Data Realms Fan Forums
http://forums.datarealms.com/

Activity: Block Wars
http://forums.datarealms.com/viewtopic.php?f=24&t=24988
Page 2 of 5

Author:  Coops [ Sat Aug 27, 2011 3:01 am ]
Post subject:  Re: Mission: [Any] Block Wars

Stupid as in the answer is a couple posts up and you didn't notice, or stupid as in you don't know how?

Either or, you're not stupid, just unaware.

Author:  URLEFT4DEAD [ Sat Aug 27, 2011 3:03 am ]
Post subject:  Re: Mission: [Any] Block Wars

As in I have no clue what so ever.

Author:  Coops [ Sat Aug 27, 2011 3:04 am ]
Post subject:  Re: Mission: [Any] Block Wars

weegee wrote:
http://forums.datarealms.com/viewtopic.php?f=4&t=19308&p=363188
or edit BlockWars.rte\Factions\Factions.cfg to enable other factions.

Author:  nicolasx [ Sat Aug 27, 2011 6:14 pm ]
Post subject:  Re: Mission: [Any] Block Wars

um im having a glitch with this so I went into the Cfg file and the mods seemed to be there then I load up the mission and they seem to be ok exept Ronin Dummys and Coalition are bunched together like really close, then when I try to load up certain factions like Retards or Zane It loads Dummys which Lag for like 30 secs In which the console Spams errors and then they all disappear, its the same with CPU if I try to give it to them, also how do you make the people have certain weapons like rocket fight or pistol?
Thanks

Nicolas X

Attachments:
File comment: this is the error message before it starts spamming something about brain case
Error.png
Error.png [ 58.97 KiB | Viewed 9073 times ]

Author:  nicolasx [ Sat Aug 27, 2011 6:34 pm ]
Post subject:  Re: Mission: [Any] Block Wars

nevermind I am so stupid I forgot to put in the tartarus factions and such lol

Author:  ronson [ Fri Sep 02, 2011 10:03 pm ]
Post subject:  Re: Mission: [Any] Block Wars

Thanks for this matey :D

Author:  Jacob/Lee [ Sun Sep 04, 2011 3:51 am ]
Post subject:  Re: Mission: [Any] Block Wars

So I have a bug, when I select the AI faction the battle doesn't start. It just stops and I can't move or anything but I can enter the buy menu and exit the scene.

EDIT:
Here's what happens when you buy a clone with a gun:

Fun times.

Author:  weegee [ Sun Sep 04, 2011 6:40 am ]
Post subject:  Re: Mission: [Any] Block Wars

Jacob/Lee, show us the mess in the console.

Author:  Jacob/Lee [ Sun Sep 04, 2011 6:03 pm ]
Post subject:  Re: Mission: [Any] Block Wars

weegee wrote:
Jacob/Lee, show us the mess in the console.

Erm, how do I do that?

Author:  weegee [ Sun Sep 04, 2011 6:13 pm ]
Post subject:  Re: Mission: [Any] Block Wars

When bug occurs press ~ then Print Screen then take screen shot from CC folder, save it as jpeg and put here.

Author:  Jacob/Lee [ Mon Sep 05, 2011 12:31 am ]
Post subject:  Re: Mission: [Any] Block Wars

Image

Author:  weegee [ Fri Sep 09, 2011 8:33 pm ]
Post subject:  Re: Mission: [Any] Block Wars

If you're in Vista or Win7 then there might be something wrong with file system permissions. Try to give full access for everyone on your CC folder.

Author:  unwoundpath [ Sun Sep 11, 2011 4:59 am ]
Post subject:  Re: Mission: [Any] Block Wars

Excuse me, but how do I get the mods in tarterus To work with b25? I downloaded the pack in the tarterus OP, but they don't work, Is there an easy way around this?

Author:  salt_1219 [ Sun Sep 11, 2011 11:44 am ]
Post subject:  Re: Mission: [Any] Block Wars

this looks really fun.

I have a problem, every time i load this no matter what faction i choose i get dummies and no weapons.
everyone just sits there doing nothing???

I'm sure I'm just doing something stupid but is anyone else having this problem?

Author:  salt_1219 [ Sat Sep 17, 2011 8:49 pm ]
Post subject:  Re: Mission: Block Wars

This still works on B26

for fun I edited the coalitions lua file so i could use the new weapons/actors
if you want to try this out go to BlockWars.rte/Factions/coalition.lua
and replace the code with this.
Code:
local factionid = "Coalition";
print ("Loading "..factionid)

CF_Factions[#CF_Factions + 1] = factionid
CF_FactionNames[factionid] = "Coalition"
CF_InfantryModules[factionid] = "Coalition.rte";

CF_LightWeaponSets[factionid] = {"Shotgun", "Compact Assault Rifle" , "Sniper Rifle" , "Grenade Launcher" }
CF_HeavyWeaponSets[factionid] = {"Auto Shotgun", "Assault Rifle" , "Heavy Sniper Rifle" , "Auto Cannon" , "Uber Cannon" , "Revolver Cannon" , "Missile Launcher" , "Gatling Gun" , "Flak Cannon"}
CF_ExplosiveSets[factionid] = {"Grenade" , "Incendiary Grenade"};
CF_ActorSets[factionid] = {"Soldier Light" , "Soldier Heavy"};
CF_Probabilities[factionid] = {0.35 , 0.30 , 0.30 , 0.15};

CF_ArmorCrabs[factionid] = {"Gatling Drone" , "Blast Runner"}
CF_ArmorHumans[factionid] = nil

print ("Load complete "..factionid)

Page 2 of 5 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/