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 Unmapped Lands 2 (UPD: V81 - 22 dec) 
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DRL Developer
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Post Re: Unmapped Lands 2 (UPD: B52 - 02 dec.)
Updated. Now you can differntiate your factions even further. New faction bonuses - CF_HackTimeBonuses and CF_HackRewardBonuses to alter hacking ability. Set CF_BrainHuntRatios for your faction to specify how many troops should protect brain and how many will attack player. Based on this value some factions are now marked as defensve and some as offensive. Set CF_PreferedBrainInventory for your faction to specify prefered weapon types for your brain unit (brain gets best available item and free of charge). As usual look into Coalition.lua for examples.

You don't need to update your faction files if you don't need those additions, UL2 will just use the default values.

joey4track:
Can you see your saved games in the list? PM me some of your saved games if you find any. Also moving CC out of Program Files may help.

Farrem:
The answer for your question is probably written with big red letters at the top of the OP.


Sun Dec 02, 2012 2:51 pm
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Joined: Sat Nov 24, 2012 8:07 pm
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Post Re: Unmapped Lands 2 (UPD: B52 - 02 dec.)
Ok I don't even know how to start the game. I chose my faction then I get a map and then what?


Sun Dec 02, 2012 8:16 pm
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Joined: Sun Nov 11, 2012 12:34 am
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Post Re: Unmapped Lands 2 (UPD: B52 - 02 dec.)
Thanks Weegee, I think it was a problem with a mod. Not sure which one but I removed a few and now I can save. Thanks again for making the best CC mods ever!


Mon Dec 03, 2012 1:51 am
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Joined: Sat Nov 24, 2012 8:07 pm
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Post Re: Unmapped Lands 2 (UPD: B52 - 02 dec.)
Ok can someone please explain what to do on this mod? I have now spent a couple hours tinkering with it and still nothing... :shock:


Mon Dec 03, 2012 3:20 am
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Post Re: Unmapped Lands 2 (UPD: B52 - 02 dec.)
angelpanda wrote:
Ok can someone please explain what to do on this mod? I have now spent a couple hours tinkering with it and still nothing... :shock:


Try downloading and reading the manual.


Fri Dec 07, 2012 11:58 pm
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Post Re: Unmapped Lands 2 (UPD: B52 - 02 dec.)
Added RETARDS 1.8 to faction pack. In UL2 it's only weapon explodes when you open blueprints or equipment screen, but it does not really matter since RETARDS only use actors. Just had to add a single free weapon for compatibility.

Also if anyone interested in coding additional AI tactical behavior models (may be faction-specific) let me know. Currently there are 3 models, 'simple' - the one currently used by UL2 by default, console hunters (techion) - will hack consoles and destroy devices ignoring the player brain and 'squad' (coalition, BF) - will give specific orders to groups of units. You can offer other models if you have any fresh ideas. Models will be available in the next UL2 update.


Sun Dec 09, 2012 3:37 pm
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Post Re: Unmapped Lands 2 (UPD: B59 - 10 dec.)
Updated, and hopefully for the last time. But at least it's big this time:

- CCRTS built-in, press SPACE during mission to activate
- Known bug with CCRTS - it won't multiselect across map seam
- No more rally-points at LZs due to unfixable problems
- Different tactical behavior models for AI (3 different models so far, depends on faction settings)
- Funds displayed when you dig gold (BTW did you know that you can dig gold in UL2?)
- Friendly LZ's can be compromised by enemies
- New console hack effects for HQ, hospital, orbital targeting and airfield
- 10 new bunkers


Mon Dec 10, 2012 11:36 am
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Data Realms Elite
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Post Re: Unmapped Lands 2 (UPD: B59 - 10 dec.)
You can dig gold in UL2?

I should have known that before!


Tue Dec 11, 2012 2:17 am
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Joined: Mon Oct 15, 2012 5:21 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
The new design irritates me...any way you can change that manually? expect downloading a older version...


Mon Dec 17, 2012 12:03 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
You can open UnmappedLands2.rte\Scripts\CF_NewGameData.lua and edit

Code:
local generic = {
      "UL2 WG Burraki Desert",
      "UL2 WG Rhias Forest",
      "UL2 WG Vesod Plains",
      "UL2 WG Mt. Imdunt",
      "UL2 WG Dvorak Caves",
      "UL2 WG Slodran Wilderness",
      "UL2 WG Fredeleig Plains",
      "UL2 WG Rayvord Tundra",
      "UL2 WG Metankora Highlands",
      "UL2 WG2 Vesod Plains",
      "UL2 WG2 Zekarra Lowlands",
      "UL2 WG2 Slodran Wilderness",
      "UL2 WG2 Ketanot Hills",
      "UL2 WG2 Rhias Forest",
      "UL2 WG2 Yskely Mountains",
      "UL2 WG2 Fredeleig Plains",
      "UL2 WG2 Dvorak Caves",
      "UL2 WG2 Metankora Highlands",
      "UL2 WG2 Rayvord Tundra"}


Mon Dec 17, 2012 12:37 pm
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Joined: Mon Oct 15, 2012 5:21 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Ok, thanks weegee!


Mon Dec 17, 2012 2:02 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
I've got a problem. the letters aren't working. This seems to be only with my CC because cortex shock also had this problem. PLEASE, if anyone have this problem too, help me solve it! :-(


Sun Dec 23, 2012 11:49 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Did you know that not reading the OP is a mortal sin?


Sun Dec 23, 2012 11:53 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
*Facepalm* ... Sorry for taking your time ...


Mon Dec 24, 2012 12:06 am
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Joined: Sat Dec 29, 2012 4:41 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
It says that New World Industries is supported, but its not showing up when I get to the faction selection screen.

I've removed the asterisk in the factions file and put the NWI.lua in the factions folder but it still doesn't show up. The New World Industries mod contains a Unmapped Lands 2 folder with two lua files inside, NWI.lua and ColossusStrike.lua and I've tried putting them both in the faction folder with no results.

Can anyone assist me in this?


Sat Dec 29, 2012 4:47 pm
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