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 Mission: Equanimity v 1.1 
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Joined: Tue Dec 21, 2010 4:46 pm
Posts: 13
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 Mission: Equanimity v 1.1
Version 1.1

In this mission you must first repair the commander, and then download the information from the two terminals and send the disks into orbit.
During the mission you will receive the experimental group of soldiers, quite strong and armed with powerful weapons.
Nevertheless, to achieve the desired will not be easy.
Not only the usual crowd of soldiers, but also elite ronin with cool guns stands in your way.

With increasing level of complexity increases the ways in which the enemy might annoy you:
EASYDIFFICULTY: + troopers in the dropcrates
MEDIUMDIFFICULTY: + advanced marines who are discharged from ships
HARDDIFFICULTY: + activation of the two teleporters at the top
NUTSDIFFICULTY: + activation of the two teleporters at the bottom
MAXDIFFICULTY: + ruthless anti-aircraft missiles

Play at a high level of complexity, to really have fun =)

I want to make the mission more interesting and colorful.
If you have any ideas, then let me know what they =)

If I write something wrong or unclear, then PM me, please ^^

Image
Image
Image

I didn’t make this mission alone. Armor and the person who asked to remain unnamed gave me nice sprites, ximximik helped me to make a bunker module and Mad_Alex helped with Lua again.
Thanks! :grin:


Attachments:
File comment: Version 1.1
Equanimity.rte.rar [456.67 KiB]
Downloaded 1142 times


Last edited by Raseri on Wed Jan 12, 2011 1:09 am, edited 4 times in total.

Thu Dec 30, 2010 10:43 pm
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Joined: Fri Dec 31, 2010 3:24 pm
Posts: 1
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Post Re: Mission: Equanimity
I liked it, it was a bit short and easy, but still good. :D
good things:
-custom weapons, characters which looked nice
-instructions
-custom things weren't overpowered
-enough things to shoot

could be done better:
-I'm not sure if I missed some text, but there didn't read,
that you should use brainbot to download the files ?
-custom robots legs could move a bit smoother
-ronins tend to crush each others on the landing pad
-not so hard (does the games own difficulty level change anything ?)

Hope this helps :)


Fri Dec 31, 2010 3:54 pm
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Joined: Tue Dec 21, 2010 4:46 pm
Posts: 13
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Post Re: Mission: Equanimity
Hooray, hooray, the first comment! :grin:
I agree that this mission can be changed for the better.
I'll think about how to make it more difficult and more interesting =)
Other remarks will also try to consider =)

By the way, yes, download information can only a brain.


Sat Jan 01, 2011 1:12 am
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DRL Developer
DRL Developer
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Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
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Post Re: Mission: Equanimity
So I've tried it and it's nice. Good idea with robot head/body but it all feels more like beta. The AA system does not make any sense, because it's impossible to avoid it. I've ordered Robot 1 (why only robot 1 and not robot 2 too BTW?), and poor tin baby survived only by a miracle. That super-duper top secret experimental robot left with one hand and on leg after it's dropship was taken down :) And once I've downloaded one piece of data Ronins ordered a heavy rain of green boxes with kamikadze's, which eventually broke the MOID limit and my precious ninja-brain was smashed into pieces for no reason :twisted: You still need some polishing and maybe a difficulty setting to make this a little bit easier for old guys like me )))


Sun Jan 09, 2011 3:07 am
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Joined: Tue Feb 02, 2010 11:36 pm
Posts: 130
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Post Re: Mission: Equanimity v 1.1
If weegee says your mission is too hard....

He's probably right. >.<


Fri Feb 04, 2011 8:59 pm
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