Data Realms Fan Forums

[Abandoned] Cortex Shock
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Author:  weegee [ Fri Jan 27, 2012 9:11 pm ]
Post subject:  [Abandoned] Cortex Shock

Weegee and a dozen of great guys proudly present:
Cortex Shock

"I know I've made some very poor decisions recently,
but I can give you my complete assurance that my work will be back to normal.
I've still got the greatest enthusiasm and confidence in the mission.
And I want to help you."





Recommended resolution: 800x600

Of course this pure awesomeness could not be possible without these talented fellas:

Bad Boy - Programming, spelling, testing

Kettenkrad, Yoman987, Naxete, Major, Lizardheim - Spriting

Roast Veg - Spelling

Natti, Shakatuko, nicolasx, Jack Trades, Miggles, The Chairman, Fail Flail, deskup - Beta-testing, critics

Gotcha! - Bunker modules from MP3

Nonsequitorian - Steamers

MaximDude, Arcalane, CombatMedic02 - Spriting

None - Inventory enumeration script example

Abdul Alhazred, CaveCricket48, Asklar - Inventory scripting help

p3lb0x - Dummy APRL, Dummy MRL

DeathBringer - Particle cannon

ryry1237 - The Coalition SuperHeavy

Supported Factions:

Bear Federation by Ivan21(Download compatible version here)
Warhammer 40K by Arcalane
Wehrmacht by Kettenkrad

Change log:


It is a work in progress and will be updated level by level. When you see *** Under contruction *** it means that next location is not ready yet.

Use pie-menu to open PDA to read messages, logs and other info.

To close PDA press NEXT ACTOR or PREV ACTOR.

To get directions and info hold NEXT ACTOR pr PREV ACTOR.

To enable music just install it as any other mod.

Factions enabled automatically if all required modules are installed. You can still use asterisks to disable them.

Currently you can save to other slots only via skills screen.

Skills screen apperas during transfer after you level up.

Factions from Unmapped Lands, Tartarus or any other of my missions are not supported.

Author:  Roast Veg [ Fri Jan 27, 2012 9:30 pm ]
Post subject:  Re: Cortex Shock

Oh god it's finally here you guys are going to love it oh god.

Author:  nicolasx [ Fri Jan 27, 2012 9:59 pm ]
Post subject:  Re: Cortex Shock

Wow its finally here, its gonna get epic once I get home,

TY for the credit Weegee :)

Author:  roboboy33 [ Fri Jan 27, 2012 10:01 pm ]
Post subject:  Re: Cortex Shock

At the beginning while collecting the fuses, my head sometimes get blown off by the fuse boxes.

Author:  unwoundpath [ Fri Jan 27, 2012 10:03 pm ]
Post subject:  Re: Cortex Shock

Erm, I would play it but at the lowest resolution, x2 window, all i see is this:

Author:  Shakatuko [ Fri Jan 27, 2012 10:18 pm ]
Post subject:  Re: Cortex Shock

Are you going to use that site we invited us to for releases, or is it dead?

Author:  weegee [ Fri Jan 27, 2012 10:22 pm ]
Post subject:  Re: Cortex Shock

unwoundpath, recommended resolution is 800x600, or PDA and messages won't fit the screen.

Shakatuko, it's alive, more updates to follow after a small break and some feedback.

Author:  ryry1237 [ Fri Jan 27, 2012 10:25 pm ]
Post subject:  Re: Cortex Shock

This is so darn awesome!
You even have save slots, pop-up screens, and your own personal in game AI guide.


Author:  Shakatuko [ Fri Jan 27, 2012 11:02 pm ]
Post subject:  Re: Cortex Shock

How do you open the skills menu?

Author:  Bad Boy [ Sat Jan 28, 2012 12:27 am ]
Post subject:  Re: Cortex Shock

It opens when you level up. Unless I missed something very important there's no other way to open it.

Author:  Nonsequitorian [ Sat Jan 28, 2012 12:55 am ]
Post subject:  Re: Cortex Shock

Wait what my mind was just blown.

No seriously, my mind is splattered across the walls of my room.

I'm super cereal right now.

This is amazing.

Author:  Arcalane [ Sat Jan 28, 2012 1:35 am ]
Post subject:  Re: Cortex Shock

Well, now that it's out and now that I've finished the overhauls I said I was planning on doing, I suppose I have no excuse for not sorting out that support. :roll:

Author:  dragonxp [ Sat Jan 28, 2012 2:13 am ]
Post subject:  Re: Cortex Shock

Weegee, I cannot express how your mission revitalized my love for cc.

Author:  Asklar [ Sat Jan 28, 2012 3:44 am ]
Post subject:  Re: Cortex Shock

I jizzed in parts that I didn't knew that could jizz.

This is awesome!

This is like... Ugh, I don't have words to describe this.

The only suggestion I'd make would be that you should make friendly actors walk through each other instead of blocking them, that would be very useful when you begin controlling three or more actors and want to move through corridors.

Author:  Naxete [ Sat Jan 28, 2012 3:53 am ]
Post subject:  Re: Cortex Shock

Its been my honor collaborating here, turned out very fun! :grin:

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