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 Grimstonv1.61!!, A Online CC Mod Server. [Offline D:] 
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [ONLINE!]
People are playing again finally?

EDIT:...
People keep playing for like five seconds and leaving.


Last edited by CrazyMLC on Wed Sep 15, 2010 4:17 am, edited 1 time in total.



Wed Sep 15, 2010 4:16 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [ONLINE!]
Image

Watch the deathcount- in the time it took the gibs to fall, it went up by about 30.

Lol.


Wed Sep 15, 2010 4:17 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [ONLINE!]
If anyone wants to play, I'm game.


Wed Sep 15, 2010 4:19 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [ONLINE!]
So anyone want me to make the a upcoming theme a koopa troopa theme? With mario bunker modules?


Wed Sep 15, 2010 4:19 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [ONLINE!]
NO-

Browncoats require attention, you know?


Wed Sep 15, 2010 4:29 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [ONLINE!]
I think either automatic weapons or grenades should be introduced. Also, I think that whatever new map you make should have some kind of strategic middle ground to take, because this just deteriorates into flying and spamming with single-shot rifile.


Wed Sep 15, 2010 4:35 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [ONLINE!]
Automatic weapons don't really work AFAIK.


Wed Sep 15, 2010 4:58 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [ONLINE!]
Sorry for double post but
I NEED TESTERS!
I have attempted to merge the IRC scene with the multiplayer scene!

Hit the tilde button (~) to enter commands.

    Command help:

      say = "blah" --sends text to the IRC channel
      room = "#blah" --joins a different channel (default #CCOnline_dxp)
      nick = "blah" --changes your nickname (default Grimston####)
      identify = "blah" --sends your password to nickserv (You must be already registered)
      quit = anything --leaves the IRC server
      verbose = anything --toggles printing raw irc to console (default off)
      users = anything --prints the user list of the current channel to console (req. verbose on)

Attachment:
Grimston.rte.zip [29.81 KiB]
Downloaded 207 times


Wed Sep 15, 2010 5:27 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [OFFLINE D:]
I would, but dragonxp is not there, and the server is [OFFLINE D:]


Wed Sep 15, 2010 5:31 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [OFFLINE D:]
It's ONLINE FOR THE NEXT 10 MINUTES GOGOGO.


Wed Sep 15, 2010 5:32 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [OFFLINE D:]
Note: I might have completely failed in my merging attempt. No guarantees.
EDIT: It looks like I completely failed. That's what you get when you spend thirty minutes on something.


Last edited by CrazyMLC on Wed Sep 15, 2010 5:39 am, edited 1 time in total.



Wed Sep 15, 2010 5:35 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [OFFLINE D:]
CrazyMLC wrote:
Note: I might have completely failed in my merging attempt. No guarantees.
EDIT: It looks like I completely failed.


Server going offline... again.


Wed Sep 15, 2010 5:39 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [OFFLINE D:]
It worked in theory. :<


Wed Sep 15, 2010 5:43 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [OFFLINE D:]
CrazyMLC wrote:
It worked in theory. :<

Keyword. Theory.


Wed Sep 15, 2010 5:43 am
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Post Re: Grimstonv1.5, A Online CC Mod Server. [OFFLINE D:]
Guys, it's been 4 days. Cool your jets.

I'll get the next beta out when I have some free time, and It will fix most of the bugs you
guys are having, and add some Klone Soccer -esque elements, and I'll add IRC in there too.

Just wait a little bit.


Wed Sep 15, 2010 5:51 am
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