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Trashlands & Dumpvalley
http://forums.datarealms.com/viewtopic.php?f=24&t=19814
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Author:  findude [ Sun Sep 26, 2010 2:26 pm ]
Post subject:  Trashlands & Dumpvalley

Just something I decided to do, mainly to figure out custom textures.

It's a scene with layers of shipgib already in place.

It uses Terraindebris to create some variety, but the results, uh, vary.
CC really likes that single drophship gib.

Added in a bigger scene. New clouds.

Image

Attachments:
File comment: Old. Old.
Trashlands.rte.zip [213.17 KiB]
Downloaded 1297 times
File comment: B24 Compliant, old.
Trashlands.rte.zip [199.24 KiB]
Downloaded 1428 times
File comment: Clouds, Dumpvalley.
Trashlands.rte.zip [257.27 KiB]
Downloaded 1367 times

Author:  Petethegoat [ Sun Sep 26, 2010 2:36 pm ]
Post subject:  Re: Trashlands

That's a really creative use of TerrainDebris, I like it a lot.
Custom background with more junk in it, grey sky maybe, would really improve this.

I'm not a huge fan of the impaled Coalition heads and Dummy torsos though.

Author:  Lizardheim [ Sun Sep 26, 2010 2:56 pm ]
Post subject:  Re: Trashlands

Simply awesome.
And as pete said, a custom junkyard background would be awesome.

Author:  findude [ Sun Sep 26, 2010 4:38 pm ]
Post subject:  BACKGROUNDS OMG

So be it.

Author:  Lizardheim [ Sun Sep 26, 2010 4:46 pm ]
Post subject:  Re: Trashlands

God damn awesome.
I have nothing else to add.

Author:  Sims_Doc [ Sun Sep 26, 2010 4:51 pm ]
Post subject:  Re: Trashlands

now the question is can we get trash modules? and systems? and for the heck of it a brain.

Author:  Petethegoat [ Sun Sep 26, 2010 4:52 pm ]
Post subject:  Re: Trashlands

<3 the new background.

Author:  YHTFLKC [ Sun Sep 26, 2010 5:45 pm ]
Post subject:  Re: Trashlands

Good job, I enjoy trekking around the mountains of gibs- but there isn't quite enough room.

Would a larger version be possible? (maybe one that has more vertical variance?)

Also the dip in the terrain is my favorite part.

Author:  Contrary [ Sun Sep 26, 2010 8:26 pm ]
Post subject:  Re: Trashlands

Awesome. A think some noticeable piles in the background would liven it up, though. Right now it's too basin-y for my liking.

Author:  YHTFLKC [ Sun Sep 26, 2010 11:05 pm ]
Post subject:  Re: Trashlands

The cloud layer has pink dots on the edges of the clouds.
:\
And I agree, there ought to be more trash heaps, instead of just a basin- You could make another background, and use that one for more of a valley scene, and the new one could be for mountains, maybe?

Author:  findude [ Sun Sep 26, 2010 11:32 pm ]
Post subject:  Re: Trashlands

What exactly do you mean by "more heaps"?

Heaps in the far off scenery? In-between? On the actual scene?

With the pallette CC has, it's hard to make a backdrop actually stand out as background and still retain its colors.
I think it's already rather easy to lose track of stuff on the scene.

And I like it as an nigh-endless plateu of trash. It's a barren wasteland inhabited by something that likes impaling. Cough.

Author:  YHTFLKC [ Mon Sep 27, 2010 12:02 am ]
Post subject:  Re: Trashlands

In between, and if you want it to look like an endless plain of dead crap, I would suggest making it a liiiiitle bit convex, instead of just flat, in the far background. That doesn't mean take away the mountains, I am just saying that bending the line they sit on would make it look like more of a plain.

Author:  caekdaemon [ Mon Sep 27, 2010 12:31 pm ]
Post subject:  Re: Trashlands

This map looks like the home world of the Zombots.

Author:  findude [ Mon Sep 27, 2010 2:03 pm ]
Post subject:  Re: Trashlands

Oobagoo wrote:
In between, and if you want it to look like an endless plain of dead crap, I would suggest making it a liiiiitle bit convex, instead of just flat, in the far background. That doesn't mean take away the mountains, I am just saying that bending the line they sit on would make it look like more of a plain.


Eh?

It wraps. Even in that screenshot on the OP. You can't make an uniformly convex continuous line. 2 dimensions don't work like that.
It's also dependant on the client resolution and scene position of how much of the backdrop is shown. I used a goddamn perspective tool already. Perspective tool!

Lemme know if the background is centered weird, I have a widescreen display that cant do 2x native resolutions right.

Author:  gtaiiilc [ Tue Sep 28, 2010 1:03 am ]
Post subject:  Re: Trashlands

now all I can say is...I want scrap bunkermodules to go with this win!

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