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Mission: Train Chase
http://forums.datarealms.com/viewtopic.php?f=24&t=30934
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Author:  Saven [ Mon Aug 13, 2012 1:05 am ]
Post subject:  Re: Mission: Train Chase

Awesome activity, that train is quite fun to chase with some UniTec Spotter orthe Abdul's UAV. Sadly, the leader wagon seems to have some problems hitting soldier, it makes it blow.
Anyway, could you make the Train Chase scenes playable in Brain vs Brain activity please ? Flat and big-enough-for-building-death-star-base maps are rare.

Author:  Wubbledaddy [ Sat Oct 06, 2012 11:32 pm ]
Post subject:  Re: Mission: Train Chase

The The Megalodon mod workls really well also.

Author:  weegee [ Sun Oct 07, 2012 6:03 pm ]
Post subject:  Re: Mission: Train Chase

Saven wrote:
Anyway, could you make the Train Chase scenes playable in Brain vs Brain activity please ? Flat and big-enough-for-building-death-star-base maps are rare.


Ok, I'll add required areas.

Author:  Izak12 [ Tue Dec 25, 2012 4:07 am ]
Post subject:  Re: Mission: Train Chase

Um Hey, how would someone go about making the train itself deployable in custom scenes?
I checked it's .lua and there is something about a "Landing Zone", but I'm unsure what would that be, is that within the BunkerModules_MP3\Objects.ini;Effects.ini files?

Author:  weegee [ Tue Dec 25, 2012 1:04 pm ]
Post subject:  Re: Mission: Train Chase

You can create some dummy AHuman actor which when created will spawn the train and then delete itself, that should be easy.

Author:  Izak12 [ Tue Dec 25, 2012 8:09 pm ]
Post subject:  Re: Mission: Train Chase

weegee wrote:
You can create some dummy AHuman actor which when created will spawn the train and then delete itself, that should be easy.


Ah, sorry I don't follow, so I create an AHuman Actor and then what? Should I just look at the code found in some mods like Xenobiology and simply modify what he did to create the plants that spawn from seeds?

Author:  weegee [ Wed Jan 02, 2013 9:08 am ]
Post subject:  Re: Mission: Train Chase

Here's the custom version with deployer actor. When created it spawns the train locomotive. You can't spawn the whole train this way, because it's cars are controlled by the mission script and without it they'll just float.

https://dl.dropbox.com/u/1741337/TrainChaseRelease/TrainChase_Custom_Deployer.rte.zip

Author:  Izak12 [ Wed Jan 02, 2013 2:44 pm ]
Post subject:  Re: Mission: Train Chase

THAT'S AWESOME! YEAH! Thanks!

BEHOLD!

Image

THE TRAIN DRILL!!!!!

Now to mess with the mounts and mount some medic drones onto it so it never dies.

Attachments:
traindrill.png
traindrill.png [ 196.86 KiB | Viewed 23357 times ]

Author:  sproginator [ Sun Feb 10, 2013 6:12 pm ]
Post subject:  Re: Mission: Train Chase

Managed to destroy it in one hit by deploying the S.A.W Mech and venting its shields, Wipes out the entire train instantly :D

Author:  yonsisac [ Sat Jun 22, 2013 8:40 pm ]
Post subject:  Re: Mission: Train Chase

lol I was a super hero using a huge robot and block were the trains were going and the resaults..................................................fail? the train broke mi legs the pain :x

Author:  Galahir950 [ Sun Aug 04, 2013 12:42 am ]
Post subject:  Re: Mission: Train Chase

Can you have multiple players on the same team?

Author:  ghost255 [ Mon Aug 05, 2013 4:53 pm ]
Post subject:  Re: Mission: Train Chase

Game crashed when i destroyed ONLY locomotive on Jumpy map.

Author:  debruynvince [ Tue Mar 11, 2014 11:22 pm ]
Post subject:  Re: Mission: Train Chase

in addition to having assault packs, not even 1000 gold will win you the battle in under 30 seconds!
Attachment:
ScreenDump022.bmp [1.37 MiB]
Not downloaded yet

the multi melta is NOT to be trifled with. :shock:

Author:  weegee [ Wed Mar 12, 2014 6:05 am ]
Post subject:  Re: Mission: Train Chase

Oh, I simply love this wonder-gun. Especially in the hands of AI.

Author:  debruynvince [ Wed Mar 12, 2014 3:09 pm ]
Post subject:  Re: Mission: Train Chase

weegee wrote:
Oh, I simply love this wonder-gun. Especially in the hands of AI.

set and forget. XD

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