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 Trashlands & Dumpvalley 
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Joined: Tue Dec 12, 2006 3:10 pm
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 Trashlands & Dumpvalley
Just something I decided to do, mainly to figure out custom textures.

It's a scene with layers of shipgib already in place.

It uses Terraindebris to create some variety, but the results, uh, vary.
CC really likes that single drophship gib.

Added in a bigger scene. New clouds.

Image


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File comment: Clouds, Dumpvalley.
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Last edited by findude on Tue Jul 19, 2011 6:37 pm, edited 4 times in total.

Sun Sep 26, 2010 2:26 pm
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Post Re: Trashlands
That's a really creative use of TerrainDebris, I like it a lot.
Custom background with more junk in it, grey sky maybe, would really improve this.

I'm not a huge fan of the impaled Coalition heads and Dummy torsos though.


Sun Sep 26, 2010 2:36 pm
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Post Re: Trashlands
Simply awesome.
And as pete said, a custom junkyard background would be awesome.


Sun Sep 26, 2010 2:56 pm
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Post BACKGROUNDS OMG
So be it.


Sun Sep 26, 2010 4:38 pm
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Post Re: Trashlands
God damn awesome.
I have nothing else to add.


Sun Sep 26, 2010 4:46 pm
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Post Re: Trashlands
now the question is can we get trash modules? and systems? and for the heck of it a brain.


Sun Sep 26, 2010 4:51 pm
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Post Re: Trashlands
<3 the new background.


Sun Sep 26, 2010 4:52 pm
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Post Re: Trashlands
Good job, I enjoy trekking around the mountains of gibs- but there isn't quite enough room.

Would a larger version be possible? (maybe one that has more vertical variance?)

Also the dip in the terrain is my favorite part.


Sun Sep 26, 2010 5:45 pm
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Post Re: Trashlands
Awesome. A think some noticeable piles in the background would liven it up, though. Right now it's too basin-y for my liking.


Sun Sep 26, 2010 8:26 pm
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Post Re: Trashlands
The cloud layer has pink dots on the edges of the clouds.
:\
And I agree, there ought to be more trash heaps, instead of just a basin- You could make another background, and use that one for more of a valley scene, and the new one could be for mountains, maybe?


Sun Sep 26, 2010 11:05 pm
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Post Re: Trashlands
What exactly do you mean by "more heaps"?

Heaps in the far off scenery? In-between? On the actual scene?

With the pallette CC has, it's hard to make a backdrop actually stand out as background and still retain its colors.
I think it's already rather easy to lose track of stuff on the scene.

And I like it as an nigh-endless plateu of trash. It's a barren wasteland inhabited by something that likes impaling. Cough.


Sun Sep 26, 2010 11:32 pm
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Post Re: Trashlands
In between, and if you want it to look like an endless plain of dead crap, I would suggest making it a liiiiitle bit convex, instead of just flat, in the far background. That doesn't mean take away the mountains, I am just saying that bending the line they sit on would make it look like more of a plain.


Mon Sep 27, 2010 12:02 am
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Post Re: Trashlands
This map looks like the home world of the Zombots.


Mon Sep 27, 2010 12:31 pm
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Post Re: Trashlands
Oobagoo wrote:
In between, and if you want it to look like an endless plain of dead crap, I would suggest making it a liiiiitle bit convex, instead of just flat, in the far background. That doesn't mean take away the mountains, I am just saying that bending the line they sit on would make it look like more of a plain.


Eh?

It wraps. Even in that screenshot on the OP. You can't make an uniformly convex continuous line. 2 dimensions don't work like that.
It's also dependant on the client resolution and scene position of how much of the backdrop is shown. I used a goddamn perspective tool already. Perspective tool!

Lemme know if the background is centered weird, I have a widescreen display that cant do 2x native resolutions right.


Mon Sep 27, 2010 2:03 pm
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Post Re: Trashlands
now all I can say is...I want scrap bunkermodules to go with this win!


Tue Sep 28, 2010 1:03 am
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