Data Realms Fan Forums
http://forums.datarealms.com/

Unmapped Lands 2 (UPD: V81 - 22 dec)
http://forums.datarealms.com/viewtopic.php?f=24&t=31383
Page 17 of 18

Author:  burningsky25 [ Sun Mar 03, 2013 9:15 pm ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

weegee wrote:

burningsky25: Default brain defenders is probably a good idea, I'll think about it. Actually there's a reason why you have just 8 defenders and they are not scattered across the base. CC has a unit limit and what's worse, you can't figure when you've hit that limit until all units are placed in the simulation. And when you'll hit that limit weirdest things will happen. But I hope a few more turrets won't break anything.


Yeah, no I definitely understand from that perspective. I've made a few scenes and I've run into that problem before too, hopefully a balance can be struck.

Author:  BillCosby [ Sun Mar 03, 2013 10:50 pm ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

Thanks for the quick reply. Just now back on my computer, so I can do this.

I tried attaching the picture, don't know if it worked, as this is my first time even trying to do this.

Attachments:
ScreenDump001.bmp [1.37 MiB]
Not downloaded yet

Author:  weegee [ Mon Mar 04, 2013 5:35 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

BillCosby: Did you change your delta-time somehow? Used some slo-mo mods or tried to optimize CC performance? If so try to delete your Base.rte/Settings.ini and run CC so it could create a default one. You can also try to go to UnmappedLands2.rte\Scripts\CF_MissionLibrary.lua and set CF_LowPerformance = false.

Author:  Galacticruler [ Mon Mar 04, 2013 1:56 pm ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

weegee wrote:
You can also try to go to UnmappedLands2.rte\Scripts\CF_MissionLibrary.lua and set CF_LowPerformance = false.

Hate to tell you this, but it makes it worse weegee, I tried it and now no text appears at all.

Author:  weegee [ Tue Mar 05, 2013 6:16 pm ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

For the love of our beloved god Ronald McDonald folks, just make sure your delta time is 16.67 ms ( DeltaTime = 0.0166667 ). I don't know what else can break this.

Author:  Galacticruler [ Sat Mar 09, 2013 4:41 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

weegee wrote:
For the love of our beloved god Ronald McDonald folks, just make sure your delta time is 16.67 ms ( DeltaTime = 0.0166667 ). I don't know what else can break this.

Your "higher" performance L.O.D. fix breaks it more.

Author:  DeepThroatX [ Tue Mar 12, 2013 4:27 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

mod is awesome!!! you should have a Star Wars version... Rebel vs Empire!!!!

Author:  Masterncommander [ Sun Mar 17, 2013 2:59 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

not to be a pain- but by chance do you have older versions of Unmapped lands 2 available?

Author:  weegee [ Mon Mar 18, 2013 2:07 pm ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

Yep, I have every build since B01.

Latest B27 compatible:
https://dl.dropbox.com/u/1741337/Unmapp ... 46.rte.zip

Latest 1.0 compatible:
https://dl.dropbox.com/u/1741337/Unmapp ... 49.rte.zip

Author:  Sarbinger [ Mon Jul 01, 2013 6:12 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

Are there any detailed instructions on how to create faction files? I'd like to add MDC but cannot find a MDC.lua.

Author:  weegee [ Mon Jul 01, 2013 7:35 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: B77 - 23 feb.)

You can find MDC here UnmappedLands2.rte\FactionPack\UnmappedLands2.rte\Factions\MDC.lua

Author:  weegee [ Thu Feb 06, 2014 10:51 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: B78 - 06 feb)

Updated, loads factions the same way as Void Wanderers.

Author:  Pigbear [ Thu Feb 20, 2014 3:34 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: B78 - 06 feb)

its like metagame except not terrible

Author:  Epicnator [ Wed Apr 09, 2014 6:39 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: B79 - 04 mar)

Can you make NRG ( or New Boston Guard ) in YARR! compatible with unmapped lands 2?

Author:  weegee [ Fri Apr 18, 2014 8:39 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: V80 - 18 apr)

B30 update.

Epicnator, sorry I'm not making faction files myslef anymore.

Page 17 of 18 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/