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 [Abandoned] Cortex Shock 
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Post Re: Cortex Shock [V1.2]
Yeah already done it in incoming build.

UPD:

Updated to 1.3

- Added missing text for Boot consoles quest
- Lvl 5 coalition troops now look like SuperHeavies
- Fresh W40K faction files
- Faction test script improved
- Current game info now showed at load screen


Sun Jan 29, 2012 5:48 pm
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Post Re: Cortex Shock [V1.3]
FUUUUUUUUUUUUUUUUUUU.

Well, followed the instruction to the letter on this one, Keep crashing when it comes to the 40k part.

nevermind fixed it


Last edited by DrVonBarron on Sun Jan 29, 2012 9:05 pm, edited 1 time in total.



Sun Jan 29, 2012 8:38 pm
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Post Re: Cortex Shock [V1.3]
Olivia cries if your files don't look like this:

http://dl.dropbox.com/u/1741337/CortexShockRelease/W40K.jpg


Sun Jan 29, 2012 8:53 pm
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Post Re: Cortex Shock [V1.3]
weegee wrote:
Olivia cries if your files don't look like this:

http://dl.dropbox.com/u/1741337/CortexShockRelease/W40K.jpg


the problem was it did look like that strangly.


Sun Jan 29, 2012 9:07 pm
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Post Re: Cortex Shock [V1.3]
weegee wrote:
Olivia cries if your files don't look like this:

http://dl.dropbox.com/u/1741337/CortexShockRelease/W40K.jpg

Life hits you hard.
Sorry about offtopic, perhaps it was a conflict of Presetnames...


Sun Jan 29, 2012 9:09 pm
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Post Re: Cortex Shock [V1.3]
Is there any other way of collecting the fuses at the beginning?

Breaking the boxes usually gib my head or body and I have to restart.

Getting rather frustrating.


Sun Jan 29, 2012 11:14 pm
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Data Realms Elite
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Post Re: Cortex Shock [V1.3]
How are you destroying the boxes?


Sun Jan 29, 2012 11:16 pm
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Post Re: Cortex Shock [V1.3]
Coops9753 wrote:
Is there any other way of collecting the fuses at the beginning?

Breaking the boxes usually gib my head or body and I have to restart.

Getting rather frustrating.


Go get a gun first, instead of ramming them...


Sun Jan 29, 2012 11:22 pm
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Post Re: Cortex Shock [V1.3]
But if you really want to ram them, just get under a box and lightly tap the fly button.
fatality rate guaranteed to be under 30%


Mon Jan 30, 2012 4:29 am
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Post Re: Cortex Shock [V1.3]
weegee wrote:
Olivia cries if your files don't look like this:

http://dl.dropbox.com/u/1741337/CortexShockRelease/W40K.jpg

*sigh*
Sadly, my files do look like that and the only mod that is working is Bear federation.
I feel like such an idiot when it comes to simple coding and the likes.


Mon Jan 30, 2012 9:12 pm
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Post Re: Cortex Shock [V1.3]
That's really weird. BTW if you completed the game please PM me your saves so I could get some stats for next levels.


Mon Jan 30, 2012 9:57 pm
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Post Re: Cortex Shock [V1.3]
I'm just going to delete the Cortex command folder and install everything again.
Hopefully it will work and I will be able to play the awesome mod.


Mon Jan 30, 2012 10:19 pm
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Post Re: Cortex Shock [V1.3]
Yay it works! I have one problem though, if you play as space marines it is impossible to get past the first level unless you get a space marine Terminator (Do the ID cards give a random unit or is it a set unit and name?) because the spacemarines jump isn't high enough to get on ledges.


Tue Jan 31, 2012 1:21 am
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Post Re: Cortex Shock [V1.3]
thats why you have to buy a grapple gun, its very cheap


Tue Jan 31, 2012 1:29 am
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Post Re: Cortex Shock [V1.3]
There's a lift control at the far right of the top right room. Use the Sergeant to jetpack up there and turn it on.


Tue Jan 31, 2012 4:29 am
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