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Activity: Block Wars http://forums.datarealms.com/viewtopic.php?f=24&t=24988 |
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Author: | Coops [ Sat Aug 27, 2011 3:01 am ] |
Post subject: | Re: Mission: [Any] Block Wars |
Stupid as in the answer is a couple posts up and you didn't notice, or stupid as in you don't know how? Either or, you're not stupid, just unaware. |
Author: | URLEFT4DEAD [ Sat Aug 27, 2011 3:03 am ] |
Post subject: | Re: Mission: [Any] Block Wars |
As in I have no clue what so ever. |
Author: | Coops [ Sat Aug 27, 2011 3:04 am ] |
Post subject: | Re: Mission: [Any] Block Wars |
weegee wrote: http://forums.datarealms.com/viewtopic.php?f=4&t=19308&p=363188 or edit BlockWars.rte\Factions\Factions.cfg to enable other factions. |
Author: | nicolasx [ Sat Aug 27, 2011 6:34 pm ] |
Post subject: | Re: Mission: [Any] Block Wars |
nevermind I am so stupid I forgot to put in the tartarus factions and such lol |
Author: | ronson [ Fri Sep 02, 2011 10:03 pm ] |
Post subject: | Re: Mission: [Any] Block Wars |
Thanks for this matey |
Author: | Jacob/Lee [ Sun Sep 04, 2011 3:51 am ] |
Post subject: | Re: Mission: [Any] Block Wars |
So I have a bug, when I select the AI faction the battle doesn't start. It just stops and I can't move or anything but I can enter the buy menu and exit the scene. EDIT: Here's what happens when you buy a clone with a gun: Fun times. |
Author: | weegee [ Sun Sep 04, 2011 6:40 am ] |
Post subject: | Re: Mission: [Any] Block Wars |
Jacob/Lee, show us the mess in the console. |
Author: | Jacob/Lee [ Sun Sep 04, 2011 6:03 pm ] |
Post subject: | Re: Mission: [Any] Block Wars |
weegee wrote: Jacob/Lee, show us the mess in the console. Erm, how do I do that? |
Author: | weegee [ Sun Sep 04, 2011 6:13 pm ] |
Post subject: | Re: Mission: [Any] Block Wars |
When bug occurs press ~ then Print Screen then take screen shot from CC folder, save it as jpeg and put here. |
Author: | Jacob/Lee [ Mon Sep 05, 2011 12:31 am ] |
Post subject: | Re: Mission: [Any] Block Wars |
Author: | weegee [ Fri Sep 09, 2011 8:33 pm ] |
Post subject: | Re: Mission: [Any] Block Wars |
If you're in Vista or Win7 then there might be something wrong with file system permissions. Try to give full access for everyone on your CC folder. |
Author: | unwoundpath [ Sun Sep 11, 2011 4:59 am ] |
Post subject: | Re: Mission: [Any] Block Wars |
Excuse me, but how do I get the mods in tarterus To work with b25? I downloaded the pack in the tarterus OP, but they don't work, Is there an easy way around this? |
Author: | salt_1219 [ Sun Sep 11, 2011 11:44 am ] |
Post subject: | Re: Mission: [Any] Block Wars |
this looks really fun. I have a problem, every time i load this no matter what faction i choose i get dummies and no weapons. everyone just sits there doing nothing??? I'm sure I'm just doing something stupid but is anyone else having this problem? |
Author: | salt_1219 [ Sat Sep 17, 2011 8:49 pm ] |
Post subject: | Re: Mission: Block Wars |
This still works on B26 for fun I edited the coalitions lua file so i could use the new weapons/actors if you want to try this out go to BlockWars.rte/Factions/coalition.lua and replace the code with this. Code: local factionid = "Coalition"; print ("Loading "..factionid) CF_Factions[#CF_Factions + 1] = factionid CF_FactionNames[factionid] = "Coalition" CF_InfantryModules[factionid] = "Coalition.rte"; CF_LightWeaponSets[factionid] = {"Shotgun", "Compact Assault Rifle" , "Sniper Rifle" , "Grenade Launcher" } CF_HeavyWeaponSets[factionid] = {"Auto Shotgun", "Assault Rifle" , "Heavy Sniper Rifle" , "Auto Cannon" , "Uber Cannon" , "Revolver Cannon" , "Missile Launcher" , "Gatling Gun" , "Flak Cannon"} CF_ExplosiveSets[factionid] = {"Grenade" , "Incendiary Grenade"}; CF_ActorSets[factionid] = {"Soldier Light" , "Soldier Heavy"}; CF_Probabilities[factionid] = {0.35 , 0.30 , 0.30 , 0.15}; CF_ArmorCrabs[factionid] = {"Gatling Drone" , "Blast Runner"} CF_ArmorHumans[factionid] = nil print ("Load complete "..factionid) |
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