggy.
3. If the map does start, but no-one is there, check the console and if it tell you your player number,
you made it. If it says something like nil timeout or something, you didn't make it and you can try again.
4. Spectator (More than 4 players) is untested, but it should work.
5. Sometimes you crash when you kill or die.

EDIT: Come and Play now using the new .rte

EDIT: Come and Play in the new build. With a hopefully dedicated server.
Also, hopefully you can change your name using the self.SName variable in the Online 2 lua.


Attachments:
File comment: Hopefully this will work in the new build. Also, cool 1510 DLs!
USETHISONE.zip [142.89 KiB]
Downloaded 7869 times

Author:  Skiv [ Fri Sep 10, 2010 11:37 pm ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

Tested, and it Works. Pretty buggy yes, but hey, online CC!

Author:  dragonxp [ Fri Sep 10, 2010 11:37 pm ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

NOW I CAN TEST IT, Happy Day!

Author:  Petethegoat [ Fri Sep 10, 2010 11:45 pm ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

This is pretty cool. Who was I just playing against, literally a minute ago?

Author:  zalo [ Fri Sep 10, 2010 11:48 pm ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

Probably me. I've crashed multiple times, and the server's crashed once since I posted it.

I think I'll make this an SVN so I can issue updates constantly.

Author:  Petethegoat [ Fri Sep 10, 2010 11:52 pm ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

I shot someone in the head and my CC crashed. :3
This is fun.

Author:  Geti [ Fri Sep 10, 2010 11:58 pm ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

Goddamnit. *Applause*
I'm going to go break wine over a wheel and see if I can't get CC to run.

Author:  Duh102 [ Fri Sep 10, 2010 11:59 pm ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

Hah, this is stupid fun, instagibbing.
Cheers, Zalo.

Author:  Barnox [ Fri Sep 10, 2010 11:59 pm ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

I was playing. I was trying to dig a hole, to test shizz, but everyone kept killing me.
Chat feature, and special co-op missions are a must.

EDIT:
Terrain is playerside.
Any way to make it sent to us, like, once every second? Not too often?

Author:  dragonxp [ Sat Sep 11, 2010 12:02 am ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

If anyone was wondering i was the guy who has no legs flying around.

Author:  Petethegoat [ Sat Sep 11, 2010 12:03 am ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

Chat is badly needed.
Just a way of synchronizing a print "hai guyz" in the console, or something like that.

Also, did anyone see the guy with the gun with the lol rate of fire?

Author:  GuardianTempest [ Sat Sep 11, 2010 12:04 am ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

Q: Before I start running like a maniac, do I have to clear my CC folder of all mods before playing or not?

Author:  Coops [ Sat Sep 11, 2010 12:07 am ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

This Community is too powerful. Im calling in the power rangers...

Good job zalo.

Author:  Barnox [ Sat Sep 11, 2010 12:08 am ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

Nope, it just runs off a custom robot, and custom laser gun.
Robot cannot jetpack-crouch. No awesome crashes.

Also, boom neckshot.
Image

Author:  Geti [ Sat Sep 11, 2010 12:09 am ]
Post subject:  Re: Cortex Command Online Deathmatch - Beta

GuardianTempest wrote:
Q: Before I start running like a maniac, do I have to clear my CC folder of all mods before playing or not?
no.


hahahahahahahhahah TAKE THAT YOU STUPID EMULATION LAYER WHATEVER I HAVE BEATEN YOUR SEH EXCEPTION WHATEVER.

I'll play some of this today, beside studying. Death needs to be more important though, a teleport back to spawn would be nice, or is everyone gibbing playerside and they're respawning cause I didn't actually hit them?

Got some hilarious headshots, in any case.

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