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[Abandoned] Cortex Shock
http://forums.datarealms.com/viewtopic.php?f=24&t=29714
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Author:  PFCDev [ Wed Aug 08, 2012 5:49 pm ]
Post subject:  Re: Cortex Shock

If I remember right, the letters are glows, which means that you must have disabled glows.
Check your settings.ini in the base.rte. make sure post pixel glow is "1". I think its close to the top of the settings, but I haven't manually changed the settings for months.

Author:  SnowMonster20 [ Wed Aug 15, 2012 9:03 am ]
Post subject:  Re: Cortex Shock

So is it possible to save the dude yelling for help when you exit the engineer place? He gets gunned down before i even can regain control of my dudes most the time. Just wondering if im missing out on getting the third character.

Awesome mission btw

Author:  weegee [ Wed Aug 15, 2012 9:42 am ]
Post subject:  Re: Cortex Shock

Yes it's possible. At least was possible in B26 when I tested this )))

Author:  SnowMonster20 [ Wed Aug 15, 2012 11:13 am ]
Post subject:  Re: Cortex Shock

Ok lol ill keep trying but so far I have lost him 100% of the time and I have lost him about 80% of the time before even regaining control.

Is it meant to be so hard to save him?

EDIT: Is he meant to run into them or away from them? Cause he always runs into the 3 zombies and tries to jump on them

Author:  weegee [ Wed Aug 15, 2012 1:29 pm ]
Post subject:  Re: Cortex Shock

Oh, that's probably the new B27 AI. Yeah the guy supposed to run away from zombies and escape if you don't catch him, but looks like he ignores AIMODE_GOTO and tries to obtain some weapons first. I'll try to fix it.

Author:  SnowMonster20 [ Wed Aug 15, 2012 6:56 pm ]
Post subject:  Re: Cortex Shock

Also I bet friendly fire being off has something to do with it too. In B26 FF was on and only one, maybe 2 of the zombies would be able to shoot him and now they can all 3 gun him down faster than he can scream for help. Thats was my theory anyway :P

Author:  weegee [ Wed Aug 15, 2012 8:30 pm ]
Post subject:  Re: Cortex Shock

Indeed, your theory also seem viable.

Author:  OmegaX17 [ Sun Aug 19, 2012 3:08 am ]
Post subject:  Re: Cortex Shock

Guy screaming for help? Never got that far, I'm usually held up on each level with the robots that start spawning after you go to the control room/engine room (one of the two)

Author:  SnowMonster20 [ Sun Aug 19, 2012 3:13 am ]
Post subject:  Re: Cortex Shock

It happens right after that. When you deal with the Cryo Generators.

I'm trying a playthrough where there are no weapons to collect during that part. Maybe if there are no floating items about, he will obey his command instead of going for something.

Another theory I have for a quick fix is to plant a weapon for him. If it works he even will be able to defend himself from the zombies.

EDIT: Turns out there is no easy fix. When there is no items, he runs into the zombies. When there is items, He runs into zombies. When there is a shotgun at his feet when he spawns, he runs to the zombies...

Author:  SniperKitten [ Sun Aug 26, 2012 12:12 am ]
Post subject:  Re: Cortex Shock

Crashes on game opening :/ Re-downloaded CC, and yes it is a licensed version and yes I have download a mod previously, (OnLine mod if you really must know). Shame, looks like such a good mod.

Author:  Digger4401 [ Fri Sep 14, 2012 2:06 am ]
Post subject:  Re: Cortex Shock

PFCDev wrote:
If I remember right, the letters are glows, which means that you must have disabled glows.
Check your settings.ini in the base.rte. make sure post pixel glow is "1". I think its close to the top of the settings, but I haven't manually changed the settings for months.

No, won't work, I can see when you get money now, but the white text is still dots.

Author:  OmegaX17 [ Sat Sep 15, 2012 1:17 am ]
Post subject:  Re: Cortex Shock

As for the human in need of help, maybe a personalized script is needed, one that makes him run away from enemies

Author:  weegee [ Sat Sep 15, 2012 9:46 am ]
Post subject:  Re: Cortex Shock

Digger4401 wrote:
PFCDev wrote:
If I remember right, the letters are glows, which means that you must have disabled glows.
Check your settings.ini in the base.rte. make sure post pixel glow is "1". I think its close to the top of the settings, but I haven't manually changed the settings for months.

No, won't work, I can see when you get money now, but the white text is still dots.


You should set your deltatime to default value, or maybe even try to reset the whole config to default one.

Author:  StanT101 [ Mon Sep 17, 2012 7:45 pm ]
Post subject:  Re: Cortex Shock

I can't get working the 40K faction, i tried everything i could...but i get only this
http://tinypic.com/r/zjf7ue/6

Author:  weegee [ Mon Sep 17, 2012 8:19 pm ]
Post subject:  Re: Cortex Shock

AFAIK you need to enable Cortex Chock compatibility in the same file where you enable\disable different W40K factions.

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