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Activity: Dynamic Warfare http://forums.datarealms.com/viewtopic.php?f=24&t=31032 |
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Author: | Roy the Cuttlefish [ Sun Jun 24, 2012 7:34 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
Amazing, Tho, I have to ask, any chance of multiplayer compatibility? Only asking because my brother likes to play missions with me in this game and when I Try to start it with more then one player it just reverts to 1 large screen. |
Author: | 4zK [ Mon Jun 25, 2012 6:19 pm ] |
Post subject: | Re: Activity: Dynamic Warfare |
The triangulating-objective gets tricky after the positions are destroyed by the particle cannon. Something worth polishing? |
Author: | weegee [ Mon Jun 25, 2012 7:02 pm ] |
Post subject: | Re: Activity: Dynamic Warfare |
Yeah i'll try to fix it somehow. |
Author: | 4zK [ Tue Jun 26, 2012 1:20 pm ] |
Post subject: | Re: Activity: Dynamic Warfare |
The 'defenders must survive' objective needs a sudden swarm of multiple delivery rockets at once (or at least very rapidly), it would be more challenging than the anti-air objective since that one has around 30 seconds to get prepared. EDIT*: Went from 30k to 7k during an airstrike objective. Thank god it ended before I lost all my money. EDIT**: This is the best activity ever. When I'm at the point where my brain keeps dying all the time, I get the triangulating objective. One of the position holders is my brain bot, second is a one-armed Brutus, and third is a legless, 2-hp Dafred with an RPG-7. Could someone with good scene-making skills make more maps like maginot for playing this? |
Author: | Karroc [ Tue Jul 10, 2012 4:14 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
I just get a blank background whenever I try and play any of the - Warefare maps. Any ideas why? |
Author: | weegee [ Tue Jul 10, 2012 9:58 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
What factions do you chose? Ronin or Browncoats? |
Author: | Karroc [ Tue Jul 10, 2012 11:39 pm ] |
Post subject: | Re: Activity: Dynamic Warfare |
It doesn't even let me choose... |
Author: | Ripperzipper [ Fri Jul 13, 2012 7:59 pm ] |
Post subject: | Re: Activity: Dynamic Warfare |
When I start this activity on either dummy or maginot, it lets me choose the faction for me and cpu, goes to where I assume the spawn location is and then fails me on the spot without giving me a commander or anything |
Author: | weegee [ Sat Jul 14, 2012 11:16 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
Hopefully fixed those bugs. Compatible only with the latest version of B27. |
Author: | Xery [ Sun Jul 15, 2012 5:33 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
B27.2? I went to the licensing page and downloaded a new file, but its crc32 code is still 52F916E3. So this' the newest version, right? |
Author: | weegee [ Sun Jul 15, 2012 7:29 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
If it has Techion.rte then yes it's the newest. |
Author: | Xery [ Sun Jul 15, 2012 9:21 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
And yeah it has. Thx very much. |
Author: | Ripperzipper [ Sun Jul 15, 2012 10:54 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
Just snagged the latest version, thank you for fixing this! |
Author: | weegee [ Tue Aug 14, 2012 11:26 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
Updated. Added multiplayer support. |
Author: | Kanedoom [ Sun Aug 26, 2012 4:03 am ] |
Post subject: | Re: Activity: Dynamic Warfare |
Oh my god, thank you so much! All this mod needed was multiplayer support. |
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