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Mission (Coalition): Lab Exploration [updated update]
http://forums.datarealms.com/viewtopic.php?f=24&t=21468
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Author:  MuffinzExe [ Sat Jan 28, 2012 8:48 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [stupid crab update]

Okay, that was hilarious but is it normal that the ALMIGHTY CRAB OF DOOM awakes when i close the game? I wanted to watch a TV-show and closed my game. Suddenly it crashes and it shows me that Dialog that didn´t do any sense. so I pressed a bottun and got a Bluescreen.
The joke is bloody brilliant but didn´t you say that it wouldn´t shut down the computer?

Author:  Mehman [ Wed Feb 01, 2012 12:28 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [stupid crab update]

MuffinzExe wrote:
Okay, that was hilarious but is it normal that the ALMIGHTY CRAB OF DOOM awakes when i close the game? I wanted to watch a TV-show and closed my game. Suddenly it crashes and it shows me that Dialog that didn´t do any sense. so I pressed a bottun and got a Bluescreen.
The joke is bloody brilliant but didn´t you say that it wouldn´t shut down the computer?


The crab awakes when you quit the scene(or the game with the scene opened) because the script is triggered by the crab's destroy function.
The new version doesn't shutdown the computer, maybe you still have the old one, or if it is just the blue screen, it isn't a real one(just a fullscreen batch), you can quit it in the task manager.

Author:  djw11544 [ Thu Feb 02, 2012 12:13 am ]
Post subject:  Re: Mission (Coalition): Lab Exploration [stupid crab update]

I love you mehman and your hilarious prank ^_^ I even kept the Screensaver cause it is hilariously awesome

Author:  Mehman [ Fri Feb 03, 2012 12:52 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

Thanks, I just updated it so that the crab doesn't awake when you quit the scene or the game, now it just awakes when you kill the crab imprisonned in the lab. There may be some new things too, or not.

Author:  zoidberg [ Fri Feb 03, 2012 8:37 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

one of the "new things" can complete tutorial bunker, dummy swarm and tartarus on it's own.
two of them should be able to complete unmapped lands.
nice work you did)

Author:  Leogg [ Fri Feb 03, 2012 10:24 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

zoidberg wrote:
one of the "new things" can complete tutorial bunker, dummy swarm and tartarus on it's own.
two of them should be able to complete unmapped lands.
nice work you did)

What do you mean by this? :?

Author:  Ace1214 [ Tue Feb 21, 2012 5:56 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

Can you remove the "fog" that seems to be making it lag a whole bunch :cool:

Author:  Harzipan [ Wed Feb 22, 2012 9:17 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

Then it wouldn't be "Lab Exploration". It would be "Lab Assault".

Author:  Mehman [ Wed Feb 22, 2012 9:19 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

Plus the lag doesn't come from the fog, it comes from the multiple lua scripts that are running simultaneously on the scene.

Author:  mechwarrior [ Sat Feb 25, 2012 5:56 am ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

DAMMIT ok so after playing it the first time and played it again and killed the crab by accident since I thought it would give me a experimental gun but did that insane thing and terrified me and now I think that this may become a trend and people may exploit this and the game might become abandoned i recommend you never give the information to anyone since it may be very powerful also instead of making this a computer altering thing can you change it to just a in game thing since i play this game on my mom's computer and if she found out this happened i would be in huge trouble also i uninstalled the mod since of the instability of the script and I don't recommend buying multiple of the doom crabs then crashing them in a rocket since a infinite Dos insanity happens please fix this cause its horrible

Author:  Ace1214 [ Sun Feb 26, 2012 7:43 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

Mehman wrote:
Plus the lag doesn't come from the fog, it comes from the multiple lua scripts that are running simultaneously on the scene.

Oh, i'm sorry for disrespecting the almighty DRFF deity

Author:  Mehman [ Mon Feb 27, 2012 2:48 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

I don't think you disrespected anybody, you just made a suggestion, that's fine.

Author:  mechwarrior [ Thu Mar 29, 2012 5:57 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

EDIT: dont listen to what i said before, im such a noob just look at my amount of posts i will cut down the amount of size this takes on the forum A.K.A delete it cause its useless and takes up space im sorry for any disturbance i have made. anyway great scene can you perhaps make a version of it where the LAG FROM HELL is removed? like get rid of those floating LUA heavy drones and replace then with something else. also can you remove the snow/rain cause flying particles makes my computer lag. you can still keep the original mission but can you please make a second version with these ideas? i am sorry if this message annoys you but anyway great scene but i still wish i could play a version of it where it doesn't take 5 minutes just to get the first weapon due to the 0.10X timescale.

Author:  razman360 [ Mon Apr 09, 2012 4:26 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

This sounds very cool...but is anyone else having the problem of no download links?? :(

Author:  Mehman [ Mon Apr 09, 2012 6:30 pm ]
Post subject:  Re: Mission (Coalition): Lab Exploration [updated update]

I just reuploaded it, also the crab thing is now deactivated by default.

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