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 Mission (Coalition): Lab Exploration [updated update] 

Do you think the mission is
Too difficult? 15%  15%  [ 13 ]
Too easy? 23%  23%  [ 20 ]
Ok? 62%  62%  [ 53 ]
Total votes : 86

 Mission (Coalition): Lab Exploration [updated update] 
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Joined: Sun Mar 13, 2011 4:25 am
Posts: 19
Location: Tradestar Cafeteria
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Alot of fun, nice BGM and decent amount of difficulty.

The only thing that pisses me off is the fact that keep dying when trying to pick up expermental grenades. I swear even looking at them sets them off. This also lead me to lose my digging tool, which made digging through the wall into the secret passage with my pistol rather tedious.


Sun Mar 27, 2011 11:51 pm
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Joined: Tue Nov 17, 2009 7:38 pm
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Location: France
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Thanks for your nice comments, about the vicious little grenades that seem to explode every time you look at them I tried to make them less unstable but I was unsuccessful, this is a real problem with every grenade in CC, so try to be very careful when you pick them up, I swear they don't have any kind of proximity sensors whatsoever, do as long as you don't step on them it shouldn't be a problem.


Sun May 01, 2011 1:50 pm
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Joined: Sun Aug 28, 2011 1:47 pm
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
The DL does not work in B25? Fix'd! (At least, it should work)
I just modified all the wrong references to fit 25's format.


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File comment: Here you go:
Lab Exploration.rte.rar [1.06 MiB]
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Sat Sep 17, 2011 1:13 pm
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Joined: Wed Oct 26, 2011 9:12 pm
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
scrdest wrote:
The DL does not work in B25? Fix'd! (At least, it should work)
I just modified all the wrong references to fit 25's format.

Hi, this fix does not work for B26 unfortunately :(

Would it be possible for you or the mod creator to release an update?


Thu Oct 27, 2011 3:51 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Here you go;
Attachment:
LabExploration.rte.rar [1.06 MiB]
Downloaded 121 times


Thu Oct 27, 2011 1:32 pm
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Joined: Sun Jan 09, 2011 9:26 am
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Location: Finland lol
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Does this work on b26 too? Because i would love if it worked


Wed Jan 04, 2012 11:01 am
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6186
Location: In your office, earning your salary.
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Reading the last 4 posts more or less, I suppose the fix Gotcha! made should work for B26.


Wed Jan 04, 2012 9:50 pm
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Joined: Sun Dec 25, 2011 7:23 am
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
I don't exactly know the difficulties with scene building, but I do recommend that you make either a stronger/more sizable final confrontation area, or maybe a little "surprise" if you know how to make actors teleport.

Liking the mission so far, although that giant hole in the mountain gives a pretty strong feeling of empty room psych

Or if you want to be particularly cruel, you could just script the part so that when an actor is in the nearby area, a bunch of napalm like flames suddenly teleport inside from nowhere.


Sat Jan 07, 2012 11:57 am
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Joined: Tue Nov 17, 2009 7:38 pm
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Post Re: Mission (Coalition): Lab Exploration V1.10 [now for b26]
I just updated the version in the op to be compatible with b26, also there's a crab now.
The mighty crab of doom has awakened, and will devour your computer...


ryry1237 wrote:
I don't exactly know the difficulties with scene building, but I do recommend that you make either a stronger/more sizable final confrontation area, or maybe a little "surprise" if you know how to make actors teleport.

Liking the mission so far, although that giant hole in the mountain gives a pretty strong feeling of empty room psych

Or if you want to be particularly cruel, you could just script the part so that when an actor is in the nearby area, a bunch of napalm like flames suddenly teleport inside from nowhere.


Well the new crab is quite a surprise I think, when I have more time I'll come back to this more seriously.


Sun Jan 15, 2012 6:50 pm
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Joined: Sun Jul 31, 2011 8:49 pm
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Post Re: Mission (Coalition): Lab Exploration [stupid crab update]
God ♥♥♥♥ damnit, it changes your desktop background then shuts down your computer, DO NOT download this mod.


Mon Jan 16, 2012 7:46 pm
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Joined: Tue Nov 17, 2009 7:38 pm
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Location: France
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Post Re: Mission (Coalition): Lab Exploration [stupid crab update]
That's just a joke, it doesn't do any harm to your computer, in fact it isn't even a real BSOD.
And I did warn you not to hurt the crab.


Mon Jan 16, 2012 8:32 pm
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Post Re: Mission (Coalition): Lab Exploration [stupid crab update]
Mehman wrote:
That's just a joke, it doesn't do any harm to your computer, in fact it isn't even a real BSOD.
And I did warn you not to hurt the crab.

Yeah, I realized. But ♥♥♥♥ man, that scared the ♥♥♥♥ out of me.


Tue Jan 17, 2012 1:50 am
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Joined: Sat Feb 26, 2011 10:29 am
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Post Re: Mission (Coalition): Lab Exploration [stupid crab update]
Mehman wrote:
That's just a joke, it doesn't do any harm to your computer, in fact it isn't even a real BSOD.
And I did warn you not to hurt the crab.


Wallpaper-change is alright, but an unexpected shotdown may sometimes cost something serious. I suggest this feature to be removed from the .bat executable files.


Tue Jan 17, 2012 1:54 am
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Joined: Sun Jan 15, 2012 6:50 pm
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Post Re: Mission (Coalition): Lab Exploration [stupid crab update]
Mehman wrote:
That's just a joke, it doesn't do any harm to your computer, in fact it isn't even a real BSOD.
And I did warn you not to hurt the crab.


Oh ! :D i was so scared that i restarted my PC xD i thought it will blow up or teleport 100 crabs to my room


Tue Jan 17, 2012 5:11 pm
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Joined: Tue Jan 17, 2012 5:38 pm
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Post Re: Mission (Coalition): Lab Exploration [stupid crab update]
Wow, this was hilarious. Didn't really know about the warning but as I shot that crab and it gave me those easter eggs I bursted out laughing. Kinda was close to hit the countdown but I managed to type in a "shutdown -a". :D

Anyway I like this scene, awesome job!


Tue Jan 17, 2012 5:41 pm
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