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 Fatum Nautae - A Skirmish Scene 
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Joined: Sat Oct 23, 2010 9:36 pm
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Post Re: Fatum Nautae - A Skirmish Scene
I enjoyed long skirmish on this, man. You making any others like it?


Tue Oct 26, 2010 2:02 am
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Data Realms SUPER Elite
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Post Re: Fatum Nautae - A Skirmish Scene
I don't know, probably, but I need to find more cool terrain ideas. I have an interest in geology, but doing nice formations in the second dimension is harder than it looks.


Tue Oct 26, 2010 8:26 pm
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Post Re: Fatum Nautae - A Skirmish Scene
Sounds interesting by all these comments, but a picture would be nice. I don't normally download without a preview of the item I am downloading, take this into consideration as there are probably people like me and you are missing out on sharing your masterpiece... or is it? I can't tell because there's no picture!

Edit: It's pretty easy to take, just download "fraps" free trial or something.


Mon Nov 01, 2010 7:36 am
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It's hard to take a screenshot of a thing larger then your screen, and the raw bitmap wont do, I can't stand when I see them. I have no idea how to merge captures easy-like. Anyways, this has been dead for a good time now, just that scene release moves slow.

I have a new release coming up, but it seems that the foes fall only on the right side of the map. Anyone got an idea as to why? This new map isn't very good, just a small valley, and I've got help with ideas (but more would be appreciated!). I have the name for those who look to win the next special prize, note that if you use Google Translate, you won't get it right and it will turn out obvious that you used it, not to mention wrong.

Servus Viri.


Mon Nov 01, 2010 9:32 pm
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Hmm... my little Latin knowledge tells me that Viri is most definitely green.

The obvious translation to Servus [and probably the one google translates it to] is serving or servant, but that makes no sense... and I have it on good word from my close friend that Servus can mean to protect or preserve.

So er... my best guess is "Protected Green".


Mon Nov 01, 2010 9:45 pm
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Post Re: Fatum Nautae - A Skirmish Scene
I would guess serving/slave men- clones?

As for the AI zones thing, it's to do with your map not being XWrapped.
You'll need a bit of Lua to force dropships into their designated landing zones.


Mon Nov 01, 2010 9:50 pm
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Post Re: Fatum Nautae - A Skirmish Scene
Petethegoat wrote:
I would guess serving/slave men- clones?

As for the AI zones thing, it's to do with your map not being XWrapped.
You'll need a bit of Lua to force dropships into their designated landing zones.


I'd greatly appreciate if you'd help me with that.


Tue Nov 02, 2010 2:37 am
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Post Re: Fatum Nautae - A Skirmish Scene
Most other scene releases and definitely every mod release comes with pictures. The raw bitmap will do.


Tue Nov 02, 2010 7:05 pm
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Post Re: Fatum Nautae - A Skirmish Scene
K, I'll bite.


Tue Nov 02, 2010 9:06 pm
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Joined: Sun Feb 15, 2009 4:59 pm
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Post Re: Fatum Nautae - A Skirmish Scene
Nonsequitorian wrote:
As you may have noticed, the congrats has been given, cheers to Mr.(or Ms.)MireFrost, he was correct.


Heh, it's Mr., although on this Great Electron Sea, it doesn't really matter.

This scene is a blast for basebuilders like myself! That edifice on the left is just wide enough for a rocket silo with a shaft through the top, or tall enough for 3+ stories of snipers, missile launchers, turrets, whatever sort of meat grinder one feels like setting up. Lots of gold to dig out, little hills across the plain to make skirmishing much more interesting. None of these features felt too big or cumbersome in any way. Nice work!

I look forward to your next scene release! :)


Wed Nov 03, 2010 3:28 am
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Post Re: Fatum Nautae - A Skirmish Scene
Yes, this scene is totally working with B31 and maybe will work even further.


Tue Jun 16, 2015 1:52 pm
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Post Re: Fatum Nautae - A Skirmish Scene
I really like it!


Wed Jun 17, 2015 3:26 am
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