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 Activity: Block Wars 
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Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
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Post Re: Mission: [Any] Block Wars
Stupid as in the answer is a couple posts up and you didn't notice, or stupid as in you don't know how?

Either or, you're not stupid, just unaware.


Sat Aug 27, 2011 3:01 am
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Joined: Sun May 08, 2011 2:20 pm
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Post Re: Mission: [Any] Block Wars
As in I have no clue what so ever.


Sat Aug 27, 2011 3:03 am
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Location: That small peaceful place called Hell.
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Post Re: Mission: [Any] Block Wars
weegee wrote:
http://forums.datarealms.com/viewtopic.php?f=4&t=19308&p=363188
or edit BlockWars.rte\Factions\Factions.cfg to enable other factions.


Sat Aug 27, 2011 3:04 am
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Joined: Sun Mar 13, 2011 6:17 pm
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Post Re: Mission: [Any] Block Wars
um im having a glitch with this so I went into the Cfg file and the mods seemed to be there then I load up the mission and they seem to be ok exept Ronin Dummys and Coalition are bunched together like really close, then when I try to load up certain factions like Retards or Zane It loads Dummys which Lag for like 30 secs In which the console Spams errors and then they all disappear, its the same with CPU if I try to give it to them, also how do you make the people have certain weapons like rocket fight or pistol?
Thanks

Nicolas X


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Sat Aug 27, 2011 6:14 pm
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Post Re: Mission: [Any] Block Wars
nevermind I am so stupid I forgot to put in the tartarus factions and such lol


Sat Aug 27, 2011 6:34 pm
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Joined: Sun Mar 13, 2011 12:40 am
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Post Re: Mission: [Any] Block Wars
Thanks for this matey :D


Fri Sep 02, 2011 10:03 pm
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Joined: Sat Mar 20, 2010 9:25 pm
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Post Re: Mission: [Any] Block Wars
So I have a bug, when I select the AI faction the battle doesn't start. It just stops and I can't move or anything but I can enter the buy menu and exit the scene.

EDIT:
Here's what happens when you buy a clone with a gun:

Fun times.


Sun Sep 04, 2011 3:51 am
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: Mission: [Any] Block Wars
Jacob/Lee, show us the mess in the console.


Sun Sep 04, 2011 6:40 am
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Joined: Sat Mar 20, 2010 9:25 pm
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Post Re: Mission: [Any] Block Wars
weegee wrote:
Jacob/Lee, show us the mess in the console.

Erm, how do I do that?


Sun Sep 04, 2011 6:03 pm
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Post Re: Mission: [Any] Block Wars
When bug occurs press ~ then Print Screen then take screen shot from CC folder, save it as jpeg and put here.


Sun Sep 04, 2011 6:13 pm
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Post Re: Mission: [Any] Block Wars
Image


Mon Sep 05, 2011 12:31 am
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Mission: [Any] Block Wars
If you're in Vista or Win7 then there might be something wrong with file system permissions. Try to give full access for everyone on your CC folder.


Fri Sep 09, 2011 8:33 pm
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Joined: Sun Mar 07, 2010 7:19 am
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Post Re: Mission: [Any] Block Wars
Excuse me, but how do I get the mods in tarterus To work with b25? I downloaded the pack in the tarterus OP, but they don't work, Is there an easy way around this?


Sun Sep 11, 2011 4:59 am
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Joined: Tue Jan 12, 2010 8:25 pm
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Location: mukilteo, wa
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Post Re: Mission: [Any] Block Wars
this looks really fun.

I have a problem, every time i load this no matter what faction i choose i get dummies and no weapons.
everyone just sits there doing nothing???

I'm sure I'm just doing something stupid but is anyone else having this problem?


Sun Sep 11, 2011 11:44 am
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Joined: Tue Jan 12, 2010 8:25 pm
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Post Re: Mission: Block Wars
This still works on B26

for fun I edited the coalitions lua file so i could use the new weapons/actors
if you want to try this out go to BlockWars.rte/Factions/coalition.lua
and replace the code with this.
Code:
local factionid = "Coalition";
print ("Loading "..factionid)

CF_Factions[#CF_Factions + 1] = factionid
CF_FactionNames[factionid] = "Coalition"
CF_InfantryModules[factionid] = "Coalition.rte";

CF_LightWeaponSets[factionid] = {"Shotgun", "Compact Assault Rifle" , "Sniper Rifle" , "Grenade Launcher" }
CF_HeavyWeaponSets[factionid] = {"Auto Shotgun", "Assault Rifle" , "Heavy Sniper Rifle" , "Auto Cannon" , "Uber Cannon" , "Revolver Cannon" , "Missile Launcher" , "Gatling Gun" , "Flak Cannon"}
CF_ExplosiveSets[factionid] = {"Grenade" , "Incendiary Grenade"};
CF_ActorSets[factionid] = {"Soldier Light" , "Soldier Heavy"};
CF_Probabilities[factionid] = {0.35 , 0.30 , 0.30 , 0.15};

CF_ArmorCrabs[factionid] = {"Gatling Drone" , "Blast Runner"}
CF_ArmorHumans[factionid] = nil

print ("Load complete "..factionid)


Sat Sep 17, 2011 8:49 pm
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