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 [Abandoned] Cortex Shock 
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Data Realms Elite
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Post Re: Cortex Shock
With Unmapped Lands and Cortex Shock, weegee is definately on the list of "Should be hired by Data".


Sat Jan 28, 2012 9:52 am
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Post Re: Cortex Shock
To all you gentlemen that worked to create this gem of a mission, I take my hat off to all of you, I hope theres more stuff like this in v1.0 of cortex command :D


Sat Jan 28, 2012 10:21 am
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Post Re: Cortex Shock
Asklar wrote:
With Unmapped Lands and Cortex Shock, weegee is definately on the list of "Should be hired by Data".

He really should be :pipe: but the times of the lucky counterstrike modders are looong away...


Sat Jan 28, 2012 1:33 pm
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Post Re: Cortex Shock
Can you only save when you level up?


Sat Jan 28, 2012 1:48 pm
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Post Re: Cortex Shock
Game saved every time you transfer somewhere, but if you want to save it manually to some slot then you'll have to wait for next level. Or you can just copy current.dat somewhere. If you start new game your current game is lost!


Sat Jan 28, 2012 2:13 pm
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Post Re: Cortex Shock
Marine factions are in progress and coming along nicely.

I do think enemy definition should be seperate though, so people can choose who/what they're up against. :)


Sat Jan 28, 2012 2:24 pm
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Post Re: Cortex Shock
Not really a game breaking issue or anything, but I personally find it rather annoying when I accidentally shoot (gib) credit cards and info chips and then I lose out on potential material gain.
Maybe I'm just too used to the indestructible mission critical devices, but those chips and cards seem just a bit too fragile at times.


Sat Jan 28, 2012 2:28 pm
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Post Re: Cortex Shock
I had to make them destructible because MissionCritical items tend to eat enormous amounts of terrain. But really important items can't be destroyed the usual way.


Sat Jan 28, 2012 3:36 pm
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Post Re: Cortex Shock
Okay, here we go! Make sure you have the latest version (direct download) of the recomp (R7, released minutes ago! (changelog)) and read the notes at the tail end of that changelog.

I tried to put some effort into making it feel like there was some good level progression, and each Chapter has strengths and weaknesses;



Unpack this into your CortexShock.rte factions folder and add the lines to your Factions.cfg;

Attachment:
File comment: Blam!
CShockMarineFactions.zip [18.31 KiB]
Downloaded 423 times


Ed: If you find any bugs, let me know. Enemy tweaking will come later... I may set it up so that certain factions have tougher opponents, sort of like an additional difficulty scale.


Sat Jan 28, 2012 6:21 pm
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Post Re: Cortex Shock [V1.1]
Updated to 1.1

- Vanilla factions buyable weapons weights decreased
- Cards and chips made tougher
- Added automated faction testing script for faction makers (PM for info)
- Included Arcalane's W40K faction files


Sat Jan 28, 2012 10:34 pm
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Data Realms Elite
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Post Re: Cortex Shock [V1.1]
If I download the latest version, and simply copy the CampaignData of my old folder into the new one, will I keep my saved games without screwing anything?


Sat Jan 28, 2012 10:44 pm
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Post Re: Cortex Shock [V1.1]
Sure.


Sat Jan 28, 2012 10:50 pm
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Post Re: Cortex Shock [V1.1]
So I desided to download the factions, then I got this,

and said, "hm thats odd, what happens if i back out...

OHHHHHHH

Anyway, how can I fix this, If i try to play as a spot with no-one in it i go into the mission with a black screen.


Sat Jan 28, 2012 11:14 pm
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Post Re: Cortex Shock [V1.1]
You probably need to enable Cortex Shock actors in W40K mod because they're disabled by default. Arcalane wrote how you can do it in his W40K thread.


Sat Jan 28, 2012 11:50 pm
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Post Re: Cortex Shock [V1.1]
Weegee you should add an option to save the game whenever you want instead of waiting till the next level.

EDIT:

Got an error!

Attachment:
ScreenDump005.bmp
ScreenDump005.bmp [ 1.37 MiB | Viewed 9144 times ]


Got into Vault 00 I think, attempted to grab a silver credit card but he kept it in the inventory, and nothing really worked, like shops, computers or doors to other places.


Sun Jan 29, 2012 12:01 am
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