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 Activity: Block Wars 
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Mission: Block Wars
Somehow Browncoats were outdated, fixed.


Mon Oct 01, 2012 11:51 am
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Post Re: Mission: Block Wars
Finally, a hero came down from the lands of awesome, and brought some fancy Judges into play! :D Just download Hall of Justice mod from the OP and the latest version of Block Wars and have even more fun!


Sat Oct 27, 2012 3:20 pm
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Joined: Mon Oct 22, 2012 10:55 pm
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Post Re: Activity: Block Wars
you guys remember when weegee made a bad mod? me neither :grin:


Sat Nov 03, 2012 10:21 pm
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Joined: Mon Oct 04, 2010 6:42 pm
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Location: Dubai,UAE
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Post Re: Activity: Block Wars
When I restart the activity to go back to the faction select(using ctrl+r),the game crashes pretty much every time.
Why?


Sat Dec 22, 2012 1:43 pm
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Post Re: Activity: Block Wars
Never noticed it with vanilla mods so you need to disable mods one by one and find out who's guilty. It can happen when some lua-script calls OnDestroy when activity was ended and tries to change some objects of destroyed activity, like Actors collection.


Sat Dec 22, 2012 7:01 pm
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Joined: Mon Oct 04, 2010 6:42 pm
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Post Re: Activity: Block Wars
I figured out the problem,see my post on the Tartarus thread.


Sun Dec 23, 2012 7:54 pm
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Joined: Thu Jan 13, 2011 1:31 pm
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Post Re: Activity: Block Wars
Quote:
find out who's guilty


The sentence is death


Sun Dec 23, 2012 8:52 pm
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Post Re: Activity: Block Wars
When looking in the faction directory, there are presets for both "Crobo" and "Crobotech". Both come out as the same faction in game, anyone kno which is better/should I use?


Sun Dec 30, 2012 12:44 am
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Post Re: Activity: Block Wars
Abbhorsen, just try both, I guess Crobotech should work.

You can now play Blockwars, Tartarus and Dynamic warfare with RAZOR Private Security Company Technologies and Manpower made by DudeAbides


Thu Jan 03, 2013 11:43 pm
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