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Mission: Unmapped Lands Mission Pack
http://forums.datarealms.com/viewtopic.php?f=24&t=25479
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Author:  weegee [ Sun Sep 11, 2011 12:17 am ]
Post subject:  Mission: Unmapped Lands Mission Pack

Just a B25 compatible bundle of 13 simple missions made for Unmapped Lands without strategy part and any other metagaming. Compatible with Tartarus and Blockwars factions (files already included) but factions are always selected by random. Probably not MacOS compatible. Due to recent balance and AI changes some missions can be very hard or very simple or don't flow as intended. Some bugs may still present in these missions, so feel free to report them. All defense missions are the same, repel enemy attacks until he is out of budget (6000 oz) or shoot down some dropships (4-8) in a row and make the enemy retreat.

Updated: Sep 12, 2011
- Bugfix (Windows only just now). Only needed if you have Block Wars and/or Tartarus installed.

Once again, thanks to all who contributed in that campaign:
MaximDude - spritework, ideas, betatesting, UI design
Mail2345 - coding, debugging
p3lb0x - Dummy ARPL mod
Gotcha! - Map pack 3 bunker modules and scenes
Abdul Alhazred - SAM Site
Dantalion13 aka Raseri - betatesting

Image

Attachments:
UnmappedLands_B25.rte.zip [1009.84 KiB]
Downloaded 785 times

Author:  Roast Veg [ Sun Sep 11, 2011 12:36 am ]
Post subject:  Re: Mission: [Any] Unmapped Lands Mission Pack

It's a darn shame you don't continue Unmapped Lands, but I'm glad to see we can still play these in B25.

Author:  Asklar [ Sun Sep 11, 2011 1:05 am ]
Post subject:  Re: Mission: [Any] Unmapped Lands Mission Pack

Unmapped lands?
For B25? Really?

Damn, weegee you are a genious.

Author:  Roast Veg [ Sun Sep 11, 2011 1:10 am ]
Post subject:  Re: Mission: [Any] Unmapped Lands Mission Pack

weegee wrote:
without strategy part and any other metagaming

Author:  Asklar [ Sun Sep 11, 2011 1:13 am ]
Post subject:  Re: Mission: [Any] Unmapped Lands Mission Pack

Uh?
Wait a second I'm confused now.

weegee wrote:
Due to recent balance and AI changes some missions can be very hard or very simple or don't flow as intended. Some bugs may still present in these missions, so feel free to report them. All defense missions are the same, repel enemy attacks until he is out of budget (6000 oz) or shoot down some dropships (4-8) in a row and make the enemy retreat.


Does this mean just specific missions with unmapped lands maps?
Oh... Anyway, it's way better than idle skirmishing.

Author:  alexthegreat17 [ Sun Sep 11, 2011 3:03 am ]
Post subject:  Re: Mission: [Any] Unmapped Lands Mission Pack

Awwww.... :( :( :(
No mac os yet? Looks epic though. And you always do fantastic missions.

Author:  Asatruer [ Sun Sep 11, 2011 4:40 am ]
Post subject:  Re: Mission: [Any] Unmapped Lands Mission Pack

Would it be possible (within reason of complexity) to divest the faction config files shared by all three mods into their own directory outside of the three mods? Not that hard drive space is expensive, but having to maintain three separate exact duplicates of the files in three different mod .rtes is a little annoying.

Author:  weegee [ Sun Sep 11, 2011 10:25 am ]
Post subject:  Re: Mission: [Any] Unmapped Lands Mission Pack

Roast Veg wrote:
It's a darn shame you don't continue Unmapped Lands, but I'm glad to see we can still play these in B25.


Yeah I know shame on me, but the whole thing was too big and ambitious and missions were too boring and generic. But I think it's possible to port it to B25, maybe some day...

Asatruer wrote:
Would it be possible (within reason of complexity) to divest the faction config files shared by all three mods into their own directory outside of the three mods? Not that hard drive space is expensive, but having to maintain three separate exact duplicates of the files in three different mod .rtes is a little annoying.


It's possible but I hate dependecies and I hate when mod crosses it's RTE boarders. Currently any mission is isolated and can't break or influence any other.

UPD:
I think my vmware hackintosh is dying. It hangs and refuses to load even old MacOS missions, so I can't promise MacOS edition soon. All you have to do is to edit CF_MissionLibrary.lua and CF_ConfigLibrary.lua. Just put the correct paths to functions where it searches for faction data.

Author:  Asatruer [ Mon Sep 12, 2011 8:25 pm ]
Post subject:  Re: Mission: Unmapped Lands Mission Pack

You have a couple gunship.rte dependencies in the current version.
I found them while manually removing the duplicate MP3 bunker stuff.
Lines 254, 260, and 266 of SAMSite.ini

Author:  Roast Veg [ Mon Sep 12, 2011 8:34 pm ]
Post subject:  Re: Mission: [Any] Unmapped Lands Mission Pack

weegee wrote:
But I think it's possible to port it to B25, maybe some day...

You're well aware of how I tried and failed once for B24. Maybe now that these are all working I can reassemble it...

Author:  Footkerchief [ Tue Sep 13, 2011 6:17 pm ]
Post subject:  Re: Mission: [Any] Unmapped Lands Mission Pack

weegee wrote:

Yeah I know shame on me, but the whole thing was too big and ambitious and missions were too boring and generic.


It was also the coolest damn mod that anyone's ever made for CC.

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