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 [Abandoned] Cortex Shock 
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Joined: Sun Sep 26, 2010 2:36 pm
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Post Re: Cortex Shock
I get a crash when the loading screen reaches
Index.ini on line 9 includes:
Weapons/RoninWeapons.ini on line 1

Help?


Fri Sep 28, 2012 3:35 pm
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Post Re: Cortex Shock
It's compatible only with the latest version B27, the one with Techion.rte inside.


Fri Sep 28, 2012 5:18 pm
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Post Re: Cortex Shock
...Oh.


Fri Sep 28, 2012 5:48 pm
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Post Re: Cortex Shock
I tried running this on 1.0, and apart from the ronin head sprite names changing, I get this error:

Reading of a preset instance "CortexShock Dafred lvl 1" of class AHuman failed in file CortexShock.rte/Actors/RoninActors.ini, shortly before line #311

I can't see anything wrong with it. I tried commenting it out, and I get the same issue with the Mia actors.


Sat Sep 29, 2012 5:46 pm
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Post Re: Cortex Shock
Don't worry, I'll update this soon. It probably lacks good old named ronins, since it inherits CSk specific actors from ronins which disappeared in 1.0.


Sat Sep 29, 2012 6:07 pm
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Post Re: Cortex Shock
Weegee and crew strikes again with another epic mod.

Seriously though, I love it, keep up the good work.


Tue Oct 02, 2012 9:22 pm
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Post Re: Cortex Shock
Now supports V1.0. Old Coalition saved games are not compatible due to weapon list changes.


Wed Oct 03, 2012 7:07 am
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Post Re: Cortex Shock
Dropbox link is 404


Wed Oct 03, 2012 8:47 am
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Post Re: Cortex Shock
Oops, forgot to sync. Should work now.


Wed Oct 03, 2012 8:50 am
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Post Re: Cortex Shock
I'm still having issiues with game crashing upon getting out from starting area with 40k mod...I'll post this there aswell...
Want to play with them so badly :-(


Thu Oct 04, 2012 4:14 pm
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Post Re: Cortex Shock
What W40K chapter did you use?


Thu Oct 04, 2012 5:31 pm
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Post Re: Cortex Shock
Also, make sure you post any and all information from the crash notice and DebugConsole.txt file in your Cortex Command folder. Without more specific information on what errors you're getting there is basically nothing we can do. :???:

Are you using 1.0 or B27 still? Which platform, Windows/Mac/etc.? Which version of the 40K-IoM Compilation?


Thu Oct 04, 2012 5:41 pm
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 Re: Cortex Shock
Arcalane wrote:
Also, make sure you post any and all information from the crash notice and DebugConsole.txt file in your Cortex Command folder. Without more specific information on what errors you're getting there is basically nothing we can do. :???:

Are you using 1.0 or B27 still? Which platform, Windows/Mac/etc.? Which version of the 40K-IoM Compilation?


Ok, i'm using latest update of cc(1.0), i'm on windows xp, i am using latest updates of both 40k compilation and cshock, and .luas are the ones that weegee made.(viewtopic.php?f=24&t=29714&start=210)
And here is the messege that is repeating in debug console:
Quote:
ERROR: Tried to set an override purchase list with no delivery craft defined. Using a default instead.

And thats what i get when i load game in cshock(this one repeats too):
Quote:
CortexShock.rte/Scenes/Scripts/CortexShock.lua:2870: attempt to get length of field 'Logs' (a nil value)


Thu Oct 04, 2012 7:53 pm
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Joined: Tue Mar 30, 2010 10:22 am
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Post Re: Cortex Shock
Hey ive just started a game as the ultramarines but no enemies have spawned is this a known bug ? or have i missed something out in editing the files ? Thanks for any support. :)


Sat Oct 06, 2012 2:15 am
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Post Re: Cortex Shock
---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "Ultramarine Scout Arm FG I" of class Arm failed in file W40K.rte/CortexShock/Actors/Main/Ultramarine Limbs.ini, shortly before line #19

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
Help?


Sun Oct 07, 2012 1:07 am
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