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 [Abandoned] Cortex Shock 
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DRL Developer
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Joined: Thu Jun 11, 2009 2:34 pm
Posts: 910
 [Abandoned] Cortex Shock
Weegee and a dozen of great guys proudly present:
Cortex Shock

Image
"I know I've made some very poor decisions recently,
but I can give you my complete assurance that my work will be back to normal.
I've still got the greatest enthusiasm and confidence in the mission.
And I want to help you."

Image

Image

DOWNLOAD (5.46 MB)

DOWNLOAD MUSIC (13.4 MB)
(recommended)

Recommended resolution: 800x600



Of course this pure awesomeness could not be possible without these talented fellas:

Bad Boy - Programming, spelling, testing

Kettenkrad, Yoman987, Naxete, Major, Lizardheim - Spriting

Roast Veg - Spelling

Natti, Shakatuko, nicolasx, Jack Trades, Miggles, The Chairman, Fail Flail, deskup - Beta-testing, critics

Gotcha! - Bunker modules from MP3

Nonsequitorian - Steamers

MaximDude, Arcalane, CombatMedic02 - Spriting

None - Inventory enumeration script example

Abdul Alhazred, CaveCricket48, Asklar - Inventory scripting help

p3lb0x - Dummy APRL, Dummy MRL

DeathBringer - Particle cannon

ryry1237 - The Coalition SuperHeavy


Supported Factions:

Bear Federation by Ivan21(Download compatible version here)
Warhammer 40K by Arcalane
Wehrmacht by Kettenkrad


Change log:



Answers:

It is a work in progress and will be updated level by level. When you see *** Under contruction *** it means that next location is not ready yet.

Use pie-menu to open PDA to read messages, logs and other info.

To close PDA press NEXT ACTOR or PREV ACTOR.

To get directions and info hold NEXT ACTOR pr PREV ACTOR.

To enable music just install it as any other mod.

Factions enabled automatically if all required modules are installed. You can still use asterisks to disable them.

Currently you can save to other slots only via skills screen.

Skills screen apperas during transfer after you level up.

Factions from Unmapped Lands, Tartarus or any other of my missions are not supported.


Last edited by weegee on Sun Apr 13, 2014 7:07 pm, edited 21 times in total.



Fri Jan 27, 2012 9:11 pm
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4232
Location: Constant motion
Post Re: Cortex Shock
Oh god it's finally here you guys are going to love it oh god.


Fri Jan 27, 2012 9:30 pm
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Joined: Sun Mar 13, 2011 6:17 pm
Posts: 646
Post Re: Cortex Shock
Wow its finally here, its gonna get epic once I get home,

TY for the credit Weegee :)


Fri Jan 27, 2012 9:59 pm
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Joined: Fri Jan 27, 2012 9:59 pm
Posts: 7
Post Re: Cortex Shock
At the beginning while collecting the fuses, my head sometimes get blown off by the fuse boxes.


Fri Jan 27, 2012 10:01 pm
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Joined: Sun Mar 07, 2010 7:19 am
Posts: 1273
Location: Places. And things.
Post Re: Cortex Shock
Erm, I would play it but at the lowest resolution, x2 window, all i see is this:



Fri Jan 27, 2012 10:03 pm
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Joined: Mon Oct 10, 2011 12:50 am
Posts: 75
Location: Look behind you... Haha I tricked you, I am in Brazil.
Post Re: Cortex Shock
Are you going to use that site we invited us to for releases, or is it dead?


Fri Jan 27, 2012 10:18 pm
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DRL Developer
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Joined: Thu Jun 11, 2009 2:34 pm
Posts: 910
Post Re: Cortex Shock
unwoundpath, recommended resolution is 800x600, or PDA and messages won't fit the screen.

Shakatuko, it's alive, more updates to follow after a small break and some feedback.


Fri Jan 27, 2012 10:22 pm
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Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
Post Re: Cortex Shock
This is so darn awesome!
You even have save slots, pop-up screens, and your own personal in game AI guide.

*drools*


Fri Jan 27, 2012 10:25 pm
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Joined: Mon Oct 10, 2011 12:50 am
Posts: 75
Location: Look behind you... Haha I tricked you, I am in Brazil.
Post Re: Cortex Shock
How do you open the skills menu?


Fri Jan 27, 2012 11:02 pm
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 466
Location: Halifax, Canada
Post Re: Cortex Shock
It opens when you level up. Unless I missed something very important there's no other way to open it.


Sat Jan 28, 2012 12:27 am
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Data Realms Elite
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Joined: Thu Jun 03, 2010 10:06 pm
Posts: 3673
Location: Over there.
Post Re: Cortex Shock
Wait what my mind was just blown.

No seriously, my mind is splattered across the walls of my room.


I'm super cereal right now.



This is amazing.


Sat Jan 28, 2012 12:55 am
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Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1430
Location: UK
Post Re: Cortex Shock
Well, now that it's out and now that I've finished the overhauls I said I was planning on doing, I suppose I have no excuse for not sorting out that support. :roll:


Sat Jan 28, 2012 1:35 am
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 2908
Location: Somewhere in the universe
Post Re: Cortex Shock
Weegee, I cannot express how your mission revitalized my love for cc.


Sat Jan 28, 2012 2:13 am
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 5293
Location: In your office, earning your salary.
Post Re: Cortex Shock
I jizzed in parts that I didn't knew that could jizz.

This is awesome!

This is like... Ugh, I don't have words to describe this.

The only suggestion I'd make would be that you should make friendly actors walk through each other instead of blocking them, that would be very useful when you begin controlling three or more actors and want to move through corridors.


Sat Jan 28, 2012 3:44 am
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Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Post Re: Cortex Shock
Its been my honor collaborating here, turned out very fun! :grin:


Sat Jan 28, 2012 3:53 am
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