Data Realms Fan Forums
http://forums.datarealms.com/

Unmapped Lands 2 (UPD: V81 - 22 dec)
http://forums.datarealms.com/viewtopic.php?f=24&t=31383
Page 18 of 18

Author:  MIC132 [ Sat Apr 19, 2014 1:55 pm ]
Post subject:  Re: Unmapped Lands 2 (UPD: V80 - 18 apr)

Quick question about the mod.

In the "Equipement" screen, how do I remove items from a preset?
Can't really find any way to do that.. Not even "clear preset" button..

Author:  Footkerchief [ Mon Apr 21, 2014 9:52 pm ]
Post subject:  Re: Unmapped Lands 2 (UPD: V80 - 18 apr)

MIC132 wrote:
Quick question about the mod.

In the "Equipement" screen, how do I remove items from a preset?
Can't really find any way to do that.. Not even "clear preset" button..


Keep adding items. When you try to add a 4th item, it'll cycle back to 0.

Author:  Mr_Rainbow [ Tue Apr 22, 2014 12:51 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: V80 - 18 apr)

I'm unable to get a few factions to work with this as well as VW.

General Industries and New World Industries don't seem to work with me.

Any ideas?

Author:  Arcalane [ Sun Mar 08, 2015 1:03 pm ]
Post subject:  Re: Unmapped Lands 2 (UPD: V81 - 22 dec)

Having some weird issues with the Brotherhood and GDI. I can attack a non-main Coalition facility as the Brotherhood without problems, but launching an attack on the main GDI HQ caused an instant loss, along with the following error spammed into the console;

Code:
ERROR: UnmappedLands2.rte/Scripts/Tactics.lua:1425: attempt to perform arithmetic on field 'LastIncomeShowTime' (a nil value)


The GDI seem to be causing the issue somehow. It's impossible to attack as them or defend against them.

Situation resolved. Moral of the story; define a superweapon for your factions.

Author:  weegee [ Sun Mar 08, 2015 8:06 pm ]
Post subject:  Re: Unmapped Lands 2 (UPD: V81 - 22 dec)

Mr_Rainbow, New World Industries should work out of the box, at least if nothing changed since last time it worked. General Industries faction file can be found in the FactionPack folder.

Author:  Arcalane [ Tue Mar 10, 2015 11:59 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: V81 - 22 dec)

Cooked up a faction file for the Aco Delta Covenant. Seems to work okay so far.

Attachments:
File comment: ADC FF
Aco.lua [11.57 KiB]
Downloaded 808 times

Author:  Ryusho [ Tue Jul 28, 2015 9:24 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: V81 - 22 dec)

I am just currious, Didn't there used to be a major map pack or something, that added a ton of new area's to fight for both this, and Void Wanderers?

Author:  MaxShadow [ Thu Aug 13, 2015 2:04 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: V81 - 22 dec)

I just made the faction files for "The War to End All Wars" mod. Not sure if they are balanced, but at least they work. The rar also comes with modified "Infantry.ini" for each faction. I had to change "HitsMOs=0" to 1 in all the main actors, otherwise they were not recognized by some scripts. Don't forget to add these files to Factions.cfg.

Attachments:
WTEAW PACK.rar [34.35 KiB]
Downloaded 753 times

Author:  cowbot [ Wed Sep 23, 2015 8:58 am ]
Post subject:  Re: Unmapped Lands 2 (UPD: V81 - 22 dec)

For some reason stolen guns aren't avalaible for me, after researching the blueprint I got a copy of one of my faction's existing guns in the equipment. Stolen bodies work OK. Somebody knows how to fix it?

Page 18 of 18 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/